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cvkg_render_gpu/
types.rs

1//! Core data types, internal structs, and rendering contexts.
2use crate::vertex::{InstanceData, Vertex};
3use cvkg_core::Rect;
4use lru::LruCache;
5use std::num::NonZeroUsize;
6use std::sync::Arc;
7
8pub mod budget;
9pub mod golden;
10pub mod lod;
11pub mod shader_features;
12pub mod thermal;
13pub mod virtualization;
14
15pub use budget::OffscreenBudget;
16pub use golden::{GoldenImageComparator, GoldenImageConfig, GoldenImageResult};
17pub use lod::EffectLod;
18pub use shader_features::ShaderFeatureFlags;
19pub use thermal::{ThermalConfig, ThermalState};
20pub use virtualization::{Frustum, SpatialCell, SpatialHash};
21
22/// SvgModel -- A collection of tessellated triangles representing a vector icon.
23/// Paths are stored as independent sub-models, each with its own vertex range
24/// and local transform, enabling per-path manipulation (e.g. in an SVG editor).
25#[derive(Clone, Debug)]
26pub struct SvgModel {
27    /// All vertices for all paths in this SVG.
28    pub vertices: Vec<Vertex>,
29    /// All indices for all paths in this SVG.
30    pub indices: Vec<u32>,
31    /// The SVG viewBox defining the coordinate space.
32    pub view_box: Rect,
33    /// Per-path sub-models, each with its own vertex range and local transform.
34    pub paths: Vec<SvgPath>,
35    /// Animations parsed from SVG `<animate>` elements.
36    pub animations: Vec<SvgAnimation>,
37}
38
39/// A single path within an SVG model, with its own vertex range and local transform.
40/// Multiple paths can share the same underlying vertex buffer but are drawn
41/// independently with different transforms.
42#[derive(Clone, Debug)]
43pub struct SvgPath {
44    /// The element id from the SVG (e.g. "t1", "path2").
45    pub id: String,
46    /// Range into SvgModel.vertices for this path's vertices.
47    pub vertex_range: std::ops::Range<usize>,
48    /// Range into SvgModel.indices for this path's indices.
49    pub index_range: std::ops::Range<usize>,
50    /// Local transform offset applied when drawing this path.
51    /// This allows per-path positioning, rotation, and scaling.
52    pub local_transform: SvgTransform,
53}
54
55/// A 2D affine transform for SVG path positioning.
56#[derive(Clone, Debug, Default)]
57pub struct SvgTransform {
58    /// Translation in SVG user units.
59    pub translate: [f32; 2],
60    /// Rotation in degrees.
61    pub rotation: f32,
62    /// Scale factor (1.0 = no scaling).
63    pub scale: f32,
64}
65
66#[derive(Clone, Debug)]
67pub struct SvgAnimation {
68    pub target_id: String,
69    pub attribute_name: String,
70    /// Keyframe values. For 2-value animations, this is [from, to].
71    /// For multi-keyframe animations (values="v0;v1;..."), this stores all values.
72    pub keyframe_values: Vec<f32>,
73    /// Optional keyTimes (normalized 0..1). If empty, uniform spacing is assumed.
74    pub key_times: Vec<f32>,
75    pub duration: f32,
76    pub vertex_range: std::ops::Range<usize>,
77}
78
79impl SvgAnimation {
80    /// Get the interpolated value at normalized time t (0..1).
81    pub fn evaluate(&self, t: f32) -> f32 {
82        let vals = &self.keyframe_values;
83        if vals.is_empty() {
84            return 0.0;
85        }
86        if vals.len() == 1 {
87            return vals[0];
88        }
89        if vals.len() == 2 {
90            return vals[0] + (vals[1] - vals[0]) * t;
91        }
92        // Multi-keyframe: find the active segment
93        let times = if self.key_times.len() == vals.len() {
94            &self.key_times
95        } else {
96            // Uniform spacing
97            return self.evaluate_uniform(t);
98        };
99        // Find the segment containing t
100        let t = t.clamp(0.0, 1.0);
101        for i in 0..times.len() - 1 {
102            if t >= times[i] && t <= times[i + 1] {
103                let seg_t = (t - times[i]) / (times[i + 1] - times[i]);
104                return vals[i] + (vals[i + 1] - vals[i]) * seg_t;
105            }
106        }
107        vals[vals.len() - 1]
108    }
109
110    fn evaluate_uniform(&self, t: f32) -> f32 {
111        let vals = &self.keyframe_values;
112        let n = vals.len() - 1;
113        let t = t.clamp(0.0, 1.0);
114        let idx_f = t * n as f32;
115        let idx = idx_f.floor() as usize;
116        let frac = idx_f - idx as f32;
117        if idx >= n {
118            vals[n]
119        } else {
120            vals[idx] + (vals[idx + 1] - vals[idx]) * frac
121        }
122    }
123}
124
125/// Represents a single batched GPU draw call.
126/// Batches are broken whenever the active texture or primitive mode changes.
127#[derive(Debug, Clone)]
128pub(crate) struct DrawCall {
129    pub texture_id: Option<u32>,
130    pub scissor_rect: Option<Rect>,
131    pub index_start: u32,
132    pub index_count: u32,
133    /// Number of instances in this draw call. For instanced rendering,
134    /// multiple instances can share the same vertex/index buffers but
135    /// have different instance data (position, etc.).
136    pub instance_count: u32,
137    /// Material routing tag -- determines which pass this draw call is routed to
138    /// in the multi-pass Backdrop Capture pipeline.
139    pub material: cvkg_core::DrawMaterial,
140    pub target_id: Option<u64>,
141    pub instance_start: u32,
142    /// Draw order for sorting within the same pass. Higher = later (on top).
143    /// Convention: 0 = background, 100 = UI chrome, 200 = SVG content, 300 = overlays.
144    pub draw_order: i32,
145}
146
147/// A snapshot of all GPU data emitted by a memoized render closure.
148///
149/// `memoize()` caches the vertex/index/instance buffers and draw calls
150/// produced by `render_fn` on first call so they can be replayed on
151/// subsequent calls when `data_hash` is unchanged. Without this cache,
152/// memoize's skip path would emit zero draw commands and memoized content
153/// would vanish after the first frame.
154///
155/// Offsets are stored RELATIVE to the start of the cached buffers, not the
156/// current buffer state, so replay can shift them by appending offsets.
157#[derive(Debug, Clone)]
158pub(crate) struct MemoEntry {
159    pub hash: u64,
160    pub frame_gen: u64,
161    pub vertices: Vec<crate::vertex::Vertex>,
162    pub indices: Vec<u32>,
163    pub instance_data: Vec<crate::vertex::InstanceData>,
164    pub draw_calls: Vec<DrawCall>,
165}
166
167pub struct OffscreenEffectConfig {
168    pub target_id: u64,
169    pub effect: String,
170    pub blend_mode: u32,
171    pub effect_args: [f32; 16],
172}
173
174#[derive(Debug, Clone, Copy)]
175pub(crate) struct ShadowState {
176    pub radius: f32,
177    pub color: [f32; 4],
178    pub _offset: [f32; 2],
179}
180
181pub(crate) struct SurfaceContext {
182    pub(crate) surface: wgpu::Surface<'static>,
183    pub(crate) config: wgpu::SurfaceConfiguration,
184    pub(crate) scene_texture: wgpu::TextureView,
185    pub(crate) scene_msaa_texture: wgpu::TextureView,
186    pub(crate) scene_bind_group: wgpu::BindGroup,
187    pub(crate) scene_texture_bind_group: wgpu::BindGroup,
188    pub(crate) depth_texture_view: wgpu::TextureView,
189    pub(crate) blur_tex_a: crate::kvasir::resource::ResourceId,
190    pub(crate) blur_tex_b: crate::kvasir::resource::ResourceId,
191    pub(crate) bloom_tex_a: crate::kvasir::resource::ResourceId,
192    pub(crate) bloom_tex_b: crate::kvasir::resource::ResourceId,
193    pub(crate) blur_env_bind_group_a: wgpu::BindGroup,
194    pub(crate) blur_env_bind_group_b: wgpu::BindGroup,
195    pub(crate) bloom_env_bind_group_a: wgpu::BindGroup,
196    pub(crate) bloom_env_bind_group_b: wgpu::BindGroup,
197    pub(crate) scale_factor: f32,
198    pub(crate) sampler: wgpu::Sampler,
199}
200
201/// HeadlessContext -- A rendering target for surface-less execution.
202pub struct HeadlessContext {
203    pub scene_texture: wgpu::TextureView,
204    pub scene_msaa_texture: wgpu::TextureView,
205    pub scene_bind_group: wgpu::BindGroup,
206    pub scene_texture_bind_group: wgpu::BindGroup,
207    pub depth_texture_view: wgpu::TextureView,
208    pub blur_tex_a: crate::kvasir::resource::ResourceId,
209    pub blur_tex_b: crate::kvasir::resource::ResourceId,
210    pub bloom_tex_a: crate::kvasir::resource::ResourceId,
211    pub bloom_tex_b: crate::kvasir::resource::ResourceId,
212    pub blur_env_bind_group_a: wgpu::BindGroup,
213    pub blur_env_bind_group_b: wgpu::BindGroup,
214    pub bloom_env_bind_group_a: wgpu::BindGroup,
215    pub bloom_env_bind_group_b: wgpu::BindGroup,
216    pub scale_factor: f32,
217    pub sampler: wgpu::Sampler,
218    pub width: u32,
219    pub height: u32,
220    pub output_texture: wgpu::Texture,
221    pub output_view: wgpu::TextureView,
222}
223
224pub(crate) const MAX_VERTICES: usize = 100_000;
225pub(crate) const MAX_INDICES: usize = 150_000;
226
227/// Maximum number of GPU particles (ring-buffer capacity).
228pub(crate) const MAX_PARTICLES: usize = 65536;
229
230/// A single GPU particle: 32 bytes matching the WGSL Particle struct layout.
231/// pos_vel: xy = position, zw = velocity.
232/// color_life: xyz = RGB color, w = remaining lifetime in seconds.
233#[repr(C)]
234#[derive(Copy, Clone, Debug, Default, bytemuck::Pod, bytemuck::Zeroable)]
235pub struct GpuParticle {
236    pub pos_vel: [f32; 4],
237    pub color_life: [f32; 4],
238}
239
240/// Per-frame uniforms for the particle compute shader.
241/// Host layout matches WGSL ParticleUniforms: dt plus padding to 32 bytes.
242#[repr(C)]
243#[derive(Copy, Clone, Debug, Default, bytemuck::Pod, bytemuck::Zeroable)]
244pub struct ParticleUniforms {
245    pub dt: f32,
246    pub _pad: [f32; 7],
247}
248
249#[repr(C)]
250#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
251pub struct EffectUniforms {
252    pub time: f32,
253    pub pad0: f32,
254    pub size: [f32; 2],
255    pub args: [f32; 16],
256}
257
258/// Per-draw-call glass instance parameters.
259/// Passed as push constants (fast path, no buffer allocation) or via
260/// a dedicated bind group for per-element blur sampling.
261#[repr(C)]
262#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
263pub struct GlassInstanceUniforms {
264    /// Local tint override: [r, g, b, weight].
265    /// weight=0 = use theme tint only, weight=1 = use local tint only.
266    pub tint_override: [f32; 4],
267    /// Per-instance IOR override. 0.0 = use theme default (1.45).
268    pub ior_override: f32,
269    /// Blur strength multiplier. 1.0 = normal, 2.0 = double blur.
270    pub blur_multiplier: f32,
271    /// Frost intensity override. 0.0 = theme default.
272    pub frost_override: f32,
273    /// Scissor rect in physical pixels: [x, y, width, height].
274    /// Used for per-element backdrop blur sampling.
275    pub scissor_px: [f32; 4],
276    /// Portal index: which per-element blur texture to sample.
277    /// 0 = main scene blur (default), 1+ = portal region blur.
278    pub portal_index: f32,
279    pub _pad: f32,
280}
281
282impl Default for GlassInstanceUniforms {
283    fn default() -> Self {
284        Self {
285            tint_override: [0.0; 4],
286            ior_override: 0.0,
287            blur_multiplier: 1.0,
288            frost_override: 0.0,
289            scissor_px: [0.0; 4],
290            portal_index: 0.0,
291            _pad: 0.0,
292        }
293    }
294}
295
296// =========================================================================
297// P1-1: GeometryBuffers - encapsulates the three GPU draw buffers
298// =========================================================================
299//
300// The GpuRenderer struct used to have vertex_buffer, index_buffer, and
301// instance_buffer as separate fields. This struct groups them together
302// so the buffer management subsystem can be moved into its own module
303// in a follow-up refactor. For now, it provides a single
304// `forge_geometry_buffers()` constructor and accessor methods.
305
306/// Group of three GPU buffers used for geometry rendering:
307/// vertex, index, and instance. Owned by the renderer and used
308/// for every draw call.
309pub struct GeometryBuffers {
310    /// Vertex buffer. Stores `Vertex` (position + normal + uv + color).
311    pub vertex_buffer: wgpu::Buffer,
312    /// Index buffer. Stores u32 indices into the vertex buffer.
313    pub index_buffer: wgpu::Buffer,
314    /// Instance buffer. Stores `InstanceData` for instanced rendering.
315    pub instance_buffer: wgpu::Buffer,
316    /// Capacity in vertices (used to size the vertex and instance buffers).
317    pub max_vertices: usize,
318    /// Capacity in indices (used to size the index buffer).
319    pub max_indices: usize,
320}
321
322impl GeometryBuffers {
323    /// Create the three geometry buffers on the given device with
324    /// the given maximum vertex and index counts.
325    pub fn forge(device: &wgpu::Device, max_vertices: usize, max_indices: usize) -> Self {
326        let vertex_buffer = device.create_buffer(&wgpu::BufferDescriptor {
327            label: Some("Surtr Vertex Anvil"),
328            size: (max_vertices * std::mem::size_of::<Vertex>()) as u64,
329            usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
330            mapped_at_creation: false,
331        });
332        let index_buffer = device.create_buffer(&wgpu::BufferDescriptor {
333            label: Some("Surtr Index Anvil"),
334            size: (max_indices * std::mem::size_of::<u32>()) as u64,
335            usage: wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
336            mapped_at_creation: false,
337        });
338        let instance_buffer = device.create_buffer(&wgpu::BufferDescriptor {
339            label: Some("Surtr Instance Anvil"),
340            size: (max_vertices / 4 * std::mem::size_of::<InstanceData>()) as u64,
341            usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
342            mapped_at_creation: false,
343        });
344        Self {
345            vertex_buffer,
346            index_buffer,
347            instance_buffer,
348            max_vertices,
349            max_indices,
350        }
351    }
352
353    /// Total VRAM cost of the three buffers in bytes.
354    pub fn vram_bytes(&self) -> u64 {
355        let vertex_bytes = self.max_vertices * std::mem::size_of::<Vertex>();
356        let index_bytes = self.max_indices * std::mem::size_of::<u32>();
357        let instance_bytes = (self.max_vertices / 4) * std::mem::size_of::<InstanceData>();
358        (vertex_bytes + index_bytes + instance_bytes) as u64
359    }
360
361    /// P1-1: grow the vertex buffer to accommodate at least
362    /// `min_capacity` vertices. Returns true if the buffer was
363    /// actually reallocated. Caps growth at `max_capacity` vertices
364    /// (defaults to MAX_VERTICES * 4, matching the original behavior).
365    pub fn grow_vertex_buffer(
366        &mut self,
367        device: &wgpu::Device,
368        min_capacity: usize,
369        max_capacity: usize,
370    ) -> bool {
371        let current = self.vertex_buffer.size() as usize / std::mem::size_of::<Vertex>();
372        if min_capacity <= current {
373            return false;
374        }
375        let new_capacity = min_capacity.min(max_capacity);
376        if new_capacity <= current {
377            return false;
378        }
379        self.vertex_buffer = device.create_buffer(&wgpu::BufferDescriptor {
380            label: Some("Vertex Buffer (Grown)"),
381            size: (new_capacity * std::mem::size_of::<Vertex>()) as u64,
382            usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
383            mapped_at_creation: false,
384        });
385        true
386    }
387
388    /// P1-1: grow the index buffer to accommodate at least
389    /// `min_capacity` indices. Returns true if the buffer was
390    /// actually reallocated.
391    pub fn grow_index_buffer(
392        &mut self,
393        device: &wgpu::Device,
394        min_capacity: usize,
395        max_capacity: usize,
396    ) -> bool {
397        let current = self.index_buffer.size() as usize / std::mem::size_of::<u32>();
398        if min_capacity <= current {
399            return false;
400        }
401        let new_capacity = min_capacity.min(max_capacity);
402        if new_capacity <= current {
403            return false;
404        }
405        self.index_buffer = device.create_buffer(&wgpu::BufferDescriptor {
406            label: Some("Index Buffer (Grown)"),
407            size: (new_capacity * std::mem::size_of::<u32>()) as u64,
408            usage: wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
409            mapped_at_creation: false,
410        });
411        true
412    }
413}
414
415// =========================================================================
416// P1-1: TextSubsystem - encapsulates text rendering caches
417// =========================================================================
418//
419// The GpuRenderer struct had text_engine, text_cache, and
420// shaped_text_cache as separate fields. This struct groups them
421// together so the text rendering subsystem can be moved into its
422// own module in a follow-up refactor.
423
424/// Group of caches and engines used for text rendering.
425pub struct TextSubsystem {
426    /// The Runic text shaping engine. Default-constructible; the
427    /// engine itself is stateless across threads.
428    pub engine: cvkg_runic_text::TextEngine,
429    /// LRU cache mapping glyph hash -> (uv_rect, w, h, x_off, y_off).
430    /// Capacity is configurable via RendererConfig.
431    pub glyph_cache: LruCache<u64, (cvkg_core::Rect, f32, f32, f32, f32)>,
432    /// Shaped text cache keyed by (text, font_size). Bounded so it
433    /// survives across frames without growing without limit.
434    /// Stores Arc<ShapedText> so clones are cheap (atomic refcount bump).
435    pub shaped_cache: LruCache<(String, u32), std::sync::Arc<cvkg_runic_text::ShapedText>>,
436    /// Size of each glyph atlas in pixels (width and height).
437    pub atlas_size: u32,
438}
439
440impl TextSubsystem {
441    /// Create a text subsystem with the given LRU capacity for the
442    /// glyph cache and default 4096x4096 atlas size.
443    pub fn forge(glyph_cache_capacity: NonZeroUsize) -> Self {
444        Self::with_atlas_size(glyph_cache_capacity, 4096)
445    }
446
447    /// Create a text subsystem with a custom atlas size (in pixels).
448    pub fn with_atlas_size(glyph_cache_capacity: NonZeroUsize, atlas_size: u32) -> Self {
449        Self {
450            engine: cvkg_runic_text::TextEngine::default(),
451            glyph_cache: LruCache::new(glyph_cache_capacity),
452            shaped_cache: LruCache::new(NonZeroUsize::new(2048).unwrap()),
453            atlas_size,
454        }
455    }
456
457    /// Return the configured atlas size in pixels.
458    pub fn atlas_size(&self) -> u32 {
459        self.atlas_size
460    }
461
462    /// Clear both caches. Called on theme change.
463    pub fn clear_caches(&mut self) {
464        self.shaped_cache.clear();
465        // Note: glyph_cache is not cleared because glyphs are
466        // theme-independent. Only the shaped text cache holds
467        // theme-dependent metrics.
468    }
469}
470
471// =========================================================================
472// P1-1: SvgSubsystem - encapsulates SVG rendering caches and engine
473// =========================================================================
474//
475// The GpuRenderer struct had svg_cache, svg_trees, filter_engine,
476// and filter_batches as separate fields. This struct groups them
477// together so the SVG rendering subsystem can be moved into its
478// own module in a follow-up refactor.
479
480/// Group of caches and engines used for SVG rendering.
481pub struct SvgSubsystem {
482    /// LRU cache for tessellated SVG models.
483    pub model_cache: LruCache<String, SvgModel>,
484    /// LRU cache for parsed usvg::Tree (source representation).
485    pub tree_cache: LruCache<String, usvg::Tree>,
486    /// SVG filter engine. Optional because it may fail to create.
487    pub filter_engine: Option<cvkg_svg_filters::FilterEngine>,
488    /// Pending filter operations for the current frame.
489    pub filter_batches: Vec<cvkg_svg_filters::FilterNode>,
490    // P1-24: Incremental SVG update tracking
491    /// Set of SVG element IDs that are dirty and need retessellation.
492    dirty_elements: std::collections::HashSet<String>,
493    /// Set of SVG source names that have been modified since last frame.
494    dirty_sources: std::collections::HashSet<String>,
495}
496
497impl SvgSubsystem {
498    /// Create an SVG subsystem with the given LRU capacities.
499    /// The filter engine is created from the device/queue pair
500    /// and may fail (returning None) on unsupported devices.
501    pub fn forge(
502        device: &Arc<wgpu::Device>,
503        queue: &Arc<wgpu::Queue>,
504        model_cache_capacity: NonZeroUsize,
505        tree_cache_capacity: NonZeroUsize,
506    ) -> Self {
507        let filter_engine = cvkg_svg_filters::FilterEngine::new(cvkg_svg_filters::GpuContext {
508            device: device.clone(),
509            queue: queue.clone(),
510        })
511        .ok();
512        Self {
513            model_cache: LruCache::new(model_cache_capacity),
514            tree_cache: LruCache::new(tree_cache_capacity),
515            filter_engine,
516            filter_batches: Vec::new(),
517            dirty_elements: std::collections::HashSet::new(),
518            dirty_sources: std::collections::HashSet::new(),
519        }
520    }
521
522    /// Clear the filter batches for the current frame. Called at
523    /// the start of each frame.
524    pub fn clear_filter_batches(&mut self) {
525        self.filter_batches.clear();
526    }
527
528    // P1-24: Incremental SVG update tracking
529
530    /// Mark a specific SVG element as dirty (needs retessellation).
531    pub fn mark_element_dirty(&mut self, element_id: &str) {
532        self.dirty_elements.insert(element_id.to_string());
533    }
534
535    /// Mark an entire SVG source as dirty (all elements need retessellation).
536    pub fn mark_source_dirty(&mut self, source_name: &str) {
537        self.dirty_sources.insert(source_name.to_string());
538        // Evict cached model for this source
539        self.model_cache.pop(source_name);
540    }
541
542    /// Check if a specific element is dirty.
543    pub fn is_element_dirty(&self, element_id: &str) -> bool {
544        self.dirty_elements.contains(element_id) || self.dirty_sources.contains(element_id)
545    }
546
547    /// Check if a source has any dirty elements.
548    pub fn is_source_dirty(&self, source_name: &str) -> bool {
549        self.dirty_sources.contains(source_name)
550    }
551
552    /// Clear all dirty flags. Called after retessellation is complete.
553    pub fn clear_dirty(&mut self) {
554        self.dirty_elements.clear();
555        self.dirty_sources.clear();
556    }
557
558    /// Return the number of dirty elements.
559    pub fn dirty_count(&self) -> usize {
560        self.dirty_elements.len() + self.dirty_sources.len()
561    }
562}
563
564// =========================================================================
565// P1-1: ParticleSubsystem - encapsulates particle system state
566// =========================================================================
567//
568// The GpuRenderer struct had particle_staging, particle_count, and
569// particle_write_head as separate fields. This struct groups the
570// CPU-side state of the particle system so it can be moved into its
571// own module in a follow-up refactor. The GPU-side buffers and
572// pipelines are kept in the renderer because they're tightly coupled
573// to the wgpu device lifecycle.
574
575/// Group of CPU-side state for the particle system.
576pub struct ParticleSubsystem {
577    /// CPU-side staging array for newly emitted particles
578    /// (flushed to GPU each frame).
579    pub staging: Vec<GpuParticle>,
580    /// Number of live particles currently in the ring buffer.
581    pub count: u32,
582    /// Write cursor into the particle ring buffer (wraps at
583    /// MAX_PARTICLES).
584    pub write_head: u32,
585    /// Timestamp of last buffer compaction (dead particle removal).
586    pub last_compact: std::time::Instant,
587}
588
589impl ParticleSubsystem {
590    /// Create a new particle subsystem with empty state.
591    pub fn forge() -> Self {
592        Self {
593            staging: Vec::new(),
594            count: 0,
595            write_head: 0,
596            last_compact: std::time::Instant::now(),
597        }
598    }
599}
600
601#[cfg(test)]
602mod p1_1_geometry_buffers_tests {
603    use super::*;
604
605    // GeometryBuffers::grow_vertex_buffer and grow_index_buffer
606    // require a real wgpu::Device, so we can only test the
607    // vram_bytes() math here. The growth methods are exercised
608    // by the integration tests in cvkg-render-gpu/tests/.
609
610    #[test]
611    fn vram_bytes_is_sum_of_three_buffers() {
612        // Compute vram_bytes() for a known capacity configuration
613        // and verify it matches the manual sum.
614        let max_vertices = 1000usize;
615        let max_indices = 1500usize;
616        let vertex_bytes = max_vertices * std::mem::size_of::<Vertex>();
617        let index_bytes = max_indices * std::mem::size_of::<u32>();
618        let instance_bytes = (max_vertices / 4) * std::mem::size_of::<InstanceData>();
619        let expected = (vertex_bytes + index_bytes + instance_bytes) as u64;
620        // We can construct the struct in a test context by
621        // computing the size without a real buffer. This is a
622        // pure data validation.
623        assert!(expected > 0, "expected vram bytes > 0");
624        // Vertex is at least 16 bytes (position + normal).
625        assert!(std::mem::size_of::<Vertex>() >= 16);
626        // Instance is at least 16 bytes.
627        assert!(std::mem::size_of::<InstanceData>() >= 16);
628    }
629
630    #[test]
631    fn size_of_vertex_is_known() {
632        // P1-1 regression: if Vertex size changes, the buffer
633        // math must be re-validated. This test documents the
634        // current expected size.
635        // Vertex = position[3] + normal[3] + uv[2] + color[4] = 12 floats = 48 bytes
636        // (or packed smaller, depending on bytemuck derives).
637        let size = std::mem::size_of::<Vertex>();
638        // Should be a multiple of 16 (vec4 alignment).
639        assert_eq!(size % 4, 0, "Vertex size must be 4-byte aligned");
640    }
641}
642
643#[cfg(test)]
644mod p1_1_text_subsystem_tests {
645    use super::TextSubsystem;
646    use std::num::NonZeroUsize;
647
648    #[test]
649    fn forge_creates_glyph_cache_with_given_capacity() {
650        // P1-1 regression: the glyph cache capacity is respected
651        // by the forge() constructor.
652        let cap = NonZeroUsize::new(100).unwrap();
653        let subsystem = TextSubsystem::forge(cap);
654        assert_eq!(subsystem.glyph_cache.cap().get(), 100);
655        // Engine and shaped cache should also be initialized.
656        assert!(subsystem.shaped_cache.is_empty());
657    }
658
659    #[test]
660    fn clear_caches_empties_shaped_but_keeps_glyph() {
661        // P1-1 regression: clear_caches() should only clear the
662        // shaped text cache (which holds theme-dependent metrics),
663        // NOT the glyph cache (which is theme-independent).
664        let cap = NonZeroUsize::new(10).unwrap();
665        let mut subsystem = TextSubsystem::forge(cap);
666        // Simulate putting entries. We can use dummy data because
667        // we just need to test that the right caches are cleared.
668        // For shaped cache, we can put a (text, size) -> ShapedText.
669        // For glyph cache, we can put a hash -> (Rect, f32, f32, f32, f32).
670        // Both are type-checked at compile time.
671        // However, ShapedText requires construction from TextEngine,
672        // which we can't easily do without a full text pipeline.
673        // Instead, we test that clear_caches() doesn't panic on an
674        // empty subsystem and that subsequent access works.
675        subsystem.clear_caches();
676        assert!(subsystem.shaped_cache.is_empty());
677        // The glyph cache should still have its original capacity.
678        assert_eq!(subsystem.glyph_cache.cap().get(), 10);
679    }
680
681    #[test]
682    fn text_subsystem_default_atlas_size() {
683        use std::num::NonZeroUsize;
684        let sub = TextSubsystem::forge(NonZeroUsize::new(1024).unwrap());
685        assert_eq!(sub.atlas_size(), 4096, "Default atlas size should be 4096");
686    }
687
688    #[test]
689    fn text_subsystem_custom_atlas_size() {
690        use std::num::NonZeroUsize;
691        let sub = TextSubsystem::with_atlas_size(NonZeroUsize::new(1024).unwrap(), 2048);
692        assert_eq!(sub.atlas_size(), 2048, "Custom atlas size should be 2048");
693    }
694
695    #[test]
696    fn default_capacity_is_8192_matching_p1_5() {
697        // P1-1 regression: the default text cache size used in
698        // GpuRenderer::forge_internal should match the P1-5
699        // hardcoded value (8192) for behavior preservation.
700        let cap = NonZeroUsize::new(8192).unwrap();
701        let subsystem = TextSubsystem::forge(cap);
702        assert_eq!(subsystem.glyph_cache.cap().get(), 8192);
703    }
704}
705
706#[cfg(test)]
707mod p1_1_particle_subsystem_tests {
708    use super::ParticleSubsystem;
709
710    #[test]
711    fn forge_creates_empty_state() {
712        // P1-1 regression: forge() should produce a clean state
713        // with no particles, count=0, write_head=0.
714        let p = ParticleSubsystem::forge();
715        assert!(p.staging.is_empty());
716        assert_eq!(p.count, 0);
717        assert_eq!(p.write_head, 0);
718    }
719
720    #[test]
721    fn fields_are_publicly_mutable() {
722        // P1-1 regression: the subsystem fields are pub so the
723        // renderer can update them directly. The struct is a
724        // thin data wrapper, not an encapsulated API.
725        let mut p = ParticleSubsystem::forge();
726        p.staging.push(Default::default());
727        p.count = 1;
728        p.write_head = 1;
729        assert_eq!(p.staging.len(), 1);
730        assert_eq!(p.count, 1);
731        assert_eq!(p.write_head, 1);
732    }
733}
734
735// P1-24: Incremental SVG update tests
736
737#[cfg(test)]
738mod p1_24_incremental_svg_tests {
739    use super::SvgSubsystem;
740    use std::num::NonZeroUsize;
741    use std::sync::Arc;
742
743    // We can't create a real SvgSubsystem without GPU, but we can
744    // test the dirty tracking logic via the public methods that
745    // don't require GPU. For full integration tests, we'd need
746    // a headless GPU context.
747
748    #[test]
749    fn dirty_count_starts_at_zero() {
750        // Verify the dirty tracking API shape compiles correctly.
751        // Actual SvgSubsystem::forge() requires GPU, so we test
752        // the concept with a mock that has the same dirty fields.
753        let dirty_elements: std::collections::HashSet<String> = std::collections::HashSet::new();
754        let dirty_sources: std::collections::HashSet<String> = std::collections::HashSet::new();
755        assert_eq!(dirty_elements.len() + dirty_sources.len(), 0);
756    }
757
758    #[test]
759    fn mark_dirty_increments_count() {
760        let mut dirty = std::collections::HashSet::new();
761        dirty.insert("path1".to_string());
762        dirty.insert("path2".to_string());
763        assert_eq!(dirty.len(), 2);
764    }
765
766    #[test]
767    fn source_dirty_implies_all_elements_dirty() {
768        let mut sources: std::collections::HashSet<String> = std::collections::HashSet::new();
769        sources.insert("my_icon.svg".to_string());
770        // When a source is dirty, any element check against it should return true
771        assert!(sources.contains("my_icon.svg"));
772        assert!(!sources.contains("other.svg"));
773    }
774}