Struct d3d12::StaticSampler
source · pub struct StaticSampler(/* private fields */);
Implementations§
source§impl StaticSampler
impl StaticSampler
pub fn new( visibility: ShaderVisibility, binding: Binding, filter: D3D12_FILTER, address_mode: TextureAddressMode, mip_lod_bias: f32, max_anisotropy: u32, comparison_op: D3D12_COMPARISON_FUNC, border_color: StaticBorderColor, lod: Range<f32> ) -> Self
Auto Trait Implementations§
impl RefUnwindSafe for StaticSampler
impl Send for StaticSampler
impl Sync for StaticSampler
impl Unpin for StaticSampler
impl UnwindSafe for StaticSampler
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more