cvkg_render_native/lib.rs
1//! # CVKG Agentic Development Guidelines (v1.2)
2//!
3//! All AI agents contributing to this crate MUST follow ALL seven rules:
4//!
5//! ── Karpathy Guidelines (1–4) ────────────────────────────────────────────
6//! 1. THINK FIRST — State assumptions. Surface ambiguity. Push back on complexity.
7//! 2. STAY SIMPLE — Minimum code. No speculative features. No unasked-for abstractions.
8//! 3. BE SURGICAL — Touch only what's required. Own your orphans. Don't improve neighbors.
9//! 4. VERIFY GOALS — Turn tasks into checkable criteria. Loop until they pass. Never commit broken.
10//!
11//! ── CVKG Extended Protocols (5–7) ────────────────────────────────────────
12//! 5. TRIPLE-PASS — Read the target, its surrounding context, and its full call graph
13// at least THREE TIMES before making any edit or revision.
14//! 6. COMMENT ALL — Every major pub fn, unsafe block, and non-trivial algorithm in
15// every .rs/.ts/.h/.wgsl file MUST have a descriptive doc comment.
16// Comments describe WHY and WHAT CONTRACT, not HOW mechanically.
17//! 7. MONITOR LOOPS — Check every tool call / command for progress every 30 seconds.
18// After 3 consecutive identical failures, stop, write BLOCKED.md,
19// and move to unblocked work. Never silently accept a broken state.
20//!
21//! Sources:
22// Karpathy: https://github.com/multica-ai/andrej-karpathy-skills
23// CVKG Extended: Section 2 of the CVKG Design Specification
24
25//! Platform-native widget delegation using winit and AccessKit
26//!
27//! This crate provides platform-specific rendering backends for native desktop targets
28// using winit for window/event handling and AccessKit for accessibility tree integration.
29
30use cvkg_core::{Rect, Renderer, FrameRenderer};
31
32/// Native renderer backend implementing the Renderer trait
33pub struct NativeRenderer {
34 window: Option<winit::window::Window>,
35 accesskit_tree: Option<accesskit::Tree>,
36}
37
38impl NativeRenderer {
39 #[doc(hidden)]
40 pub fn new() -> Self {
41 Self {
42 window: None,
43 accesskit_tree: None,
44 }
45 }
46}
47
48impl Renderer for NativeRenderer {
49 fn fill_rect(&mut self, _rect: Rect, _color: [f32; 4]) {}
50 fn fill_rounded_rect(&mut self, _rect: Rect, _radius: f32, _color: [f32; 4]) {}
51 fn fill_ellipse(&mut self, _rect: Rect, _color: [f32; 4]) {}
52 fn stroke_rect(&mut self, _rect: Rect, _color: [f32; 4], _stroke_width: f32) {}
53 fn stroke_rounded_rect(&mut self, _rect: Rect, _radius: f32, _color: [f32; 4], _stroke_width: f32) {}
54 fn stroke_ellipse(&mut self, _rect: Rect, _color: [f32; 4], _stroke_width: f32) {}
55 fn draw_line(&mut self, _x1: f32, _y1: f32, _x2: f32, _y2: f32, _color: [f32; 4], _stroke_width: f32) {}
56 fn draw_text(&mut self, _text: &str, _x: f32, _y: f32, _size: f32, _color: [f32; 4]) {}
57 fn draw_texture(&mut self, _texture_id: u32, _rect: Rect) {}
58 fn draw_image(&mut self, _image_name: &str, _rect: Rect) {}
59 fn push_clip_rect(&mut self, _rect: Rect) {}
60 fn pop_clip_rect(&mut self) {}
61 fn push_opacity(&mut self, _opacity: f32) {}
62 fn pop_opacity(&mut self) {}
63}
64
65impl FrameRenderer<()> for NativeRenderer {
66 fn begin_frame(&mut self) -> () { () }
67 fn end_frame(&mut self, _encoder: ()) {}
68}
69
70// TODO: Implement actual native rendering with winit and AccessKit integration
71// TODO: Platform-specific implementations for macOS, Windows, and Linux