1use crate::asset_manager::NativeAssetManager;
2use crate::audio::{RodioAudioEngine, VisualHapticEngine};
3use crate::main_loop::{App, AppEvent};
4use crate::window::{SafeAreaInsets, WindowManager};
5use cvkg_core::{
6 ColorTheme, DrawMaterial, FrameRenderer, Mesh, Rect, RenderIntensityMode, RenderStateSnapshot,
7 Renderer, TelemetryData,
8};
9use std::sync::Arc;
10use winit::event_loop::{ControlFlow, EventLoop};
11#[cfg(target_os = "linux")]
12use winit::platform::wayland::EventLoopBuilderExtWayland;
13use winit::window::Window;
14
15thread_local! {
16 pub(crate) static GPU_FRAME_PTR: std::cell::Cell<*mut cvkg_render_gpu::GpuRenderer> =
25 const { std::cell::Cell::new(std::ptr::null_mut()) };
26}
27
28pub(crate) struct GpuFramePtrGuard;
33
34impl GpuFramePtrGuard {
35 pub(crate) unsafe fn set(ptr: *mut cvkg_render_gpu::GpuRenderer) -> Self {
40 GPU_FRAME_PTR.with(|cell| cell.set(ptr));
41 Self
42 }
43}
44
45impl Drop for GpuFramePtrGuard {
46 fn drop(&mut self) {
47 GPU_FRAME_PTR.with(|cell| cell.set(std::ptr::null_mut()));
48 }
49}
50
51pub struct NativeRenderer {
55 pub(crate) gpu: Arc<std::sync::Mutex<cvkg_render_gpu::GpuRenderer>>,
56 pub(crate) delta_time: f32,
57 pub(crate) elapsed_time: f32,
58 pub(crate) berserker_mode: RenderIntensityMode,
59 pub(crate) rage: f32,
60 pub(crate) window: Arc<Window>,
61}
62
63impl NativeRenderer {
64 #[inline(always)]
71 fn gpu_ref(&mut self) -> impl std::ops::DerefMut<Target = cvkg_render_gpu::GpuRenderer> + '_ {
72 GPU_FRAME_PTR.with(|ptr| {
73 let raw = ptr.get();
74 if !raw.is_null() {
75 GpuRef::Ptr(unsafe { &mut *raw })
77 } else {
78 GpuRef::Guard(self.gpu.lock().unwrap_or_else(|p| p.into_inner()))
79 }
80 })
81 }
82
83 #[inline(always)]
89 fn gpu_ref_shared(&self) -> impl std::ops::Deref<Target = cvkg_render_gpu::GpuRenderer> + '_ {
90 GPU_FRAME_PTR.with(|ptr| {
91 let raw = ptr.get();
92 if !raw.is_null() {
93 GpuRefShared::Ptr(unsafe { &*raw })
96 } else {
97 GpuRefShared::Guard(self.gpu.lock().unwrap_or_else(|p| p.into_inner()))
98 }
99 })
100 }
101
102 pub(crate) fn new(
104 window: Arc<Window>,
105 gpu: Arc<std::sync::Mutex<cvkg_render_gpu::GpuRenderer>>,
106 delta_time: f32,
107 elapsed_time: f32,
108 berserker_mode: RenderIntensityMode,
109 rage: f32,
110 ) -> Self {
111 Self {
112 gpu,
113 delta_time,
114 elapsed_time,
115 berserker_mode,
116 rage,
117 window,
118 }
119 }
120
121 pub fn run<V: cvkg_core::View + 'static>(
125 view: V,
126 prewarm_assets: Option<Vec<(String, Vec<u8>)>>,
127 ) {
128 env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("info"))
129 .format_timestamp_millis()
130 .try_init()
131 .ok();
132
133 let event_loop = EventLoop::<AppEvent>::with_user_event()
134 .with_any_thread(true)
135 .build()
136 .expect("failed to create winit event loop: platform initialization failed");
137 event_loop.set_control_flow(ControlFlow::Wait);
138
139 let mut app = App {
140 view,
141 window_manager: WindowManager::new(),
142 gpu: None,
143 asset_manager: std::sync::Arc::new(NativeAssetManager::new()),
144 proxy: event_loop.create_proxy(),
145 start_time: std::time::Instant::now(),
146 last_frame_time: std::time::Instant::now(),
147 berserker_mode: RenderIntensityMode::Normal,
148 rage: 0.0,
149 state_detector: crate::window::WindowStateDetector::new(),
150 frame_budget: cvkg_core::FrameBudgetTracker::default_120fps(),
151 modifiers: winit::keyboard::ModifiersState::default(),
152 audio_engine: None,
153 haptic_engine: Arc::new(VisualHapticEngine::new()),
154 pending_prewarm: prewarm_assets,
155 };
156
157 event_loop
158 .run_app(&mut app)
159 .expect("winit event loop terminated with error");
160 }
161
162 pub fn run_with_background<V: cvkg_core::View + 'static>(
166 view: V,
167 image_name: &str,
168 image_path: &str,
169 ) {
170 let image_data = std::fs::read(image_path)
171 .unwrap_or_else(|e| panic!("Failed to load background image '{}': {}", image_path, e));
172 let assets = vec![(image_name.to_string(), image_data)];
173 Self::run(view, Some(assets));
174 }
175}
176
177enum GpuRef<'a> {
179 Ptr(&'a mut cvkg_render_gpu::GpuRenderer),
180 Guard(std::sync::MutexGuard<'a, cvkg_render_gpu::GpuRenderer>),
181}
182
183impl<'a> std::ops::Deref for GpuRef<'a> {
184 type Target = cvkg_render_gpu::GpuRenderer;
185 fn deref(&self) -> &Self::Target {
186 match self {
187 GpuRef::Ptr(r) => r,
188 GpuRef::Guard(g) => g,
189 }
190 }
191}
192
193impl<'a> std::ops::DerefMut for GpuRef<'a> {
194 fn deref_mut(&mut self) -> &mut Self::Target {
195 match self {
196 GpuRef::Ptr(r) => r,
197 GpuRef::Guard(g) => &mut *g,
198 }
199 }
200}
201
202enum GpuRefShared<'a> {
204 Ptr(&'a cvkg_render_gpu::GpuRenderer),
205 Guard(std::sync::MutexGuard<'a, cvkg_render_gpu::GpuRenderer>),
206}
207
208impl<'a> std::ops::Deref for GpuRefShared<'a> {
209 type Target = cvkg_render_gpu::GpuRenderer;
210 fn deref(&self) -> &Self::Target {
211 match self {
212 GpuRefShared::Ptr(r) => r,
213 GpuRefShared::Guard(g) => g,
214 }
215 }
216}
217
218impl cvkg_core::ElapsedTime for NativeRenderer {
219 fn delta_time(&self) -> f32 {
220 self.delta_time
221 }
222
223 fn elapsed_time(&self) -> f32 {
224 self.elapsed_time
225 }
226}
227
228impl cvkg_core::RendererErrorHandler for NativeRenderer {}
229
230impl cvkg_core::Renderer for NativeRenderer {
231 fn begin_world_space_panel(
232 &mut self,
233 node_id: u64,
234 transform: &cvkg_core::Transform3D,
235 glass: Option<cvkg_materials::GlassMaterial>,
236 pixels_per_unit: f32,
237 world_size: (f32, f32),
238 ) {
239 self.gpu_ref().begin_world_space_panel(node_id, transform, glass, pixels_per_unit, world_size);
240 }
241
242 fn end_world_space_panel(&mut self, node_id: u64) {
243 self.gpu_ref().end_world_space_panel(node_id);
244 }
245
246 fn fill_rect(&mut self, rect: Rect, color: [f32; 4]) {
247 self.gpu_ref().fill_rect(rect, color);
248 }
249 fn fill_rounded_rect(&mut self, rect: Rect, radius: f32, color: [f32; 4]) {
250 self.gpu_ref().fill_rounded_rect(rect, radius, color);
251 }
252 fn fill_ellipse(&mut self, rect: Rect, color: [f32; 4]) {
253 self.gpu_ref().fill_ellipse(rect, color);
254 }
255 fn stroke_rect(&mut self, rect: Rect, color: [f32; 4], stroke_width: f32) {
256 self.gpu_ref().stroke_rect(rect, color, stroke_width);
257 }
258 fn stroke_rounded_rect(&mut self, rect: Rect, radius: f32, color: [f32; 4], stroke_width: f32) {
259 self.gpu_ref()
260 .stroke_rounded_rect(rect, radius, color, stroke_width);
261 }
262 fn stroke_ellipse(&mut self, rect: Rect, color: [f32; 4], stroke_width: f32) {
263 self.gpu_ref().stroke_ellipse(rect, color, stroke_width);
264 }
265 fn draw_line(
266 &mut self,
267 x1: f32,
268 y1: f32,
269 x2: f32,
270 y2: f32,
271 color: [f32; 4],
272 stroke_width: f32,
273 ) {
274 self.gpu_ref()
275 .draw_line(x1, y1, x2, y2, color, stroke_width);
276 }
277
278 fn fill_glass_rect(&mut self, rect: Rect, radius: f32, blur_radius: f32) {
279 self.gpu_ref().fill_glass_rect(rect, radius, blur_radius);
280 }
281
282 fn fill_glass_rect_with_intensity(
283 &mut self,
284 rect: Rect,
285 radius: f32,
286 blur_radius: f32,
287 glass_intensity: f32,
288 ) {
289 self.gpu_ref()
290 .fill_glass_rect_with_intensity(rect, radius, blur_radius, glass_intensity);
291 }
292
293 fn fill_glass_rect_with_pressure(
294 &mut self,
295 rect: Rect,
296 radius: f32,
297 blur_radius: f32,
298 pressure: f32,
299 ) {
300 self.gpu_ref()
301 .fill_glass_rect_with_intensity(rect, radius, blur_radius, pressure);
302 }
303
304 fn fill_squircle(&mut self, rect: Rect, n: f32, color: [f32; 4]) {
305 self.gpu_ref().fill_squircle(rect, n, color);
306 }
307
308 fn stroke_squircle(&mut self, rect: Rect, n: f32, color: [f32; 4], stroke_width: f32) {
309 self.gpu_ref().stroke_squircle(rect, n, color, stroke_width);
310 }
311
312 fn draw_focus_ring(
313 &mut self,
314 rect: Rect,
315 radius: f32,
316 offset: f32,
317 width: f32,
318 color: [f32; 4],
319 ) {
320 self.gpu_ref()
321 .draw_focus_ring(rect, radius, offset, width, color);
322 }
323
324 fn draw_linear_gradient(
325 &mut self,
326 rect: Rect,
327 start_color: [f32; 4],
328 end_color: [f32; 4],
329 angle: f32,
330 ) {
331 self.gpu_ref()
332 .draw_linear_gradient(rect, start_color, end_color, angle);
333 }
334 fn draw_radial_gradient(&mut self, rect: Rect, inner_color: [f32; 4], outer_color: [f32; 4]) {
335 self.gpu_ref()
336 .draw_radial_gradient(rect, inner_color, outer_color);
337 }
338 fn draw_texture(&mut self, texture_id: u32, rect: Rect) {
339 self.gpu_ref().draw_texture(texture_id, rect);
340 }
341 fn draw_image(&mut self, image_name: &str, rect: Rect) {
342 self.gpu_ref().draw_image(image_name, rect);
343 }
344 fn load_image(&mut self, name: &str, data: &[u8]) {
345 self.gpu_ref().load_image(name, data);
346 }
347 fn push_clip_rect(&mut self, rect: Rect) {
348 self.gpu_ref().push_clip_rect(rect);
349 }
350 fn pop_clip_rect(&mut self) {
351 self.gpu_ref().pop_clip_rect();
352 }
353 fn push_opacity(&mut self, opacity: f32) {
354 self.gpu_ref().push_opacity(opacity);
355 }
356 fn draw_3d_cube(&mut self, rect: Rect, color: [f32; 4], rotation: [f32; 3]) {
357 self.gpu_ref().draw_3d_cube(rect, color, rotation);
358 }
359 fn render_scene_node_3d(
360 &mut self,
361 position: [f32; 3],
362 rotation: [f32; 4],
363 scale: [f32; 3],
364 color: [f32; 4],
365 meshes: &[Mesh],
366 ) {
367 self.gpu_ref()
368 .render_scene_node_3d(position, rotation, scale, color, meshes);
369 }
370 fn pop_opacity(&mut self) {
371 self.gpu_ref().pop_opacity();
372 }
373 fn bifrost(&mut self, rect: Rect, blur: f32, saturation: f32, opacity: f32) {
374 self.gpu_ref().bifrost(rect, blur, saturation, opacity);
375 }
376 fn push_mjolnir_slice(&mut self, angle: f32, offset: f32) {
377 self.gpu_ref().push_mjolnir_slice(angle, offset);
378 }
379 fn pop_mjolnir_slice(&mut self) {
380 self.gpu_ref().pop_mjolnir_slice();
381 }
382 fn mjolnir_shatter(&mut self, rect: Rect, pieces: u32, force: f32, color: [f32; 4]) {
383 self.gpu_ref().mjolnir_shatter(rect, pieces, force, color);
384 }
385 fn mjolnir_fluid_shatter(&mut self, rect: Rect, pieces: u32, force: f32, color: [f32; 4]) {
386 self.gpu_ref()
387 .mjolnir_fluid_shatter(rect, pieces, force, color);
388 }
389 fn draw_mjolnir_bolt(&mut self, from: [f32; 2], to: [f32; 2], color: [f32; 4]) {
390 self.gpu_ref().draw_mjolnir_bolt(from, to, color);
391 }
392 fn gungnir(&mut self, rect: Rect, color: [f32; 4], radius: f32, intensity: f32) {
393 self.gpu_ref().gungnir(rect, color, radius, intensity);
394 }
395 fn mani_glow(&mut self, rect: Rect, color: [f32; 4], radius: f32) {
396 self.gpu_ref().mani_glow(rect, color, radius);
397 }
398 fn register_handler(
399 &mut self,
400 event_type: &str,
401 handler: Arc<dyn Fn(cvkg_core::Event) + Send + Sync>,
402 ) {
403 self.gpu_ref().register_handler(event_type, handler);
404 }
405 fn push_vnode(&mut self, rect: Rect, name: &'static str) {
406 self.gpu_ref().push_vnode(rect, name);
407 }
408 fn pop_vnode(&mut self) {
409 self.gpu_ref().pop_vnode();
410 }
411 fn set_z_index(&mut self, z: f32) {
412 self.gpu_ref().set_z_index(z);
413 }
414 fn get_z_index(&self) -> f32 {
415 self.gpu_ref_shared().get_z_index()
416 }
417 fn register_shared_element(&mut self, id: &str, rect: Rect) {
418 self.gpu_ref().register_shared_element(id, rect);
419 }
420 fn set_material(&mut self, material: DrawMaterial) {
421 self.gpu_ref().set_material(material);
422 }
423 fn current_material(&self) -> DrawMaterial {
424 self.gpu_ref_shared().current_material()
425 }
426 fn serialize_svg(&mut self, name: &str) -> Result<String, String> {
427 self.gpu_ref().serialize_svg(name)
428 }
429 fn apply_svg_filter(
430 &mut self,
431 name: &str,
432 filter_id: &str,
433 region: Rect,
434 ) -> Result<String, String> {
435 self.gpu_ref().apply_svg_filter(name, filter_id, region)
436 }
437 fn push_shadow(&mut self, radius: f32, color: [f32; 4], offset: [f32; 2]) {
438 self.gpu_ref().push_shadow(radius, color, offset);
439 }
440 fn pop_shadow(&mut self) {
441 self.gpu_ref().pop_shadow();
442 }
443 fn push_affine(&mut self, transform: [f32; 6]) {
444 self.gpu_ref().push_affine(transform);
445 }
446 fn enter_portal(&mut self, z_index: i32) {
447 tracing::warn!(
448 "Portal rendering (enter_portal) not yet implemented in GPU backend; z_index={}",
449 z_index
450 );
451 }
452 fn exit_portal(&mut self) {
453 tracing::warn!("Portal rendering (exit_portal) not yet implemented in GPU backend");
454 }
455 fn viewport_size(&self) -> Rect {
456 let size = self.window.inner_size();
457 let scale = self.window.scale_factor();
458 let logical = size.to_logical::<f32>(scale);
459 Rect::new(0.0, 0.0, logical.width, logical.height)
460 }
461 fn announce(&mut self, message: &str, priority: cvkg_core::AnnouncementPriority) {
462 tracing::info!("Accessibility announcement [{:?}]: {}", priority, message);
463 }
464 fn load_svg(&mut self, name: &str, svg_data: &[u8]) {
465 self.gpu_ref().load_svg(name, svg_data);
466 }
467 fn draw_svg(&mut self, name: &str, rect: Rect) {
468 self.gpu_ref().draw_svg(name, rect, None, 0);
469 }
470 fn draw_svg_with_offset(&mut self, name: &str, rect: Rect, animation_time_offset: f32) {
471 self.gpu_ref()
472 .draw_svg_with_offset(name, rect, None, 0, animation_time_offset);
473 }
474 fn get_telemetry(&self) -> TelemetryData {
475 self.gpu_ref_shared().telemetry.clone()
476 }
477 fn prewarm_vram(&mut self, assets: Vec<(String, Vec<u8>)>) {
478 self.gpu_ref().prewarm_vram(assets);
479 }
480
481 fn text_scale_factor(&self) -> f32 {
482 self.gpu_ref_shared().text_scale_factor()
483 }
484
485 fn is_over_budget(&self) -> bool {
486 self.gpu_ref_shared().is_over_budget()
487 }
488
489 fn draw_text(&mut self, text: &str, rect: &Rect, size: f32, color: [f32; 4], h_align: cvkg_core::TextHAlign, v_align: cvkg_core::TextVAlign) {
490 self.gpu_ref().draw_text(text, rect, size, color, h_align, v_align);
491 }
492
493 fn measure_text(&mut self, text: &str, size: f32) -> (f32, f32) {
494 self.gpu_ref().measure_text(text, size)
495 }
496
497 fn shape_rich_text(
498 &mut self,
499 spans: &[runic_text::TextSpan],
500 max_width: Option<f32>,
501 align: runic_text::TextAlign,
502 overflow: runic_text::TextOverflow,
503 ) -> Option<runic_text::ShapedText> {
504 self.gpu_ref()
505 .shape_rich_text(spans, max_width, align, overflow)
506 }
507
508 fn draw_shaped_text(&mut self, shaped: &runic_text::ShapedText, x: f32, y: f32) {
509 self.gpu_ref().draw_shaped_text(shaped, x, y);
510 }
511
512 fn fill_glass_rect_with_tint(
513 &mut self,
514 rect: Rect,
515 radius: f32,
516 blur_radius: f32,
517 tint_color: [f32; 4],
518 glass_intensity: f32,
519 ) {
520 self.gpu_ref().fill_glass_rect_with_tint(
521 rect,
522 radius,
523 blur_radius,
524 tint_color,
525 glass_intensity,
526 );
527 }
528
529 fn set_theme(&mut self, theme: ColorTheme) {
530 self.gpu_ref().set_theme(theme);
531 }
532
533 fn trigger_shatter_event(&mut self, origin: [f32; 2], force: f32) {
534 self.gpu_ref().trigger_shatter_event(origin, force);
535 }
536
537 fn set_fireball_pos(&mut self, pos: [f32; 2]) {
538 self.gpu_ref().set_fireball_pos(pos);
539 }
540
541 fn set_scene(&mut self, scene: &str) {
542 self.gpu_ref().set_scene(scene);
543 }
544
545 fn set_scene_preset(&mut self, preset: u32) {
546 self.gpu_ref().set_scene_preset(preset);
547 }
548
549 fn set_default_background_color(&mut self, color: [f32; 4]) {
550 self.gpu_ref().set_default_background_color(color);
551 }
552 fn push_transform(&mut self, translation: [f32; 2], scale: [f32; 2], rotation: f32) {
553 self.gpu_ref().push_transform(translation, scale, rotation);
554 }
555 fn pop_transform(&mut self) {
556 self.gpu_ref().pop_transform();
557 }
558
559 fn set_berserker_mode(&mut self, state: RenderIntensityMode) {
560 self.berserker_mode = state;
561
562 if state == RenderIntensityMode::GodMode {
563 tracing::info!("ENTERING GOD MODE: Activating Berserker Determinism (High Priority)");
564 #[cfg(target_os = "linux")]
565 unsafe {
566 let ret = libc::setpriority(libc::PRIO_PROCESS, 0, -10);
567 if ret != 0 {
568 tracing::warn!(
569 "GodMode: setpriority failed (errno: {}) — need CAP_SYS_NIO",
570 std::io::Error::last_os_error()
571 );
572 }
573 }
574 } else {
575 #[cfg(target_os = "linux")]
576 unsafe {
577 let _ = libc::setpriority(libc::PRIO_PROCESS, 0, 0);
578 }
579 }
580
581 self.gpu_ref().set_berserker_mode(state);
582 }
583
584 fn set_rage(&mut self, rage: f32) {
585 self.rage = rage;
586 self.gpu_ref().set_rage(rage);
587 }
588
589 fn memoize(&mut self, id: u64, data_hash: u64, render_fn: &dyn Fn(&mut dyn Renderer)) {
590 self.gpu_ref().memoize(id, data_hash, render_fn);
591 }
592
593 fn snapshot_render_state(&self) -> RenderStateSnapshot {
594 self.gpu_ref_shared().snapshot_render_state()
595 }
596
597 fn restore_render_state(&mut self, snap: RenderStateSnapshot) {
598 self.gpu_ref().restore_render_state(snap);
599 }
600 fn request_redraw(&mut self) {
601 self.window.request_redraw();
602 }
603
604 fn capture_png(&mut self) -> Vec<u8> {
605 tracing::info!("CAPTURING_FRAME: Initiating GPU readback...");
606 let gpu = self.gpu.lock().unwrap_or_else(|p| p.into_inner());
607 pollster::block_on(gpu.capture_frame()).unwrap_or_else(|e| {
608 tracing::error!("GPU frame capture failed: {}", e);
609 Vec::new()
610 })
611 }
612
613 fn print(&mut self) {
614 tracing::info!("PRINT_BRIDGE: Spooling mission status to native printer...");
615 tracing::debug!("[BRIDGE] PRINTER_READY // SPOOLING_DATA...");
616 }
617}