[][src]Struct d3d12::ResourceBarrier

#[repr(transparent)]
pub struct ResourceBarrier(_);

Methods

impl ResourceBarrier[src]

pub fn transition(
    resource: Resource,
    subresource: u32,
    state_before: D3D12_RESOURCE_STATES,
    state_after: D3D12_RESOURCE_STATES,
    flags: D3D12_RESOURCE_BARRIER_FLAGS
) -> Self
[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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