Struct d3d12::RootParameter
source · pub struct RootParameter(/* private fields */);
Implementations§
source§impl RootParameter
impl RootParameter
pub fn descriptor_table( visibility: ShaderVisibility, ranges: &[DescriptorRange] ) -> Self
pub fn constants( visibility: ShaderVisibility, binding: Binding, num: u32 ) -> Self
pub fn descriptor( ty: D3D12_ROOT_PARAMETER_TYPE, visibility: ShaderVisibility, binding: Binding ) -> Self
pub fn cbv_descriptor(visibility: ShaderVisibility, binding: Binding) -> Self
pub fn srv_descriptor(visibility: ShaderVisibility, binding: Binding) -> Self
pub fn uav_descriptor(visibility: ShaderVisibility, binding: Binding) -> Self
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for RootParameter
impl Send for RootParameter
impl Sync for RootParameter
impl Unpin for RootParameter
impl UnwindSafe for RootParameter
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more