Expand description
Vertex layouts, instance data, and tessellation vertex constructors.
Structs§
- Instance
Data - Per-instance data for instanced rendering. Stores transform data previously duplicated across all vertices of a path/quad.
- Instance
Data3D - Per-instance data for 3D instanced rendering. Stores a 3×4 model matrix (4th row implied [0,0,0,1]), material overrides, and UV transform (scale + offset).
- Vertex
- Vertex3D
- Vertex format for 3D mesh rendering.
Matches VertexInput3D in WGSL shaders (locations 0-4, 9, 16-21).
This is separate from
Vertexto avoid layout conflicts with 2D rendering.