1use crate::heim::SkylinePacker;
2use crate::renderer::context_helpers::{
3 compute_mip_levels, create_headless_context, create_surface_context,
4 load_pipeline_cache_with_integrity_check,
5};
6use crate::renderer::pipelines::compile_render_pipelines;
7use crate::renderer::{GpuRenderer, QualityLevel};
8use crate::types::{
9 GpuParticle, HeadlessContext, MAX_INDICES, MAX_PARTICLES, MAX_VERTICES, ParticleUniforms,
10 SurfaceContext,
11};
12use crate::{
13 WGSL_BIFROST, WGSL_BLOOM, WGSL_COLOR_BLIND, WGSL_COMMON, WGSL_MATERIAL_GLASS,
14 WGSL_MATERIAL_OPAQUE, WGSL_MATERIAL_PBR, WGSL_MATERIAL_SHADOW, WGSL_SHAPES,
15};
16use cvkg_core::{ColorTheme, Rect, SceneUniforms};
17use lru::LruCache;
18use std::collections::HashMap;
19use std::num::NonZeroUsize;
20use std::sync::Arc;
21
22impl GpuRenderer {
23 pub async fn forge(window: Arc<winit::window::Window>) -> Self {
30 let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
31 backends: wgpu::Backends::all(),
32 flags: wgpu::InstanceFlags::default(),
33 backend_options: wgpu::BackendOptions::default(),
34 display: None,
35 memory_budget_thresholds: wgpu::MemoryBudgetThresholds::default(),
36 });
37
38 let surface = instance
39 .create_surface(window.clone())
40 .expect("Failed to create surface");
41
42 tracing::info!("[Surtr] Renderer backend: GpuRenderer (wgpu)");
43
44 tracing::info!("[GPU] Requesting HighPerformance adapter...");
46
47 let mut adapter = None;
48
49 #[cfg(not(target_arch = "wasm32"))]
50 if let Ok(filter) = std::env::var("WGPU_ADAPTER_NAME") {
51 let adapters = instance.enumerate_adapters(wgpu::Backends::all()).await;
52 tracing::info!("[GPU] Available adapters:");
53 for a in &adapters {
54 let info = a.get_info();
55 tracing::info!(
56 " - Name: '{}' | Driver: '{}' | Backend: {:?}",
57 info.name,
58 info.driver,
59 info.backend
60 );
61 }
62
63 adapter = adapters.into_iter().find(|a| {
64 let info = a.get_info();
65 let match_found = info.name.to_lowercase().contains(&filter.to_lowercase())
66 || info.driver.to_lowercase().contains(&filter.to_lowercase());
67 if match_found {
68 tracing::info!(
69 "[GPU] Manual selection match: {} | Driver: {}",
70 info.name,
71 info.driver
72 );
73 }
74 match_found
75 });
76
77 if adapter.is_some() {
78 tracing::info!(
79 "[GPU] Forced adapter selection via WGPU_ADAPTER_NAME='{}'",
80 filter
81 );
82 } else {
83 tracing::warn!(
84 "[GPU] WGPU_ADAPTER_NAME='{}' provided but no matching adapter found. Falling back...",
85 filter
86 );
87 }
88 }
89
90 if adapter.is_none() {
91 adapter = instance
92 .request_adapter(&wgpu::RequestAdapterOptions {
93 power_preference: wgpu::PowerPreference::HighPerformance,
94 compatible_surface: Some(&surface),
95 force_fallback_adapter: false,
96 })
97 .await
98 .ok();
99 }
100
101 if adapter.is_none() {
102 tracing::warn!(
103 "[GPU] HighPerformance adapter failed (possible Bumblebee/Optimus), trying LowPower..."
104 );
105 adapter = instance
106 .request_adapter(&wgpu::RequestAdapterOptions {
107 power_preference: wgpu::PowerPreference::LowPower,
108 compatible_surface: Some(&surface),
109 force_fallback_adapter: false,
110 })
111 .await
112 .ok();
113 }
114
115 if adapter.is_none() {
116 tracing::warn!("[GPU] Hardware adapters failed, trying Software fallback...");
117 adapter = instance
118 .request_adapter(&wgpu::RequestAdapterOptions {
119 power_preference: wgpu::PowerPreference::LowPower,
120 compatible_surface: Some(&surface),
121 force_fallback_adapter: true,
122 })
123 .await
124 .ok();
125 }
126
127 let adapter = adapter.expect("Failed to find a suitable GPU for Surtr");
128 let info = adapter.get_info();
129 let caps =
132 crate::subsystems::GpuCapabilities::detect(&info.name, format!("{:?}", info.backend));
133 tracing::info!(
134 "[GPU] Selected adapter: {} ({:?}) on backend: {:?} -- detected as {}",
135 info.name,
136 info.device_type,
137 info.backend,
138 caps.vendor
139 );
140 tracing::info!("[GPU] Driver info: {} - {}", info.driver, info.driver_info);
141 let supports_timestamps = adapter.features().contains(wgpu::Features::TIMESTAMP_QUERY);
142 let supports_pipeline_cache = adapter.features().contains(wgpu::Features::PIPELINE_CACHE);
143 #[cfg(not(target_arch = "wasm32"))]
144 let mut required_features =
145 wgpu::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING
146 | wgpu::Features::TEXTURE_BINDING_ARRAY;
147
148 #[cfg(target_arch = "wasm32")]
149 let mut required_features = wgpu::Features::empty(); if supports_timestamps {
151 required_features |= wgpu::Features::TIMESTAMP_QUERY;
152 }
153 if supports_pipeline_cache {
154 required_features |= wgpu::Features::PIPELINE_CACHE;
155 }
156 #[cfg(all(debug_assertions, not(target_arch = "wasm32")))]
158 {
159 tracing::info!("[GPU] Validation layer enabled (debug build)");
160 }
161
162 let (device, queue) = adapter
163 .request_device(&wgpu::DeviceDescriptor {
164 label: Some("Surtr Forge"),
165 required_features,
166 required_limits: wgpu::Limits {
167 max_bindings_per_bind_group: 256,
168 max_binding_array_elements_per_shader_stage: 256,
169 ..wgpu::Limits::default()
170 },
171 memory_hints: wgpu::MemoryHints::default(),
172 experimental_features: wgpu::ExperimentalFeatures::disabled(),
173 trace: wgpu::Trace::Off,
174 })
175 .await
176 .expect("Failed to create Surtr device");
177
178 let instance = Arc::new(instance);
179 let adapter = Arc::new(adapter);
180
181 device.on_uncaptured_error(Arc::new(|error| {
182 tracing::error!(
183 "[GPU] Uncaptured device error (Device Lost or Panic): {:?}",
184 error
185 );
186 }));
187
188 let device = Arc::new(device);
189 let queue = Arc::new(queue);
190
191 let size = window.inner_size();
192 let width = if size.width > 0 { size.width } else { 1280 };
194 let height = if size.height > 0 { size.height } else { 720 };
195 let surface_caps = surface.get_capabilities(&adapter);
196 let surface_format = Self::select_best_surface_format(&surface_caps.formats);
200
201 tracing::info!(
202 "[GPU] Available present modes: {:?}",
203 surface_caps.present_modes
204 );
205 tracing::info!(
206 "[GPU] Adapter: {} ({:?})",
207 adapter.get_info().name,
208 adapter.get_info().backend
209 );
210 let present_mode = if surface_caps
211 .present_modes
212 .contains(&wgpu::PresentMode::Immediate)
213 {
214 tracing::info!("[GPU] Selected: Immediate (no vsync, uncapped)");
215 wgpu::PresentMode::Immediate
216 } else if surface_caps
217 .present_modes
218 .contains(&wgpu::PresentMode::Mailbox)
219 {
220 tracing::info!("[GPU] Selected: Mailbox (no vsync)");
221 wgpu::PresentMode::Mailbox
222 } else {
223 tracing::info!("[GPU] Selected: Fifo (V-Sync capped at compositor rate)");
224 wgpu::PresentMode::Fifo
225 };
226
227 let alpha_mode = if surface_caps
228 .alpha_modes
229 .contains(&wgpu::CompositeAlphaMode::PostMultiplied)
230 {
231 wgpu::CompositeAlphaMode::PostMultiplied
232 } else if surface_caps
233 .alpha_modes
234 .contains(&wgpu::CompositeAlphaMode::PreMultiplied)
235 {
236 wgpu::CompositeAlphaMode::PreMultiplied
237 } else {
238 surface_caps.alpha_modes[0]
239 };
240
241 tracing::info!(
242 "[GPU] Configuring surface: {}x{} | {:?} | {:?}",
243 width,
244 height,
245 present_mode,
246 alpha_mode
247 );
248
249 let config = wgpu::SurfaceConfiguration {
250 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
251 format: surface_format,
252 width,
253 height,
254 present_mode,
255 alpha_mode,
256 view_formats: vec![],
257 desired_maximum_frame_latency: 1,
258 };
259 surface.configure(&device, &config);
260 tracing::info!("[GPU] Surface configuration successful.");
261
262 let renderer = Self::forge_internal(
263 instance,
264 adapter,
265 device,
266 queue,
267 Some((window, surface, config)),
268 None,
269 )
270 .await;
271 tracing::info!("[GPU] Forge internal complete.");
272 renderer
273 }
274
275 pub(crate) async fn forge_internal(
277 instance: Arc<wgpu::Instance>,
278 adapter: Arc<wgpu::Adapter>,
279 device: Arc<wgpu::Device>,
280 queue: Arc<wgpu::Queue>,
281 surface_info: Option<(
282 Arc<winit::window::Window>,
283 wgpu::Surface<'static>,
284 wgpu::SurfaceConfiguration,
285 )>,
286 headless_info: Option<(u32, u32, wgpu::TextureFormat)>,
287 ) -> Self {
288 let format = if let Some((_, _, ref config)) = surface_info {
289 config.format
290 } else if let Some((_, _, f)) = headless_info {
291 f
292 } else {
293 wgpu::TextureFormat::Rgba8UnormSrgb
294 };
295
296 let supports_timestamps = adapter.features().contains(wgpu::Features::TIMESTAMP_QUERY);
297 let skuld_period = queue.get_timestamp_period();
298 let (skuld_queries, skuld_buffer, skuld_read_buffer) = if supports_timestamps {
299 let q = device.create_query_set(&wgpu::QuerySetDescriptor {
300 label: Some("Skuld Timestamp Queries"),
301 count: 2,
302 ty: wgpu::QueryType::Timestamp,
303 });
304 let b = device.create_buffer(&wgpu::BufferDescriptor {
305 label: Some("Skuld Query Buffer"),
306 size: 16,
307 usage: wgpu::BufferUsages::QUERY_RESOLVE | wgpu::BufferUsages::COPY_SRC,
308 mapped_at_creation: false,
309 });
310 let rb = device.create_buffer(&wgpu::BufferDescriptor {
311 label: Some("Skuld Read Buffer"),
312 size: 16,
313 usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
314 mapped_at_creation: false,
315 });
316 (Some(q), Some(b), Some(rb))
317 } else {
318 (None, None, None)
319 };
320
321 let pipeline_cache = if device.features().contains(wgpu::Features::PIPELINE_CACHE) {
322 let cache_dir = std::env::current_exe()
323 .ok()
324 .and_then(|p| p.parent().map(|d| d.join("pipeline_cache")))
325 .unwrap_or_else(|| std::env::temp_dir().join("cvkg_pipeline_cache"));
326 let _ = std::fs::create_dir_all(&cache_dir);
327 let cache_path = cache_dir.join("cvkg_render_gpu.bin");
328 let cache_data = match load_pipeline_cache_with_integrity_check(&cache_path) {
329 Ok(data) => data,
330 Err(reason) => {
331 tracing::warn!(
332 "[GPU] pipeline cache integrity check failed: {reason}; using empty cache"
333 );
334 None
335 }
336 };
337 Some(unsafe {
338 device.create_pipeline_cache(&wgpu::PipelineCacheDescriptor {
339 label: Some("CVKG Pipeline Cache"),
340 data: cache_data.as_deref(),
341 fallback: true,
342 })
343 })
344 } else {
345 tracing::debug!(
346 "[GPU] device does not expose PIPELINE_CACHE; compiling pipelines without cache"
347 );
348 None
349 };
350 let materials_generated = crate::material::generate_builtins_wgsl();
351
352 let wgsl_src = format!(
353 "{}{}{}{}{}{}",
354 WGSL_COMMON,
355 WGSL_SHAPES,
356 WGSL_BIFROST,
357 WGSL_BLOOM,
358 WGSL_COLOR_BLIND,
359 materials_generated
360 );
361 let wgsl_opaque = format!(
362 "{}{}{}{}{}{}",
363 WGSL_COMMON,
364 WGSL_MATERIAL_OPAQUE,
365 WGSL_BIFROST,
366 WGSL_BLOOM,
367 WGSL_COLOR_BLIND,
368 materials_generated
369 );
370 let wgsl_glass = format!(
371 "{}{}{}{}{}{}",
372 WGSL_COMMON,
373 WGSL_MATERIAL_GLASS,
374 WGSL_BIFROST,
375 WGSL_BLOOM,
376 WGSL_COLOR_BLIND,
377 materials_generated
378 );
379 let wgsl_pbr = format!(
380 "{}{}{}{}{}{}",
381 WGSL_COMMON,
382 WGSL_MATERIAL_PBR,
383 WGSL_BIFROST,
384 WGSL_BLOOM,
385 WGSL_COLOR_BLIND,
386 materials_generated
387 );
388 let wgsl_shadow = format!(
389 "{}{}{}",
390 WGSL_COMMON, WGSL_MATERIAL_SHADOW, materials_generated
391 );
392
393 let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
394 label: Some("Surtr Main Shader"),
395 source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Owned(wgsl_src)),
396 });
397
398 #[cfg(target_arch = "wasm32")]
399 let texture_array_count: Option<std::num::NonZeroU32> = None;
400 #[cfg(not(target_arch = "wasm32"))]
401 let texture_array_count: Option<std::num::NonZeroU32> = std::num::NonZeroU32::new(32);
402
403 let texture_bind_group_layout =
404 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
405 entries: &[
406 wgpu::BindGroupLayoutEntry {
407 binding: 0,
408 visibility: wgpu::ShaderStages::FRAGMENT,
409 ty: wgpu::BindingType::Texture {
410 multisampled: false,
411 view_dimension: wgpu::TextureViewDimension::D2,
412 sample_type: wgpu::TextureSampleType::Float { filterable: true },
413 },
414 count: texture_array_count,
415 },
416 wgpu::BindGroupLayoutEntry {
417 binding: 1,
418 visibility: wgpu::ShaderStages::FRAGMENT,
419 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
420 count: None,
421 },
422 ],
423 label: Some("Niflheim Texture Bind Group Layout"),
424 });
425
426 let env_bind_group_layout =
427 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
428 entries: &[
429 wgpu::BindGroupLayoutEntry {
430 binding: 0,
431 visibility: wgpu::ShaderStages::FRAGMENT,
432 ty: wgpu::BindingType::Texture {
433 multisampled: false,
434 view_dimension: wgpu::TextureViewDimension::D2,
435 sample_type: wgpu::TextureSampleType::Float { filterable: true },
436 },
437 count: None,
438 },
439 wgpu::BindGroupLayoutEntry {
440 binding: 1,
441 visibility: wgpu::ShaderStages::FRAGMENT,
442 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
443 count: None,
444 },
445 ],
446 label: Some("Surtr Environment Bind Group Layout"),
447 });
448
449 let berserker_bind_group_layout =
450 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
451 entries: &[
452 wgpu::BindGroupLayoutEntry {
453 binding: 0,
454 visibility: wgpu::ShaderStages::FRAGMENT,
455 ty: wgpu::BindingType::Buffer {
456 ty: wgpu::BufferBindingType::Uniform,
457 has_dynamic_offset: false,
458 min_binding_size: None,
459 },
460 count: None,
461 },
462 wgpu::BindGroupLayoutEntry {
463 binding: 1,
464 visibility: wgpu::ShaderStages::FRAGMENT | wgpu::ShaderStages::VERTEX,
465 ty: wgpu::BindingType::Buffer {
466 ty: wgpu::BufferBindingType::Uniform,
467 has_dynamic_offset: false,
468 min_binding_size: None,
469 },
470 count: None,
471 },
472 wgpu::BindGroupLayoutEntry {
473 binding: 2,
474 visibility: wgpu::ShaderStages::FRAGMENT | wgpu::ShaderStages::VERTEX,
475 ty: wgpu::BindingType::Buffer {
476 ty: wgpu::BufferBindingType::Uniform,
477 has_dynamic_offset: false,
478 min_binding_size: None,
479 },
480 count: None,
481 },
482 ],
483 label: Some("Surtr Berserker Bind Group Layout"),
484 });
485
486 let gradient_bind_group_layout =
487 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
488 entries: &[
489 wgpu::BindGroupLayoutEntry {
490 binding: 0,
491 visibility: wgpu::ShaderStages::FRAGMENT,
492 ty: wgpu::BindingType::Texture {
493 multisampled: false,
494 view_dimension: wgpu::TextureViewDimension::D2,
495 sample_type: wgpu::TextureSampleType::Float { filterable: false },
496 },
497 count: None,
498 },
499 wgpu::BindGroupLayoutEntry {
500 binding: 1,
501 visibility: wgpu::ShaderStages::FRAGMENT,
502 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::NonFiltering),
503 count: None,
504 },
505 ],
506 label: Some("Surtr Gradient Bind Group Layout"),
507 });
508
509 let pbr_material_bind_group_layout =
510 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
511 entries: &[
512 wgpu::BindGroupLayoutEntry {
514 binding: 0,
515 visibility: wgpu::ShaderStages::FRAGMENT,
516 ty: wgpu::BindingType::Texture {
517 multisampled: false,
518 view_dimension: wgpu::TextureViewDimension::D2Array,
519 sample_type: wgpu::TextureSampleType::Depth,
520 },
521 count: None,
522 },
523 wgpu::BindGroupLayoutEntry {
525 binding: 1,
526 visibility: wgpu::ShaderStages::FRAGMENT,
527 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Comparison),
528 count: None,
529 },
530 wgpu::BindGroupLayoutEntry {
532 binding: 8,
533 visibility: wgpu::ShaderStages::FRAGMENT,
534 ty: wgpu::BindingType::Texture {
535 multisampled: false,
536 view_dimension: wgpu::TextureViewDimension::D2,
537 sample_type: wgpu::TextureSampleType::Float { filterable: true },
538 },
539 count: None,
540 },
541 wgpu::BindGroupLayoutEntry {
543 binding: 9,
544 visibility: wgpu::ShaderStages::FRAGMENT,
545 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
546 count: None,
547 },
548 wgpu::BindGroupLayoutEntry {
550 binding: 6,
551 visibility: wgpu::ShaderStages::FRAGMENT,
552 ty: wgpu::BindingType::Texture {
553 multisampled: false,
554 view_dimension: wgpu::TextureViewDimension::D2,
555 sample_type: wgpu::TextureSampleType::Float { filterable: true },
556 },
557 count: None,
558 },
559 wgpu::BindGroupLayoutEntry {
561 binding: 7,
562 visibility: wgpu::ShaderStages::FRAGMENT,
563 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
564 count: None,
565 },
566 ],
567 label: Some("Surtr PBR Material Bind Group Layout"),
568 });
569
570 let pipes = compile_render_pipelines(
571 &device,
572 format,
573 pipeline_cache.as_ref(),
574 &texture_bind_group_layout,
575 &env_bind_group_layout,
576 &berserker_bind_group_layout,
577 &gradient_bind_group_layout,
578 &pbr_material_bind_group_layout,
579 &shader,
580 wgsl_opaque.as_str(),
581 wgsl_glass.as_str(),
582 wgsl_pbr.as_str(),
583 wgsl_shadow.as_str(),
584 &queue,
585 );
586
587 let mega_heim_tex = device.create_texture(&wgpu::TextureDescriptor {
589 label: Some("Surtr Mega-Heim"),
590 size: wgpu::Extent3d {
591 width: 4096,
592 height: 4096,
593 depth_or_array_layers: 1,
594 },
595 mip_level_count: 1,
596 sample_count: 1,
597 dimension: wgpu::TextureDimension::D2,
598 format: wgpu::TextureFormat::Rgba8UnormSrgb,
599 usage: wgpu::TextureUsages::TEXTURE_BINDING
600 | wgpu::TextureUsages::COPY_DST
601 | wgpu::TextureUsages::COPY_SRC,
602 view_formats: &[],
603 });
604 let mega_heim_view_obj = mega_heim_tex.create_view(&wgpu::TextureViewDescriptor::default());
605 let text_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
606 address_mode_u: wgpu::AddressMode::ClampToEdge,
607 address_mode_v: wgpu::AddressMode::ClampToEdge,
608 mag_filter: wgpu::FilterMode::Linear,
609 min_filter: wgpu::FilterMode::Linear,
610 ..Default::default()
611 });
612
613 let dummy_size = wgpu::Extent3d {
615 width: 1,
616 height: 1,
617 depth_or_array_layers: 1,
618 };
619 let dummy_texture = device.create_texture(&wgpu::TextureDescriptor {
620 label: Some("Niflheim Dummy Texture"),
621 size: dummy_size,
622 mip_level_count: 1,
623 sample_count: 1,
624 dimension: wgpu::TextureDimension::D2,
625 format: wgpu::TextureFormat::Rgba8UnormSrgb,
626 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
627 view_formats: &[],
628 });
629 queue.write_texture(
630 wgpu::TexelCopyTextureInfo {
631 texture: &dummy_texture,
632 mip_level: 0,
633 origin: wgpu::Origin3d::ZERO,
634 aspect: wgpu::TextureAspect::All,
635 },
636 &[255, 255, 255, 255],
637 wgpu::TexelCopyBufferLayout {
638 offset: 0,
639 bytes_per_row: Some(4),
640 rows_per_image: Some(1),
641 },
642 dummy_size,
643 );
644
645 let dummy_view = dummy_texture.create_view(&wgpu::TextureViewDescriptor::default());
646
647 let gradient_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
649 address_mode_u: wgpu::AddressMode::ClampToEdge,
650 address_mode_v: wgpu::AddressMode::ClampToEdge,
651 address_mode_w: wgpu::AddressMode::ClampToEdge,
652 mag_filter: wgpu::FilterMode::Nearest,
653 min_filter: wgpu::FilterMode::Nearest,
654 mipmap_filter: wgpu::MipmapFilterMode::Nearest,
655 ..Default::default()
656 });
657
658 let gradient_dummy_texture = device.create_texture(&wgpu::TextureDescriptor {
661 label: Some("Gradient Dummy Texture"),
662 size: wgpu::Extent3d {
663 width: 1,
664 height: 1,
665 depth_or_array_layers: 1,
666 },
667 mip_level_count: 1,
668 sample_count: 1,
669 dimension: wgpu::TextureDimension::D2,
670 format: wgpu::TextureFormat::Rgba16Float,
671 usage: wgpu::TextureUsages::TEXTURE_BINDING,
672 view_formats: &[],
673 });
674 let gradient_dummy_view =
675 gradient_dummy_texture.create_view(&wgpu::TextureViewDescriptor::default());
676 let gradient_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
677 layout: &gradient_bind_group_layout,
678 entries: &[
679 wgpu::BindGroupEntry {
680 binding: 0,
681 resource: wgpu::BindingResource::TextureView(&gradient_dummy_view),
682 },
683 wgpu::BindGroupEntry {
684 binding: 1,
685 resource: wgpu::BindingResource::Sampler(&gradient_sampler),
686 },
687 ],
688 label: Some("Gradient Dummy Bind Group"),
689 });
690 let dummy_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
691 address_mode_u: wgpu::AddressMode::ClampToEdge,
692 address_mode_v: wgpu::AddressMode::ClampToEdge,
693 address_mode_w: wgpu::AddressMode::ClampToEdge,
694 mag_filter: wgpu::FilterMode::Linear,
695 min_filter: wgpu::FilterMode::Nearest,
696 mipmap_filter: wgpu::MipmapFilterMode::Nearest,
697 ..Default::default()
698 });
699
700 let gradient_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
702 address_mode_u: wgpu::AddressMode::ClampToEdge,
703 address_mode_v: wgpu::AddressMode::ClampToEdge,
704 address_mode_w: wgpu::AddressMode::ClampToEdge,
705 mag_filter: wgpu::FilterMode::Nearest,
706 min_filter: wgpu::FilterMode::Nearest,
707 mipmap_filter: wgpu::MipmapFilterMode::Nearest,
708 ..Default::default()
709 });
710
711 let mut texture_views_list: Vec<wgpu::TextureView> =
712 (0..32).map(|_| dummy_view.clone()).collect();
713 texture_views_list[0] = mega_heim_view_obj.clone();
714
715 let views_refs: Vec<&wgpu::TextureView> = texture_views_list.iter().collect();
716 let mega_heim_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
717 layout: &texture_bind_group_layout,
718 entries: &[
719 wgpu::BindGroupEntry {
720 binding: 0,
721 resource: wgpu::BindingResource::TextureViewArray(&views_refs),
722 },
723 wgpu::BindGroupEntry {
724 binding: 1,
725 resource: wgpu::BindingResource::Sampler(&text_sampler),
726 },
727 ],
728 label: Some("Mega-Heim Bind Group"),
729 });
730
731 let dummy_views_refs: Vec<&wgpu::TextureView> = (0..32).map(|_| &dummy_view).collect();
732 let dummy_texture_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
733 layout: &texture_bind_group_layout,
734 entries: &[
735 wgpu::BindGroupEntry {
736 binding: 0,
737 resource: wgpu::BindingResource::TextureViewArray(&dummy_views_refs),
738 },
739 wgpu::BindGroupEntry {
740 binding: 1,
741 resource: wgpu::BindingResource::Sampler(&dummy_sampler),
742 },
743 ],
744 label: Some("Dummy Texture Bind Group"),
745 });
746
747 let dummy_env_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
748 layout: &env_bind_group_layout,
749 entries: &[
750 wgpu::BindGroupEntry {
751 binding: 0,
752 resource: wgpu::BindingResource::TextureView(&dummy_view),
753 },
754 wgpu::BindGroupEntry {
755 binding: 1,
756 resource: wgpu::BindingResource::Sampler(&dummy_sampler),
757 },
758 ],
759 label: Some("Dummy Env Bind Group"),
760 });
761 let dummy_depth_tex = device.create_texture(&wgpu::TextureDescriptor {
762 label: Some("Surtr Dummy Depth Texture"),
763 size: wgpu::Extent3d {
764 width: 1,
765 height: 1,
766 depth_or_array_layers: 1,
767 },
768 mip_level_count: 1,
769 sample_count: 1,
770 dimension: wgpu::TextureDimension::D2,
771 format: wgpu::TextureFormat::Depth32Float,
772 usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
773 view_formats: &[],
774 });
775 let dummy_depth_view = dummy_depth_tex.create_view(&wgpu::TextureViewDescriptor::default());
776
777 let dummy_depth_tex_msaa = device.create_texture(&wgpu::TextureDescriptor {
778 label: Some("Surtr Dummy Depth Texture MSAA"),
779 size: wgpu::Extent3d {
780 width: 1,
781 height: 1,
782 depth_or_array_layers: 1,
783 },
784 mip_level_count: 1,
785 sample_count: 4,
786 dimension: wgpu::TextureDimension::D2,
787 format: wgpu::TextureFormat::Depth32Float,
788 usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
789 view_formats: &[],
790 });
791 let dummy_depth_view_msaa =
792 dummy_depth_tex_msaa.create_view(&wgpu::TextureViewDescriptor::default());
793
794 let shadow_map_size = 1024;
795 let shadow_map_texture = device.create_texture(&wgpu::TextureDescriptor {
796 label: Some("Surtr CSM Shadow Map Texture"),
797 size: wgpu::Extent3d {
798 width: shadow_map_size,
799 height: shadow_map_size,
800 depth_or_array_layers: 4, },
802 mip_level_count: 1,
803 sample_count: 1,
804 dimension: wgpu::TextureDimension::D2,
805 format: wgpu::TextureFormat::Depth32Float,
806 usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
807 view_formats: &[],
808 });
809
810 let shadow_map_view = shadow_map_texture.create_view(&wgpu::TextureViewDescriptor {
811 label: Some("Surtr CSM Shadow Map View"),
812 dimension: Some(wgpu::TextureViewDimension::D2Array),
813 ..wgpu::TextureViewDescriptor::default()
814 });
815
816 let shadow_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
817 label: Some("Surtr CSM Shadow Sampler"),
818 address_mode_u: wgpu::AddressMode::ClampToEdge,
819 address_mode_v: wgpu::AddressMode::ClampToEdge,
820 address_mode_w: wgpu::AddressMode::ClampToEdge,
821 mag_filter: wgpu::FilterMode::Linear,
822 min_filter: wgpu::FilterMode::Linear,
823 compare: Some(wgpu::CompareFunction::LessEqual),
824 ..wgpu::SamplerDescriptor::default()
825 });
826
827 let mut texture_registry = LruCache::new(NonZeroUsize::new(31).unwrap());
828 let mut texture_bind_groups = Vec::new();
829
830 texture_registry.put("__mega_heim".to_string(), 0);
832 texture_bind_groups.push(mega_heim_bind_group.clone());
833
834 let geometry_buffers =
835 crate::types::GeometryBuffers::forge(&device, MAX_VERTICES, MAX_INDICES);
836
837 let instance_buffer_3d = device.create_buffer(&wgpu::BufferDescriptor {
838 label: Some("Surtr 3D Instance Buffer"),
839 size: (MAX_VERTICES / 4 * std::mem::size_of::<crate::vertex::InstanceData3D>()) as u64,
840 usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
841 mapped_at_creation: false,
842 });
843
844 let current_theme = ColorTheme::default();
846 use wgpu::util::DeviceExt;
847 let theme_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
848 label: Some("Surtr Theme Buffer"),
849 contents: bytemuck::bytes_of(¤t_theme),
850 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
851 });
852
853 let (width, height, scale_factor) = if let Some((ref window, _, ref config)) = surface_info
854 {
855 (config.width, config.height, window.scale_factor() as f32)
856 } else if let Some((w, h, _)) = headless_info {
857 (w, h, 1.0)
858 } else {
859 (1280, 720, 1.0)
860 };
861
862 let mut current_scene =
863 SceneUniforms::new(width as f32 / scale_factor, height as f32 / scale_factor);
864 current_scene.scale_factor = scale_factor;
865 let msaa_sample_count = QualityLevel::default().msaa_sample_count();
866 let scene_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
867 label: Some("Surtr Scene Buffer"),
868 contents: bytemuck::bytes_of(¤t_scene),
869 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
870 });
871
872 let csm_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
873 label: Some("Surtr CSM Buffer"),
874 contents: bytemuck::bytes_of(&cvkg_core::render_tier::CsmUniforms::default()),
875 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
876 });
877
878 let berserker_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
879 layout: &berserker_bind_group_layout,
880 entries: &[
881 wgpu::BindGroupEntry {
882 binding: 0,
883 resource: theme_buffer.as_entire_binding(),
884 },
885 wgpu::BindGroupEntry {
886 binding: 1,
887 resource: scene_buffer.as_entire_binding(),
888 },
889 wgpu::BindGroupEntry {
890 binding: 2,
891 resource: csm_buffer.as_entire_binding(),
892 },
893 ],
894 label: Some("Surtr Berserker Bind Group"),
895 });
896
897 let mut registry = crate::kvasir::registry::ResourceRegistry::new();
898 let mut surfaces = std::collections::HashMap::new();
899 let mut current_window = None;
900 let mut headless_context = None;
901
902 if let Some((window, surface, config)) = surface_info {
903 let window_id = window.id();
904 let ctx = create_surface_context(
905 &device,
906 surface,
907 config,
908 &env_bind_group_layout,
909 &texture_bind_group_layout,
910 scale_factor,
911 msaa_sample_count,
912 &mut registry,
913 );
914 surfaces.insert(window_id, ctx);
915 current_window = Some(window_id);
916 } else if let Some((w, h, f)) = headless_info {
917 headless_context = Some(create_headless_context(
918 &device,
919 w,
920 h,
921 f,
922 &env_bind_group_layout,
923 &texture_bind_group_layout,
924 &mut registry,
925 msaa_sample_count,
926 ));
927 }
928
929 let staging_belt = wgpu::util::StagingBelt::new((*device).clone(), 1024 * 1024);
930
931 let glass_output_bind_group_layout = env_bind_group_layout.clone();
932
933 Self {
934 registry,
935 ai_material_rx: None,
936 active_offscreens: Vec::new(),
937 effect_pipelines: std::collections::HashMap::new(),
938 effect_params_buffer: device.create_buffer(&wgpu::BufferDescriptor {
939 label: Some("Dummy Effect Buffer"),
940 size: 256,
941 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
942 mapped_at_creation: false,
943 }),
944 effect_params_bind_group: device.create_bind_group(&wgpu::BindGroupDescriptor {
945 label: Some("Dummy Effect Bind Group"),
946 layout: &device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
947 label: None,
948 entries: &[],
949 }),
950 entries: &[],
951 }),
952 linear_sampler: device.create_sampler(&wgpu::SamplerDescriptor {
953 label: Some("Linear Sampler"),
954 address_mode_u: wgpu::AddressMode::ClampToEdge,
955 address_mode_v: wgpu::AddressMode::ClampToEdge,
956 address_mode_w: wgpu::AddressMode::ClampToEdge,
957 mag_filter: wgpu::FilterMode::Linear,
958 min_filter: wgpu::FilterMode::Linear,
959 mipmap_filter: wgpu::MipmapFilterMode::Linear,
960 ..Default::default()
961 }),
962 instance,
963 adapter,
964 device: device.clone(),
965 queue: queue.clone(),
966
967 surfaces,
968 current_window,
969 headless_context,
970 pipeline: pipes.pipeline,
971 opaque_pipeline: pipes.opaque_pipeline,
972 ui_pipeline: pipes.ui_pipeline,
973 glass_pipeline: pipes.glass_pipeline,
974 pbr_pipeline: pipes.pbr_pipeline,
975 transparent_pipeline: pipes.transparent_pipeline,
976 shadow_pipeline: pipes.shadow_pipeline,
977 bloom_extract_pipeline: pipes.bloom_extract_pipeline,
978 copy_pipeline: pipes.copy_pipeline,
979 composite_pipeline: pipes.composite_pipeline,
980 env_bind_group_layout,
981 mega_heim_tex,
982 mega_heim_bind_group,
983 config: crate::subsystems::RendererConfig::default(),
984 text: crate::types::TextSubsystem::forge(NonZeroUsize::new(8192).unwrap()),
985 heim_packer: SkylinePacker::new(4096, 4096),
986 image_uv_registry: {
987 let mut cache = LruCache::new(NonZeroUsize::new(256).unwrap());
988 cache.put(
989 "__mega_heim".to_string(),
990 cvkg_core::Rect {
991 x: 0.0,
992 y: 0.0,
993 width: 1.0,
994 height: 1.0,
995 },
996 );
997 cache
998 },
999 texture_registry,
1000 texture_views: texture_views_list,
1001 dummy_sampler,
1002 dummy_view: dummy_view.clone(),
1003 dummy_depth_view,
1004 dummy_depth_view_msaa,
1005 svg: crate::types::SvgSubsystem::forge(
1006 &device,
1007 &queue,
1008 NonZeroUsize::new(512).unwrap(),
1009 NonZeroUsize::new(512).unwrap(),
1010 ),
1011 dummy_texture_bind_group,
1012 gradient_stop_texture: dummy_texture.clone(),
1013 gradient_stop_texture_view: dummy_view.clone(),
1014 gradient_bind_group,
1015 gradient_texture_cache: std::collections::HashMap::new(),
1016 gradient_stops_hash: 0,
1017 gradient_bind_group_layout,
1018 dummy_env_bind_group,
1019 texture_bind_group_layout,
1020 texture_bind_groups,
1021 shared_elements: LruCache::new(NonZeroUsize::new(1024).unwrap()),
1022 geometry_buffers,
1023 vertices: Vec::with_capacity(MAX_VERTICES),
1024 indices: Vec::with_capacity(MAX_INDICES),
1025 instance_data: Vec::with_capacity(MAX_VERTICES / 4),
1026 instance_data_3d: Vec::with_capacity(MAX_VERTICES / 4),
1027 instance_buffer_3d: Some(instance_buffer_3d),
1028 draw_calls: Vec::new(),
1029 current_texture_id: None,
1030 current_panel_id: None,
1031 panel_stack: Vec::new(),
1032 panel_vdoms: HashMap::new(),
1033 world_space_panels: Vec::new(),
1034 opacity_stack: vec![1.0],
1035 clip_stack: Vec::new(),
1036 slice_stack: Vec::new(),
1037 shadow_stack: Vec::new(),
1038 theme_buffer,
1039 scene_buffer,
1040 berserker_bind_group,
1041 berserker_bind_group_layout,
1042 start_time: std::time::Instant::now(),
1043 current_theme,
1044 current_scene,
1045 background_pipeline: pipes.background_pipeline,
1046 current_z: 0.0,
1047 default_background_color: [0.02, 0.02, 0.05, 1.0],
1048 app_drew_background: false,
1049 frame_rendered: false,
1050 current_draw_order: 0,
1051 telemetry: cvkg_core::TelemetryData::default(),
1052 last_frame_start: std::time::Instant::now(),
1053 last_redraw_start: std::time::Instant::now(),
1054 frame_budget: cvkg_core::FrameBudget::default(),
1055 capture_staging_buffer: None,
1056 compositor_index_cursor: 0,
1057 vram_buffers_bytes: 0,
1058 vram_textures_bytes: 0,
1059 _debug_layout: false,
1060 transform_stack: Vec::new(),
1061 transform_stack_3d: Vec::new(),
1062 redraw_requested: false,
1063 skuld_queries,
1064 skuld_buffer,
1065 skuld_read_buffer,
1066 skuld_period,
1067 last_gpu_time_ns: 0,
1068 particle_compute_pipeline: pipes.particle_compute_pipeline,
1069 particle_compute_bgl: pipes.particle_compute_bgl,
1070 particle_buffer: pipes.particle_buffer,
1071 particle_uniform_buffer: pipes.particle_uniform_buffer,
1072 particles: crate::types::ParticleSubsystem::forge(),
1073 particle_render_pipeline: pipes.particle_render_pipeline,
1074 particle_render_bgl: pipes.particle_render_bgl,
1075 particle_render_bind_group: None,
1076 particle_compute_bind_group: None,
1077 vnode_stack: Vec::new(),
1078 event_handlers: std::collections::HashMap::new(),
1079 staging_belt,
1080 staging_command_buffers: Vec::new(),
1081 glass_output_bind_group_layout,
1082 current_draw_material: cvkg_core::DrawMaterial::Opaque,
1083 portal_regions: std::collections::VecDeque::new(),
1084 cached_graph_plan: None,
1085 material_compilation_hash: 0,
1086 memo_cache: std::collections::HashMap::new(),
1087 frame_generation: 0,
1088 quality_level: QualityLevel::default(),
1089 pipeline_cache,
1090 bloom_enabled: true,
1091 volumetric_enabled: false,
1092 path_geometry_cache: lru::LruCache::new(NonZeroUsize::new(64).unwrap()),
1093 color_blind_mode: crate::color_blindness::ColorBlindMode::Normal,
1094 color_blind_intensity: 1.0,
1095 color_blind_pipeline: pipes.color_blind_pipeline,
1096 volumetric_pipeline: pipes.volumetric_pipeline,
1097 volumetric_bind_group_layout: pipes.volumetric_bind_group_layout,
1098 volumetric_uniform_buffer: pipes.volumetric_uniform_buffer,
1099 csm_buffer,
1100 pbr_material_bind_group_layout,
1101 volumetric_depth_sampler: pipes.volumetric_depth_sampler,
1102 hologram_instances: Vec::new(),
1103 color_blind_bind_group_layout: pipes.color_blind_bind_group_layout,
1104 color_blind_uniform_buffer: pipes.color_blind_uniform_buffer,
1105 sampler: pipes.sampler,
1106 kawase_down_pipeline: pipes.kawase_down_pipeline,
1107 kawase_up_pipeline: pipes.kawase_up_pipeline,
1108 kawase_bind_group_layout: pipes.kawase_bind_group_layout,
1109 kawase_uniform: pipes.kawase_uniform,
1110 kawase_uniform_buffers: pipes.kawase_uniform_buffers,
1111 bind_group_cache: std::sync::Mutex::new(std::collections::HashMap::new()),
1112 texture_view_cache: std::sync::Mutex::new(std::collections::HashMap::new()),
1113
1114 blur_pipeline: None,
1116 blur_uniform: None,
1117 blur_bind_group_layout: None,
1118 blend_pipeline: None,
1119 blend_bind_group_layout: None,
1120 flood_pipeline: None,
1121 copy_bind_group_layout: None,
1122
1123 render_error_count: 0,
1125 has_fatal_error: false,
1126
1127 shadow_map_texture: Some(shadow_map_texture),
1129 shadow_map_view: Some(shadow_map_view),
1130 shadow_sampler: Some(shadow_sampler),
1131 shadow_light_vp: glam::Mat4::IDENTITY,
1132 shadow_map_size: 1024,
1133 shadow_bias: 0.005,
1134
1135 pending_directional_light: None,
1137 pending_mesh_instances_3d: Vec::new(),
1138 pending_transparent_instances_3d: Vec::new(),
1139 pending_scene_radius: 100.0,
1140
1141 theme_stack: Vec::new(),
1142 portal_theme_stack: Vec::new(),
1143 }
1144 }
1145}