cvkg_render_gpu/api/
frame.rs1use crate::renderer::GpuRenderer;
2use crate::types::{MAX_INDICES, MAX_VERTICES};
3use cvkg_core::LAYOUT_DIRTY;
4use cvkg_core::Renderer;
5use std::sync::atomic::Ordering;
6
7impl cvkg_core::FrameRenderer<wgpu::CommandEncoder> for GpuRenderer {
8 fn begin_frame(&mut self) -> wgpu::CommandEncoder {
9 cvkg_core::begin_render_phase();
10 self.frame_rendered = false;
11 self.app_drew_background = false;
12 let id = self
13 .current_window
14 .expect("No target window set for frame. Call set_target_window first.");
15 self.begin_frame(id)
16 }
17
18 fn render_frame(&mut self) {
19 if LAYOUT_DIRTY.swap(false, Ordering::AcqRel)
22 && let Some(window_id) = self.current_window
23 && let Some(surface_ctx) = self.surfaces.get(&window_id)
24 {
25 let w = surface_ctx.config.width as f32;
26 let h = surface_ctx.config.height as f32;
27 let border_rect = cvkg_core::Rect {
28 x: 0.0,
29 y: 0.0,
30 width: w,
31 height: h,
32 };
33 self.stroke_rect(border_rect, [1.0, 0.0, 0.0, 1.0], 10.0);
35 }
36
37 let max_v_capacity = MAX_VERTICES * 4;
39 let grown = self.geometry_buffers.grow_vertex_buffer(
40 &self.device,
41 self.vertices.len(),
42 max_v_capacity,
43 );
44 if grown {
45 log::info!("Grew vertex buffer to fit {} vertices", self.vertices.len());
46 }
47 if self.vertices.len() > max_v_capacity {
48 log::error!("Exceeded dynamic vertex buffer max capacity! Capping geometry.");
49 self.vertices.truncate(max_v_capacity);
50 }
51
52 let max_i_capacity = MAX_INDICES * 4;
53 let grown = self.geometry_buffers.grow_index_buffer(
54 &self.device,
55 self.indices.len(),
56 max_i_capacity,
57 );
58 if grown {
59 log::info!("Grew index buffer to fit {} indices", self.indices.len());
60 }
61 if self.indices.len() > max_i_capacity {
62 log::error!("Exceeded dynamic index buffer max capacity! Capping geometry.");
63 self.indices.truncate(max_i_capacity);
64 }
65
66 let mut staging_encoder =
68 self.device
69 .create_command_encoder(&wgpu::CommandEncoderDescriptor {
70 label: Some("Surtr Staging Encoder"),
71 });
72
73 let mut has_writes = false;
74
75 if !self.vertices.is_empty() {
76 let v_bytes = bytemuck::cast_slice(&self.vertices);
77 self.staging_belt
78 .write_buffer(
79 &mut staging_encoder,
80 &self.geometry_buffers.vertex_buffer,
81 0,
82 wgpu::BufferSize::new(v_bytes.len() as u64).unwrap(),
83 )
84 .copy_from_slice(v_bytes);
85 has_writes = true;
86 }
87
88 if !self.indices.is_empty() {
89 let i_bytes = bytemuck::cast_slice(&self.indices);
90 self.staging_belt
91 .write_buffer(
92 &mut staging_encoder,
93 &self.geometry_buffers.index_buffer,
94 0,
95 wgpu::BufferSize::new(i_bytes.len() as u64).unwrap(),
96 )
97 .copy_from_slice(i_bytes);
98 has_writes = true;
99 }
100
101 if !self.instance_data.is_empty() {
102 let inst_bytes = bytemuck::cast_slice(&self.instance_data);
103 self.staging_belt
104 .write_buffer(
105 &mut staging_encoder,
106 &self.geometry_buffers.instance_buffer,
107 0,
108 wgpu::BufferSize::new(inst_bytes.len() as u64).unwrap(),
109 )
110 .copy_from_slice(inst_bytes);
111 has_writes = true;
112 }
113
114 if has_writes {
115 self.staging_belt.finish();
116 self.staging_command_buffers.push(staging_encoder.finish());
117 }
118
119 self.current_scene.time = self.start_time.elapsed().as_secs_f32();
121 self.queue.write_buffer(
122 &self.scene_buffer,
123 0,
124 bytemuck::bytes_of(&self.current_scene),
125 );
126 self.queue.write_buffer(
127 &self.theme_buffer,
128 0,
129 bytemuck::bytes_of(&self.current_theme),
130 );
131
132 self.telemetry.draw_calls = self.draw_calls.len() as u32;
134 self.telemetry.vertices = self.vertices.len() as u32;
135 self.frame_rendered = true;
136
137 log::debug!(
138 "[Perf] draw_calls={} vertices={} instances={} staging_cmds={}",
139 self.draw_calls.len(),
140 self.vertices.len(),
141 self.instance_data.len(),
142 self.staging_command_buffers.len()
143 );
144 }
145
146 fn end_frame(&mut self, encoder: wgpu::CommandEncoder) {
147 GpuRenderer::end_frame(self, encoder);
148 cvkg_core::end_render_phase();
149 }
150}