Struct d3d12::HeapProperties
source · #[repr(transparent)]pub struct HeapProperties(pub D3D12_HEAP_PROPERTIES);
Tuple Fields§
§0: D3D12_HEAP_PROPERTIES
Implementations§
source§impl HeapProperties
impl HeapProperties
pub fn new( heap_type: HeapType, cpu_page_property: CpuPageProperty, memory_pool_preference: MemoryPool, creation_node_mask: u32, visible_node_mask: u32 ) -> Self
Auto Trait Implementations§
impl Freeze for HeapProperties
impl RefUnwindSafe for HeapProperties
impl Send for HeapProperties
impl Sync for HeapProperties
impl Unpin for HeapProperties
impl UnwindSafe for HeapProperties
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more