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Crate cvkg_render_native

Crate cvkg_render_native 

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§CVKG Agentic Development Guidelines (v1.3)

All AI agents contributing to this crate MUST follow ALL eight rules:

── Karpathy Guidelines (1–4) ────────────────────────────────────────────

  1. THINK FIRST — State assumptions. Surface ambiguity. Push back on complexity.
  2. STAY SIMPLE — Minimum code. No speculative features. No unasked-for abstractions.
  3. BE SURGICAL — Touch only what’s required. Own your orphans. Don’t improve neighbors.
  4. VERIFY GOALS — Turn tasks into checkable criteria. Loop until they pass. Never commit broken.

── CVKG Extended Protocols (5–8) ──────────────────────────────────────── 5. TRIPLE-PASS — Read the target, its surrounding context, and its full call graph at least THREE TIMES before making any edit or revision. 6. COMMENT ALL — Every major pub fn, unsafe block, and non-trivial algorithm in every .rs/.ts/.h/.wgsl file MUST have a descriptive doc comment. Comments describe WHY and WHAT CONTRACT, not HOW mechanically. 7. MONITOR LOOPS — Check every tool call / command for progress every 30 seconds. After 3 consecutive identical failures, stop, write BLOCKED.md, and move to unblocked work. Never silently accept a broken state. 8. HARDWARE VERIFIED — NEVER declare success based on mock data/rendering for native crates. Any change to input, rendering, or lifecycle MUST be verified via physical loopback (e.g., cargo run -p berserker) and signal path tracing.

Sources: Karpathy: https://github.com/multica-ai/andrej-karpathy-skills CVKG Extended: Section 14 of the CVKG Design Specification (v1.3) Platform-native widget delegation using winit and AccessKit

This crate provides platform-specific rendering backends for native desktop targets

Structs§

NativeAssetManager
A concrete AssetManager for native desktop targets that loads from the local filesystem.
NativeRenderer
Native renderer backend implementing the Renderer trait. It wraps a shared SurtrRenderer for high-performance GPU drawing.