Struct d3d12::HeapProperties
source · #[repr(transparent)]pub struct HeapProperties(pub D3D12_HEAP_PROPERTIES);
Tuple Fields§
§0: D3D12_HEAP_PROPERTIES
Implementations§
source§impl HeapProperties
impl HeapProperties
pub fn new( heap_type: HeapType, cpu_page_property: CpuPageProperty, memory_pool_preference: MemoryPool, creation_node_mask: u32, visible_node_mask: u32 ) -> Self
Auto Trait Implementations§
impl RefUnwindSafe for HeapProperties
impl Send for HeapProperties
impl Sync for HeapProperties
impl Unpin for HeapProperties
impl UnwindSafe for HeapProperties
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more