pub fn execute_set(
source_records: Vec<Record>,
items: &[SetItem],
engine: &mut StorageEngine,
params: &Params,
scalar_fns: &dyn ScalarFnLookup,
trigger_fns: &dyn TriggerLookup,
) -> Result<Vec<Record>, ExecutionError>Expand description
Set properties on nodes/edges. For each SetItem::Property { target, value }, evaluate target to get the entity, and value to get the new property value.