1use crate::kvasir::node::{ExecutionContext, KvasirNode};
2use crate::kvasir::nodes::{PassId, RES_SCENE};
3use crate::kvasir::resource::ResourceId;
4
5pub struct OffscreenGeometryNode {
6 pub target_id: u64,
7 pub output_texture: ResourceId,
8 pub inputs: Vec<ResourceId>,
9 pub outputs: Vec<ResourceId>,
10}
11
12impl OffscreenGeometryNode {
13 pub fn new(target_id: u64, output_texture: ResourceId) -> Self {
14 Self {
15 target_id,
16 output_texture,
17 inputs: vec![],
18 outputs: vec![output_texture],
19 }
20 }
21}
22
23impl KvasirNode for OffscreenGeometryNode {
24 fn label(&self) -> &'static str {
25 "OffscreenGeometry"
26 }
27 fn inputs(&self) -> &[ResourceId] {
28 &self.inputs
29 }
30 fn outputs(&self) -> &[ResourceId] {
31 &self.outputs
32 }
33 fn pass_id(&self) -> PassId {
34 PassId::Geometry
35 }
36
37 fn execute(&self, ctx: &mut ExecutionContext) {
38 let view = match ctx.registry.get_texture_view(self.output_texture) {
39 Some(v) => v,
40 None => {
41 log::error!(
42 "Missing texture view for {}",
43 stringify!(self.output_texture)
44 );
45 return;
46 }
47 };
48 let mut p = ctx.encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
52 label: Some("Surtr Offscreen Geometry"),
53 color_attachments: &[Some(wgpu::RenderPassColorAttachment {
54 view: &view,
55 resolve_target: None,
56 ops: wgpu::Operations {
57 load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
58 store: wgpu::StoreOp::Store,
59 },
60 depth_slice: None,
61 })],
62 depth_stencil_attachment: None, timestamp_writes: None,
64 occlusion_query_set: None,
65 multiview_mask: None,
66 });
67
68 if !ctx.renderer.draw_calls.is_empty() {
69 p.set_vertex_buffer(0, ctx.renderer.geometry_buffers.vertex_buffer.slice(..));
70 p.set_vertex_buffer(1, ctx.renderer.geometry_buffers.instance_buffer.slice(..));
71 p.set_index_buffer(
72 ctx.renderer.geometry_buffers.index_buffer.slice(..),
73 wgpu::IndexFormat::Uint32,
74 );
75 p.set_bind_group(1, &ctx.renderer.dummy_env_bind_group, &[]);
76 p.set_bind_group(2, &ctx.renderer.berserker_bind_group, &[]);
77
78 for call in ctx
79 .renderer
80 .draw_calls
81 .iter()
82 .filter(|c| c.target_id == Some(self.target_id))
83 {
84 p.set_pipeline(&ctx.renderer.opaque_pipeline);
85 let bg = if let Some(id) = call.texture_id {
86 if id == 0 {
87 &ctx.renderer.mega_heim_bind_group
88 } else {
89 ctx.renderer
90 .texture_bind_groups
91 .get(id as usize)
92 .unwrap_or(&ctx.renderer.dummy_texture_bind_group)
93 }
94 } else {
95 &ctx.renderer.dummy_texture_bind_group
96 };
97 p.set_bind_group(0, bg, &[]);
98 p.draw_indexed(
99 call.index_start..call.index_start + call.index_count,
100 0,
101 call.instance_start..call.instance_start + call.instance_count,
102 );
103 }
104 }
105 }
106}
107
108pub struct EffectCompositeNode {
109 pub target_id: u64,
110 pub input_texture: ResourceId,
111 pub output_scene: ResourceId,
112 pub effect: String,
113 pub blend_mode: u32,
114 pub effect_args: [f32; 16],
115 pub inputs: Vec<ResourceId>,
116 pub outputs: Vec<ResourceId>,
117}
118
119impl EffectCompositeNode {
120 pub fn new(
121 target_id: u64,
122 input_texture: ResourceId,
123 effect: String,
124 blend_mode: u32,
125 effect_args: [f32; 16],
126 ) -> Self {
127 Self {
128 target_id,
129 input_texture,
130 output_scene: RES_SCENE,
131 effect,
132 blend_mode,
133 effect_args,
134 inputs: vec![input_texture],
135 outputs: vec![RES_SCENE],
136 }
137 }
138}
139
140impl KvasirNode for EffectCompositeNode {
141 fn label(&self) -> &'static str {
142 "EffectComposite"
143 }
144 fn inputs(&self) -> &[ResourceId] {
145 &self.inputs
146 }
147 fn outputs(&self) -> &[ResourceId] {
148 &self.outputs
149 }
150 fn pass_id(&self) -> PassId {
151 PassId::PostProcess {
152 pipeline_id: self.target_id,
153 }
154 }
155
156 fn execute(&self, ctx: &mut ExecutionContext) {
157 let input_view = match ctx.registry.get_texture_view(self.input_texture) {
158 Some(v) => v,
159 None => {
160 log::error!(
161 "Missing texture view for {}",
162 stringify!(self.input_texture)
163 );
164 return;
165 }
166 };
167 let scene_view = match ctx.registry.get_texture_view(self.output_scene) {
168 Some(v) => v,
169 None => {
170 log::error!("Missing texture view for {}", stringify!(self.output_scene));
171 return;
172 }
173 };
174
175 let bind_group = ctx.get_or_create_bind_group(
177 (self.input_texture, 0, false),
178 &ctx.renderer.texture_bind_group_layout,
179 &[
180 wgpu::BindGroupEntry {
181 binding: 0,
182 resource: wgpu::BindingResource::TextureViewArray(&vec![&input_view; 32]),
183 },
184 wgpu::BindGroupEntry {
185 binding: 1,
186 resource: wgpu::BindingResource::Sampler(&ctx.renderer.linear_sampler),
187 },
188 ],
189 Some("Effect Input Bind Group"),
190 );
191
192 let pipeline = if let Some(p) = ctx.renderer.effect_pipelines.get(&self.effect) {
197 p
198 } else {
199 return;
200 };
201
202 ctx.renderer.queue.write_buffer(
204 &ctx.renderer.effect_params_buffer,
205 0,
206 bytemuck::cast_slice(&[crate::types::EffectUniforms {
207 time: ctx.renderer.start_time.elapsed().as_secs_f32(),
208 pad0: 0.0,
209 size: [
210 ctx.renderer.current_width() as f32,
211 ctx.renderer.current_height() as f32,
212 ],
213 args: self.effect_args,
214 }]),
215 );
216
217 let mut p = ctx.encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
218 label: Some("Surtr Effect Composite"),
219 color_attachments: &[Some(wgpu::RenderPassColorAttachment {
220 view: &scene_view,
221 resolve_target: None,
222 ops: wgpu::Operations {
223 load: wgpu::LoadOp::Load,
224 store: wgpu::StoreOp::Store,
225 },
226 depth_slice: None,
227 })],
228 depth_stencil_attachment: None,
229 timestamp_writes: None,
230 occlusion_query_set: None,
231 multiview_mask: None,
232 });
233
234 p.set_pipeline(pipeline);
235 p.set_bind_group(0, &bind_group, &[]);
236 p.set_bind_group(1, &ctx.renderer.effect_params_bind_group, &[]);
237 p.draw(0..3, 0..1); }
239}