Struct d3d12::ResourceBarrier
source · pub struct ResourceBarrier(/* private fields */);
Implementations§
source§impl ResourceBarrier
impl ResourceBarrier
pub fn transition( resource: Resource, subresource: Subresource, state_before: D3D12_RESOURCE_STATES, state_after: D3D12_RESOURCE_STATES, flags: D3D12_RESOURCE_BARRIER_FLAGS ) -> Self
Auto Trait Implementations§
impl RefUnwindSafe for ResourceBarrier
impl Send for ResourceBarrier
impl Sync for ResourceBarrier
impl Unpin for ResourceBarrier
impl UnwindSafe for ResourceBarrier
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more