1use crate::heim::SkylinePacker;
2use crate::renderer::context_helpers::{
3 compute_mip_levels, create_headless_context, create_surface_context,
4 load_pipeline_cache_with_integrity_check,
5};
6use crate::renderer::pipelines::compile_render_pipelines;
7use crate::renderer::{GpuRenderer, QualityLevel};
8use crate::types::{
9 GpuParticle, HeadlessContext, MAX_INDICES, MAX_PARTICLES, MAX_VERTICES, ParticleUniforms,
10 SurfaceContext,
11};
12use crate::{
13 WGSL_BIFROST, WGSL_BLOOM, WGSL_COLOR_BLIND, WGSL_COMMON, WGSL_MATERIAL_GLASS,
14 WGSL_MATERIAL_OPAQUE, WGSL_SHAPES,
15};
16use cvkg_core::{ColorTheme, Rect, SceneUniforms};
17use lru::LruCache;
18use std::collections::HashMap;
19use std::num::NonZeroUsize;
20use std::sync::Arc;
21
22impl GpuRenderer {
23 pub async fn forge(window: Arc<winit::window::Window>) -> Self {
30 let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
31 backends: wgpu::Backends::all(),
32 flags: wgpu::InstanceFlags::default(),
33 backend_options: wgpu::BackendOptions::default(),
34 display: None,
35 memory_budget_thresholds: wgpu::MemoryBudgetThresholds::default(),
36 });
37
38 let surface = instance
39 .create_surface(window.clone())
40 .expect("Failed to create surface");
41
42 tracing::info!("[Surtr] Renderer backend: GpuRenderer (wgpu)");
43
44 tracing::info!("[GPU] Requesting HighPerformance adapter...");
46
47 let mut adapter = None;
48
49 #[cfg(not(target_arch = "wasm32"))]
50 if let Ok(filter) = std::env::var("WGPU_ADAPTER_NAME") {
51 let adapters = instance.enumerate_adapters(wgpu::Backends::all()).await;
52 tracing::info!("[GPU] Available adapters:");
53 for a in &adapters {
54 let info = a.get_info();
55 tracing::info!(
56 " - Name: '{}' | Driver: '{}' | Backend: {:?}",
57 info.name,
58 info.driver,
59 info.backend
60 );
61 }
62
63 adapter = adapters.into_iter().find(|a| {
64 let info = a.get_info();
65 let match_found = info.name.to_lowercase().contains(&filter.to_lowercase())
66 || info.driver.to_lowercase().contains(&filter.to_lowercase());
67 if match_found {
68 tracing::info!(
69 "[GPU] Manual selection match: {} | Driver: {}",
70 info.name,
71 info.driver
72 );
73 }
74 match_found
75 });
76
77 if adapter.is_some() {
78 tracing::info!(
79 "[GPU] Forced adapter selection via WGPU_ADAPTER_NAME='{}'",
80 filter
81 );
82 } else {
83 tracing::warn!(
84 "[GPU] WGPU_ADAPTER_NAME='{}' provided but no matching adapter found. Falling back...",
85 filter
86 );
87 }
88 }
89
90 if adapter.is_none() {
91 adapter = instance
92 .request_adapter(&wgpu::RequestAdapterOptions {
93 power_preference: wgpu::PowerPreference::HighPerformance,
94 compatible_surface: Some(&surface),
95 force_fallback_adapter: false,
96 })
97 .await
98 .ok();
99 }
100
101 if adapter.is_none() {
102 tracing::warn!(
103 "[GPU] HighPerformance adapter failed (possible Bumblebee/Optimus), trying LowPower..."
104 );
105 adapter = instance
106 .request_adapter(&wgpu::RequestAdapterOptions {
107 power_preference: wgpu::PowerPreference::LowPower,
108 compatible_surface: Some(&surface),
109 force_fallback_adapter: false,
110 })
111 .await
112 .ok();
113 }
114
115 if adapter.is_none() {
116 tracing::warn!("[GPU] Hardware adapters failed, trying Software fallback...");
117 adapter = instance
118 .request_adapter(&wgpu::RequestAdapterOptions {
119 power_preference: wgpu::PowerPreference::LowPower,
120 compatible_surface: Some(&surface),
121 force_fallback_adapter: true,
122 })
123 .await
124 .ok();
125 }
126
127 let adapter = adapter.expect("Failed to find a suitable GPU for Surtr");
128 let info = adapter.get_info();
129 let caps =
132 crate::subsystems::GpuCapabilities::detect(&info.name, format!("{:?}", info.backend));
133 tracing::info!(
134 "[GPU] Selected adapter: {} ({:?}) on backend: {:?} -- detected as {}",
135 info.name,
136 info.device_type,
137 info.backend,
138 caps.vendor
139 );
140 tracing::info!("[GPU] Driver info: {} - {}", info.driver, info.driver_info);
141 let supports_timestamps = adapter.features().contains(wgpu::Features::TIMESTAMP_QUERY);
142 let supports_pipeline_cache = adapter.features().contains(wgpu::Features::PIPELINE_CACHE);
143 #[cfg(not(target_arch = "wasm32"))]
144 let mut required_features =
145 wgpu::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING
146 | wgpu::Features::TEXTURE_BINDING_ARRAY;
147
148 #[cfg(target_arch = "wasm32")]
149 let mut required_features = wgpu::Features::empty(); if supports_timestamps {
151 required_features |= wgpu::Features::TIMESTAMP_QUERY;
152 }
153 if supports_pipeline_cache {
154 required_features |= wgpu::Features::PIPELINE_CACHE;
155 }
156 #[cfg(all(debug_assertions, not(target_arch = "wasm32")))]
158 {
159 tracing::info!("[GPU] Validation layer enabled (debug build)");
160 }
161
162 let (device, queue) = adapter
163 .request_device(&wgpu::DeviceDescriptor {
164 label: Some("Surtr Forge"),
165 required_features,
166 required_limits: wgpu::Limits {
167 max_bindings_per_bind_group: 256,
168 max_binding_array_elements_per_shader_stage: 256,
169 ..wgpu::Limits::default()
170 },
171 memory_hints: wgpu::MemoryHints::default(),
172 experimental_features: wgpu::ExperimentalFeatures::disabled(),
173 trace: wgpu::Trace::Off,
174 })
175 .await
176 .expect("Failed to create Surtr device");
177
178 let instance = Arc::new(instance);
179 let adapter = Arc::new(adapter);
180
181 device.on_uncaptured_error(Arc::new(|error| {
182 tracing::error!(
183 "[GPU] Uncaptured device error (Device Lost or Panic): {:?}",
184 error
185 );
186 }));
187
188 let device = Arc::new(device);
189 let queue = Arc::new(queue);
190
191 let size = window.inner_size();
192 let width = if size.width > 0 { size.width } else { 1280 };
194 let height = if size.height > 0 { size.height } else { 720 };
195 let surface_caps = surface.get_capabilities(&adapter);
196 let surface_format = Self::select_best_surface_format(&surface_caps.formats);
200
201 tracing::info!(
202 "[GPU] Available present modes: {:?}",
203 surface_caps.present_modes
204 );
205 tracing::info!(
206 "[GPU] Adapter: {} ({:?})",
207 adapter.get_info().name,
208 adapter.get_info().backend
209 );
210 let present_mode = if surface_caps
211 .present_modes
212 .contains(&wgpu::PresentMode::Immediate)
213 {
214 tracing::info!("[GPU] Selected: Immediate (no vsync, uncapped)");
215 wgpu::PresentMode::Immediate
216 } else if surface_caps
217 .present_modes
218 .contains(&wgpu::PresentMode::Mailbox)
219 {
220 tracing::info!("[GPU] Selected: Mailbox (no vsync)");
221 wgpu::PresentMode::Mailbox
222 } else {
223 tracing::info!("[GPU] Selected: Fifo (V-Sync capped at compositor rate)");
224 wgpu::PresentMode::Fifo
225 };
226
227 let alpha_mode = if surface_caps
228 .alpha_modes
229 .contains(&wgpu::CompositeAlphaMode::PostMultiplied)
230 {
231 wgpu::CompositeAlphaMode::PostMultiplied
232 } else if surface_caps
233 .alpha_modes
234 .contains(&wgpu::CompositeAlphaMode::PreMultiplied)
235 {
236 wgpu::CompositeAlphaMode::PreMultiplied
237 } else {
238 surface_caps.alpha_modes[0]
239 };
240
241 tracing::info!(
242 "[GPU] Configuring surface: {}x{} | {:?} | {:?}",
243 width,
244 height,
245 present_mode,
246 alpha_mode
247 );
248
249 let config = wgpu::SurfaceConfiguration {
250 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
251 format: surface_format,
252 width,
253 height,
254 present_mode,
255 alpha_mode,
256 view_formats: vec![],
257 desired_maximum_frame_latency: 1,
258 };
259 surface.configure(&device, &config);
260 tracing::info!("[GPU] Surface configuration successful.");
261
262 let renderer = Self::forge_internal(
263 instance,
264 adapter,
265 device,
266 queue,
267 Some((window, surface, config)),
268 None,
269 )
270 .await;
271 tracing::info!("[GPU] Forge internal complete.");
272 renderer
273 }
274
275 pub(crate) async fn forge_internal(
277 instance: Arc<wgpu::Instance>,
278 adapter: Arc<wgpu::Adapter>,
279 device: Arc<wgpu::Device>,
280 queue: Arc<wgpu::Queue>,
281 surface_info: Option<(
282 Arc<winit::window::Window>,
283 wgpu::Surface<'static>,
284 wgpu::SurfaceConfiguration,
285 )>,
286 headless_info: Option<(u32, u32, wgpu::TextureFormat)>,
287 ) -> Self {
288 let format = if let Some((_, _, ref config)) = surface_info {
289 config.format
290 } else if let Some((_, _, f)) = headless_info {
291 f
292 } else {
293 wgpu::TextureFormat::Rgba8UnormSrgb
294 };
295
296 let supports_timestamps = adapter.features().contains(wgpu::Features::TIMESTAMP_QUERY);
297 let skuld_period = queue.get_timestamp_period();
298 let (skuld_queries, skuld_buffer, skuld_read_buffer) = if supports_timestamps {
299 let q = device.create_query_set(&wgpu::QuerySetDescriptor {
300 label: Some("Skuld Timestamp Queries"),
301 count: 2,
302 ty: wgpu::QueryType::Timestamp,
303 });
304 let b = device.create_buffer(&wgpu::BufferDescriptor {
305 label: Some("Skuld Query Buffer"),
306 size: 16,
307 usage: wgpu::BufferUsages::QUERY_RESOLVE | wgpu::BufferUsages::COPY_SRC,
308 mapped_at_creation: false,
309 });
310 let rb = device.create_buffer(&wgpu::BufferDescriptor {
311 label: Some("Skuld Read Buffer"),
312 size: 16,
313 usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
314 mapped_at_creation: false,
315 });
316 (Some(q), Some(b), Some(rb))
317 } else {
318 (None, None, None)
319 };
320
321 let pipeline_cache = if device.features().contains(wgpu::Features::PIPELINE_CACHE) {
322 let cache_dir = std::env::current_exe()
323 .ok()
324 .and_then(|p| p.parent().map(|d| d.join("pipeline_cache")))
325 .unwrap_or_else(|| std::env::temp_dir().join("cvkg_pipeline_cache"));
326 let _ = std::fs::create_dir_all(&cache_dir);
327 let cache_path = cache_dir.join("cvkg_render_gpu.bin");
328 let cache_data = match load_pipeline_cache_with_integrity_check(&cache_path) {
329 Ok(data) => data,
330 Err(reason) => {
331 tracing::warn!(
332 "[GPU] pipeline cache integrity check failed: {reason}; using empty cache"
333 );
334 None
335 }
336 };
337 Some(unsafe {
338 device.create_pipeline_cache(&wgpu::PipelineCacheDescriptor {
339 label: Some("CVKG Pipeline Cache"),
340 data: cache_data.as_deref(),
341 fallback: true,
342 })
343 })
344 } else {
345 tracing::debug!(
346 "[GPU] device does not expose PIPELINE_CACHE; compiling pipelines without cache"
347 );
348 None
349 };
350 let materials_generated = crate::material::generate_builtins_wgsl();
351
352 let wgsl_src = format!(
353 "{}{}{}{}{}{}",
354 WGSL_COMMON,
355 WGSL_SHAPES,
356 WGSL_BIFROST,
357 WGSL_BLOOM,
358 WGSL_COLOR_BLIND,
359 materials_generated
360 );
361 let wgsl_opaque = format!(
362 "{}{}{}{}{}{}",
363 WGSL_COMMON,
364 WGSL_MATERIAL_OPAQUE,
365 WGSL_BIFROST,
366 WGSL_BLOOM,
367 WGSL_COLOR_BLIND,
368 materials_generated
369 );
370 let wgsl_glass = format!(
371 "{}{}{}{}{}{}",
372 WGSL_COMMON,
373 WGSL_MATERIAL_GLASS,
374 WGSL_BIFROST,
375 WGSL_BLOOM,
376 WGSL_COLOR_BLIND,
377 materials_generated
378 );
379
380 let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
381 label: Some("Surtr Main Shader"),
382 source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Owned(wgsl_src)),
383 });
384
385 #[cfg(target_arch = "wasm32")]
386 let texture_array_count: Option<std::num::NonZeroU32> = None;
387 #[cfg(not(target_arch = "wasm32"))]
388 let texture_array_count: Option<std::num::NonZeroU32> = std::num::NonZeroU32::new(32);
389
390 let texture_bind_group_layout =
391 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
392 entries: &[
393 wgpu::BindGroupLayoutEntry {
394 binding: 0,
395 visibility: wgpu::ShaderStages::FRAGMENT,
396 ty: wgpu::BindingType::Texture {
397 multisampled: false,
398 view_dimension: wgpu::TextureViewDimension::D2,
399 sample_type: wgpu::TextureSampleType::Float { filterable: true },
400 },
401 count: texture_array_count,
402 },
403 wgpu::BindGroupLayoutEntry {
404 binding: 1,
405 visibility: wgpu::ShaderStages::FRAGMENT,
406 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
407 count: None,
408 },
409 ],
410 label: Some("Niflheim Texture Bind Group Layout"),
411 });
412
413 let env_bind_group_layout =
414 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
415 entries: &[
416 wgpu::BindGroupLayoutEntry {
417 binding: 0,
418 visibility: wgpu::ShaderStages::FRAGMENT,
419 ty: wgpu::BindingType::Texture {
420 multisampled: false,
421 view_dimension: wgpu::TextureViewDimension::D2,
422 sample_type: wgpu::TextureSampleType::Float { filterable: true },
423 },
424 count: None,
425 },
426 wgpu::BindGroupLayoutEntry {
427 binding: 1,
428 visibility: wgpu::ShaderStages::FRAGMENT,
429 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
430 count: None,
431 },
432 ],
433 label: Some("Surtr Environment Bind Group Layout"),
434 });
435
436 let berserker_bind_group_layout =
437 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
438 entries: &[
439 wgpu::BindGroupLayoutEntry {
440 binding: 0,
441 visibility: wgpu::ShaderStages::FRAGMENT,
442 ty: wgpu::BindingType::Buffer {
443 ty: wgpu::BufferBindingType::Uniform,
444 has_dynamic_offset: false,
445 min_binding_size: None,
446 },
447 count: None,
448 },
449 wgpu::BindGroupLayoutEntry {
450 binding: 1,
451 visibility: wgpu::ShaderStages::FRAGMENT | wgpu::ShaderStages::VERTEX,
452 ty: wgpu::BindingType::Buffer {
453 ty: wgpu::BufferBindingType::Uniform,
454 has_dynamic_offset: false,
455 min_binding_size: None,
456 },
457 count: None,
458 },
459 ],
460 label: Some("Surtr Berserker Bind Group Layout"),
461 });
462
463 let gradient_bind_group_layout =
464 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
465 entries: &[
466 wgpu::BindGroupLayoutEntry {
467 binding: 0,
468 visibility: wgpu::ShaderStages::FRAGMENT,
469 ty: wgpu::BindingType::Texture {
470 multisampled: false,
471 view_dimension: wgpu::TextureViewDimension::D2,
472 sample_type: wgpu::TextureSampleType::Float { filterable: false },
473 },
474 count: None,
475 },
476 wgpu::BindGroupLayoutEntry {
477 binding: 1,
478 visibility: wgpu::ShaderStages::FRAGMENT,
479 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::NonFiltering),
480 count: None,
481 },
482 ],
483 label: Some("Surtr Gradient Bind Group Layout"),
484 });
485
486 let pipes = compile_render_pipelines(
487 &device,
488 format,
489 pipeline_cache.as_ref(),
490 &texture_bind_group_layout,
491 &env_bind_group_layout,
492 &berserker_bind_group_layout,
493 &gradient_bind_group_layout,
494 &shader,
495 wgsl_opaque.as_str(),
496 wgsl_glass.as_str(),
497 &queue,
498 );
499
500 let mega_heim_tex = device.create_texture(&wgpu::TextureDescriptor {
502 label: Some("Surtr Mega-Heim"),
503 size: wgpu::Extent3d {
504 width: 4096,
505 height: 4096,
506 depth_or_array_layers: 1,
507 },
508 mip_level_count: 1,
509 sample_count: 1,
510 dimension: wgpu::TextureDimension::D2,
511 format: wgpu::TextureFormat::Rgba8UnormSrgb,
512 usage: wgpu::TextureUsages::TEXTURE_BINDING
513 | wgpu::TextureUsages::COPY_DST
514 | wgpu::TextureUsages::COPY_SRC,
515 view_formats: &[],
516 });
517 let mega_heim_view_obj = mega_heim_tex.create_view(&wgpu::TextureViewDescriptor::default());
518 let text_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
519 address_mode_u: wgpu::AddressMode::ClampToEdge,
520 address_mode_v: wgpu::AddressMode::ClampToEdge,
521 mag_filter: wgpu::FilterMode::Linear,
522 min_filter: wgpu::FilterMode::Linear,
523 ..Default::default()
524 });
525
526 let dummy_size = wgpu::Extent3d {
528 width: 1,
529 height: 1,
530 depth_or_array_layers: 1,
531 };
532 let dummy_texture = device.create_texture(&wgpu::TextureDescriptor {
533 label: Some("Niflheim Dummy Texture"),
534 size: dummy_size,
535 mip_level_count: 1,
536 sample_count: 1,
537 dimension: wgpu::TextureDimension::D2,
538 format: wgpu::TextureFormat::Rgba8UnormSrgb,
539 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
540 view_formats: &[],
541 });
542 queue.write_texture(
543 wgpu::TexelCopyTextureInfo {
544 texture: &dummy_texture,
545 mip_level: 0,
546 origin: wgpu::Origin3d::ZERO,
547 aspect: wgpu::TextureAspect::All,
548 },
549 &[255, 255, 255, 255],
550 wgpu::TexelCopyBufferLayout {
551 offset: 0,
552 bytes_per_row: Some(4),
553 rows_per_image: Some(1),
554 },
555 dummy_size,
556 );
557
558 let dummy_view = dummy_texture.create_view(&wgpu::TextureViewDescriptor::default());
559
560 let gradient_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
562 address_mode_u: wgpu::AddressMode::ClampToEdge,
563 address_mode_v: wgpu::AddressMode::ClampToEdge,
564 address_mode_w: wgpu::AddressMode::ClampToEdge,
565 mag_filter: wgpu::FilterMode::Nearest,
566 min_filter: wgpu::FilterMode::Nearest,
567 mipmap_filter: wgpu::MipmapFilterMode::Nearest,
568 ..Default::default()
569 });
570
571 let gradient_dummy_texture = device.create_texture(&wgpu::TextureDescriptor {
574 label: Some("Gradient Dummy Texture"),
575 size: wgpu::Extent3d { width: 1, height: 1, depth_or_array_layers: 1 },
576 mip_level_count: 1,
577 sample_count: 1,
578 dimension: wgpu::TextureDimension::D2,
579 format: wgpu::TextureFormat::Rgba16Float,
580 usage: wgpu::TextureUsages::TEXTURE_BINDING,
581 view_formats: &[],
582 });
583 let gradient_dummy_view = gradient_dummy_texture.create_view(&wgpu::TextureViewDescriptor::default());
584 let gradient_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
585 layout: &gradient_bind_group_layout,
586 entries: &[
587 wgpu::BindGroupEntry {
588 binding: 0,
589 resource: wgpu::BindingResource::TextureView(&gradient_dummy_view),
590 },
591 wgpu::BindGroupEntry {
592 binding: 1,
593 resource: wgpu::BindingResource::Sampler(&gradient_sampler),
594 },
595 ],
596 label: Some("Gradient Dummy Bind Group"),
597 });
598 let dummy_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
599 address_mode_u: wgpu::AddressMode::ClampToEdge,
600 address_mode_v: wgpu::AddressMode::ClampToEdge,
601 address_mode_w: wgpu::AddressMode::ClampToEdge,
602 mag_filter: wgpu::FilterMode::Linear,
603 min_filter: wgpu::FilterMode::Nearest,
604 mipmap_filter: wgpu::MipmapFilterMode::Nearest,
605 ..Default::default()
606 });
607
608 let gradient_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
610 address_mode_u: wgpu::AddressMode::ClampToEdge,
611 address_mode_v: wgpu::AddressMode::ClampToEdge,
612 address_mode_w: wgpu::AddressMode::ClampToEdge,
613 mag_filter: wgpu::FilterMode::Nearest,
614 min_filter: wgpu::FilterMode::Nearest,
615 mipmap_filter: wgpu::MipmapFilterMode::Nearest,
616 ..Default::default()
617 });
618
619 let mut texture_views_list: Vec<wgpu::TextureView> =
620 (0..32).map(|_| dummy_view.clone()).collect();
621 texture_views_list[0] = mega_heim_view_obj.clone();
622
623 let views_refs: Vec<&wgpu::TextureView> = texture_views_list.iter().collect();
624 let mega_heim_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
625 layout: &texture_bind_group_layout,
626 entries: &[
627 wgpu::BindGroupEntry {
628 binding: 0,
629 resource: wgpu::BindingResource::TextureViewArray(&views_refs),
630 },
631 wgpu::BindGroupEntry {
632 binding: 1,
633 resource: wgpu::BindingResource::Sampler(&text_sampler),
634 },
635 ],
636 label: Some("Mega-Heim Bind Group"),
637 });
638
639 let dummy_views_refs: Vec<&wgpu::TextureView> = (0..32).map(|_| &dummy_view).collect();
640 let dummy_texture_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
641 layout: &texture_bind_group_layout,
642 entries: &[
643 wgpu::BindGroupEntry {
644 binding: 0,
645 resource: wgpu::BindingResource::TextureViewArray(&dummy_views_refs),
646 },
647 wgpu::BindGroupEntry {
648 binding: 1,
649 resource: wgpu::BindingResource::Sampler(&dummy_sampler),
650 },
651 ],
652 label: Some("Dummy Texture Bind Group"),
653 });
654
655 let dummy_env_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
656 layout: &env_bind_group_layout,
657 entries: &[
658 wgpu::BindGroupEntry {
659 binding: 0,
660 resource: wgpu::BindingResource::TextureView(&dummy_view),
661 },
662 wgpu::BindGroupEntry {
663 binding: 1,
664 resource: wgpu::BindingResource::Sampler(&dummy_sampler),
665 },
666 ],
667 label: Some("Dummy Env Bind Group"),
668 });
669 let dummy_depth_tex = device.create_texture(&wgpu::TextureDescriptor {
670 label: Some("Surtr Dummy Depth Texture"),
671 size: wgpu::Extent3d {
672 width: 1,
673 height: 1,
674 depth_or_array_layers: 1,
675 },
676 mip_level_count: 1,
677 sample_count: 1,
678 dimension: wgpu::TextureDimension::D2,
679 format: wgpu::TextureFormat::Depth32Float,
680 usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
681 view_formats: &[],
682 });
683 let dummy_depth_view = dummy_depth_tex.create_view(&wgpu::TextureViewDescriptor::default());
684
685 let dummy_depth_tex_msaa = device.create_texture(&wgpu::TextureDescriptor {
686 label: Some("Surtr Dummy Depth Texture MSAA"),
687 size: wgpu::Extent3d {
688 width: 1,
689 height: 1,
690 depth_or_array_layers: 1,
691 },
692 mip_level_count: 1,
693 sample_count: 4,
694 dimension: wgpu::TextureDimension::D2,
695 format: wgpu::TextureFormat::Depth32Float,
696 usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
697 view_formats: &[],
698 });
699 let dummy_depth_view_msaa =
700 dummy_depth_tex_msaa.create_view(&wgpu::TextureViewDescriptor::default());
701
702 let mut texture_registry = LruCache::new(NonZeroUsize::new(31).unwrap());
703 let mut texture_bind_groups = Vec::new();
704
705 texture_registry.put("__mega_heim".to_string(), 0);
707 texture_bind_groups.push(mega_heim_bind_group.clone());
708
709 let geometry_buffers =
710 crate::types::GeometryBuffers::forge(&device, MAX_VERTICES, MAX_INDICES);
711
712 let current_theme = ColorTheme::default();
714 use wgpu::util::DeviceExt;
715 let theme_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
716 label: Some("Surtr Theme Buffer"),
717 contents: bytemuck::bytes_of(¤t_theme),
718 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
719 });
720
721 let (width, height, scale_factor) = if let Some((ref window, _, ref config)) = surface_info
722 {
723 (config.width, config.height, window.scale_factor() as f32)
724 } else if let Some((w, h, _)) = headless_info {
725 (w, h, 1.0)
726 } else {
727 (1280, 720, 1.0)
728 };
729
730 let mut current_scene =
731 SceneUniforms::new(width as f32 / scale_factor, height as f32 / scale_factor);
732 current_scene.scale_factor = scale_factor;
733 let msaa_sample_count = QualityLevel::default().msaa_sample_count();
734 let scene_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
735 label: Some("Surtr Scene Buffer"),
736 contents: bytemuck::bytes_of(¤t_scene),
737 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
738 });
739
740 let berserker_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
741 layout: &berserker_bind_group_layout,
742 entries: &[
743 wgpu::BindGroupEntry {
744 binding: 0,
745 resource: theme_buffer.as_entire_binding(),
746 },
747 wgpu::BindGroupEntry {
748 binding: 1,
749 resource: scene_buffer.as_entire_binding(),
750 },
751 ],
752 label: Some("Surtr Berserker Bind Group"),
753 });
754
755 let mut registry = crate::kvasir::registry::ResourceRegistry::new();
756 let mut surfaces = std::collections::HashMap::new();
757 let mut current_window = None;
758 let mut headless_context = None;
759
760 if let Some((window, surface, config)) = surface_info {
761 let window_id = window.id();
762 let ctx = create_surface_context(
763 &device,
764 surface,
765 config,
766 &env_bind_group_layout,
767 &texture_bind_group_layout,
768 scale_factor,
769 msaa_sample_count,
770 &mut registry,
771 );
772 surfaces.insert(window_id, ctx);
773 current_window = Some(window_id);
774 } else if let Some((w, h, f)) = headless_info {
775 headless_context = Some(create_headless_context(
776 &device,
777 w,
778 h,
779 f,
780 &env_bind_group_layout,
781 &texture_bind_group_layout,
782 &mut registry,
783 msaa_sample_count,
784 ));
785 }
786
787 let staging_belt = wgpu::util::StagingBelt::new((*device).clone(), 1024 * 1024);
788
789 let glass_output_bind_group_layout = env_bind_group_layout.clone();
790
791 Self {
792 registry,
793 ai_material_rx: None,
794 active_offscreens: Vec::new(),
795 effect_pipelines: std::collections::HashMap::new(),
796 effect_params_buffer: device.create_buffer(&wgpu::BufferDescriptor {
797 label: Some("Dummy Effect Buffer"),
798 size: 256,
799 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
800 mapped_at_creation: false,
801 }),
802 effect_params_bind_group: device.create_bind_group(&wgpu::BindGroupDescriptor {
803 label: Some("Dummy Effect Bind Group"),
804 layout: &device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
805 label: None,
806 entries: &[],
807 }),
808 entries: &[],
809 }),
810 linear_sampler: device.create_sampler(&wgpu::SamplerDescriptor {
811 label: Some("Linear Sampler"),
812 address_mode_u: wgpu::AddressMode::ClampToEdge,
813 address_mode_v: wgpu::AddressMode::ClampToEdge,
814 address_mode_w: wgpu::AddressMode::ClampToEdge,
815 mag_filter: wgpu::FilterMode::Linear,
816 min_filter: wgpu::FilterMode::Linear,
817 mipmap_filter: wgpu::MipmapFilterMode::Linear,
818 ..Default::default()
819 }),
820 instance,
821 adapter,
822 device: device.clone(),
823 queue: queue.clone(),
824
825 surfaces,
826 current_window,
827 headless_context,
828 pipeline: pipes.pipeline,
829 opaque_pipeline: pipes.opaque_pipeline,
830 ui_pipeline: pipes.ui_pipeline,
831 glass_pipeline: pipes.glass_pipeline,
832 bloom_extract_pipeline: pipes.bloom_extract_pipeline,
833 copy_pipeline: pipes.copy_pipeline,
834 composite_pipeline: pipes.composite_pipeline,
835 env_bind_group_layout,
836 mega_heim_tex,
837 mega_heim_bind_group,
838 config: crate::subsystems::RendererConfig::default(),
839 text: crate::types::TextSubsystem::forge(NonZeroUsize::new(8192).unwrap()),
840 heim_packer: SkylinePacker::new(4096, 4096),
841 image_uv_registry: {
842 let mut cache = LruCache::new(NonZeroUsize::new(256).unwrap());
843 cache.put(
844 "__mega_heim".to_string(),
845 cvkg_core::Rect {
846 x: 0.0,
847 y: 0.0,
848 width: 1.0,
849 height: 1.0,
850 },
851 );
852 cache
853 },
854 texture_registry,
855 texture_views: texture_views_list,
856 dummy_sampler,
857 dummy_depth_view,
858 dummy_depth_view_msaa,
859 svg: crate::types::SvgSubsystem::forge(
860 &device,
861 &queue,
862 NonZeroUsize::new(512).unwrap(),
863 NonZeroUsize::new(512).unwrap(),
864 ),
865 dummy_texture_bind_group,
866 gradient_stop_texture: dummy_texture.clone(),
867 gradient_stop_texture_view: dummy_view.clone(),
868 gradient_bind_group,
869 gradient_texture_cache: std::collections::HashMap::new(),
870 gradient_stops_hash: 0,
871 gradient_bind_group_layout,
872 dummy_env_bind_group,
873 texture_bind_group_layout,
874 texture_bind_groups,
875 shared_elements: LruCache::new(NonZeroUsize::new(1024).unwrap()),
876 geometry_buffers,
877 vertices: Vec::with_capacity(MAX_VERTICES),
878 indices: Vec::with_capacity(MAX_INDICES),
879 instance_data: Vec::with_capacity(MAX_VERTICES / 4),
880 instance_data_3d: Vec::with_capacity(MAX_VERTICES / 4),
881 draw_calls: Vec::new(),
882 current_texture_id: None,
883 current_panel_id: None,
884 panel_stack: Vec::new(),
885 panel_vdoms: HashMap::new(),
886 world_space_panels: Vec::new(),
887 opacity_stack: vec![1.0],
888 clip_stack: Vec::new(),
889 slice_stack: Vec::new(),
890 shadow_stack: Vec::new(),
891 theme_buffer,
892 scene_buffer,
893 berserker_bind_group,
894 berserker_bind_group_layout,
895 start_time: std::time::Instant::now(),
896 current_theme,
897 current_scene,
898 background_pipeline: pipes.background_pipeline,
899 current_z: 0.0,
900 default_background_color: [0.02, 0.02, 0.05, 1.0],
901 app_drew_background: false,
902 frame_rendered: false,
903 current_draw_order: 0,
904 telemetry: cvkg_core::TelemetryData::default(),
905 last_frame_start: std::time::Instant::now(),
906 last_redraw_start: std::time::Instant::now(),
907 frame_budget: cvkg_core::FrameBudget::default(),
908 capture_staging_buffer: None,
909 compositor_index_cursor: 0,
910 vram_buffers_bytes: 0,
911 vram_textures_bytes: 0,
912 _debug_layout: false,
913 transform_stack: Vec::new(),
914 transform_stack_3d: Vec::new(),
915 redraw_requested: false,
916 skuld_queries,
917 skuld_buffer,
918 skuld_read_buffer,
919 skuld_period,
920 last_gpu_time_ns: 0,
921 particle_compute_pipeline: pipes.particle_compute_pipeline,
922 particle_compute_bgl: pipes.particle_compute_bgl,
923 particle_buffer: pipes.particle_buffer,
924 particle_uniform_buffer: pipes.particle_uniform_buffer,
925 particles: crate::types::ParticleSubsystem::forge(),
926 particle_render_pipeline: pipes.particle_render_pipeline,
927 particle_render_bgl: pipes.particle_render_bgl,
928 particle_render_bind_group: None,
929 particle_compute_bind_group: None,
930 vnode_stack: Vec::new(),
931 event_handlers: std::collections::HashMap::new(),
932 staging_belt,
933 staging_command_buffers: Vec::new(),
934 glass_output_bind_group_layout,
935 current_draw_material: cvkg_core::DrawMaterial::Opaque,
936 portal_regions: std::collections::VecDeque::new(),
937 cached_graph_plan: None,
938 material_compilation_hash: 0,
939 memo_cache: std::collections::HashMap::new(),
940 frame_generation: 0,
941 quality_level: QualityLevel::default(),
942 pipeline_cache,
943 bloom_enabled: true,
944 volumetric_enabled: false,
945 path_geometry_cache: lru::LruCache::new(NonZeroUsize::new(64).unwrap()),
946 color_blind_mode: crate::color_blindness::ColorBlindMode::Normal,
947 color_blind_intensity: 1.0,
948 color_blind_pipeline: pipes.color_blind_pipeline,
949 volumetric_pipeline: pipes.volumetric_pipeline,
950 volumetric_bind_group_layout: pipes.volumetric_bind_group_layout,
951 volumetric_uniform_buffer: pipes.volumetric_uniform_buffer,
952 volumetric_depth_sampler: pipes.volumetric_depth_sampler,
953 hologram_instances: Vec::new(),
954 color_blind_bind_group_layout: pipes.color_blind_bind_group_layout,
955 color_blind_uniform_buffer: pipes.color_blind_uniform_buffer,
956 sampler: pipes.sampler,
957 kawase_down_pipeline: pipes.kawase_down_pipeline,
958 kawase_up_pipeline: pipes.kawase_up_pipeline,
959 kawase_bind_group_layout: pipes.kawase_bind_group_layout,
960 kawase_uniform: pipes.kawase_uniform,
961 kawase_uniform_buffers: pipes.kawase_uniform_buffers,
962 bind_group_cache: std::sync::Mutex::new(std::collections::HashMap::new()),
963 texture_view_cache: std::sync::Mutex::new(std::collections::HashMap::new()),
964
965 blur_pipeline: None,
967 blur_uniform: None,
968 blur_bind_group_layout: None,
969 blend_pipeline: None,
970 blend_bind_group_layout: None,
971 flood_pipeline: None,
972 copy_bind_group_layout: None,
973
974 render_error_count: 0,
976 has_fatal_error: false,
977
978 shadow_map_texture: None,
980 shadow_map_view: None,
981 shadow_sampler: None,
982 shadow_light_vp: glam::Mat4::IDENTITY,
983 shadow_map_size: 1024,
984 shadow_bias: 0.005,
985 theme_stack: Vec::new(),
986 portal_theme_stack: Vec::new(),
987 }
988 }
989}