1#![allow(
25 clippy::type_complexity,
26 clippy::unwrap_or_default,
27 dead_code,
28 unused_variables,
29 unused_imports,
30 unused_mut,
31 unused_parens
32)]
33
34mod kvasir;
35mod material;
36
37pub use material::builtins;
39pub use material::{CompiledMaterial, MaterialCompiler, MaterialError, MaterialGraph, MaterialOp};
40
41pub mod accessibility;
42pub mod ai;
43mod api;
44mod draw;
45pub(crate) mod passes;
46pub mod pyramid;
47pub mod renderer;
48mod surtr_util;
49pub mod types;
50pub mod vertex;
51
52pub mod heim;
53pub use heim::SundrPacker;
54
55pub mod subsystems;
59pub use subsystems::SurtrConfig;
60
61#[cfg(test)]
62mod tests {
63 use super::*;
64
65 use super::heim::SundrPacker;
66
67 #[test]
68 fn test_shelf_packer_basic() {
69 let mut packer = SundrPacker::new(100, 100);
70 assert_eq!(packer.pack(10, 10), Some((0, 0)));
71 assert_eq!(packer.pack(20, 15), Some((10, 0)));
72 }
73
74 #[test]
75 fn test_shelf_packer_wrap() {
76 let mut packer = SundrPacker::new(100, 100);
77 packer.pack(60, 10);
78 assert_eq!(packer.pack(50, 20), Some((0, 10)));
79 }
80
81 #[test]
82 fn test_parse_svg_animations() {
83 let svg = r##"
84 <svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
85 <g id="spinner">
86 <animateTransform attributeName="transform" type="rotate" from="0" to="360" dur="2s" />
87 </g>
88 <circle id="pulse">
89 <animate attributeName="opacity" from="0.5" to="1.0" dur="0.5s" />
90 </circle>
91 <!-- Edge cases: xlink:href, ms suffix, values list -->
92 <rect>
93 <animate xlink:href="#myRect" attributeName="x" values="10; 20; 30" dur="500ms" />
94 </rect>
95 </svg>
96 "##;
97 let anims = draw::parse_svg_animations(svg.as_bytes());
98 assert_eq!(anims.len(), 3);
99
100 assert_eq!(anims[0].target_id, "spinner");
101 assert_eq!(anims[0].keyframe_values, vec![0.0, 360.0]);
102
103 assert_eq!(anims[1].target_id, "pulse");
104 assert_eq!(anims[1].attribute_name, "opacity");
105 assert_eq!(anims[1].duration, 0.5);
106 assert_eq!(anims[1].keyframe_values, vec![0.5, 1.0]);
107
108 assert_eq!(anims[2].target_id, "myRect");
109 assert_eq!(anims[2].attribute_name, "x");
110 assert_eq!(anims[2].duration, 0.5); assert_eq!(anims[2].keyframe_values, vec![10.0, 20.0, 30.0]);
112 }
113
114 #[test]
115 fn test_shelf_packer_full() {
116 let mut packer = SundrPacker::new(10, 10);
117 assert_eq!(packer.pack(11, 5), None);
118 assert_eq!(packer.pack(5, 11), None);
119 }
120}
121
122#[cfg(target_arch = "wasm32")]
130pub(crate) const WGSL_COMMON: &str = include_str!("shaders/common_wasm.wgsl");
131#[cfg(not(target_arch = "wasm32"))]
132pub(crate) const WGSL_COMMON: &str = include_str!("shaders/common.wgsl");
133
134pub(crate) const WGSL_SHAPES: &str = include_str!("shaders/shapes.wgsl");
135
136#[cfg(target_arch = "wasm32")]
137pub(crate) const WGSL_MATERIAL_OPAQUE: &str = include_str!("shaders/material_opaque_wasm.wgsl");
138#[cfg(not(target_arch = "wasm32"))]
139pub(crate) const WGSL_MATERIAL_OPAQUE: &str = include_str!("shaders/material_opaque.wgsl");
140
141pub(crate) const WGSL_MATERIAL_GLASS: &str = include_str!("shaders/material_glass.wgsl");
142pub(crate) const WGSL_BIFROST: &str = include_str!("shaders/bifrost.wgsl");
143
144#[cfg(target_arch = "wasm32")]
145pub(crate) const WGSL_BLOOM: &str = include_str!("shaders/bloom_wasm.wgsl");
146#[cfg(not(target_arch = "wasm32"))]
147pub(crate) const WGSL_BLOOM: &str = include_str!("shaders/bloom.wgsl");
148
149pub(crate) const WGSL_COLOR_BLIND: &str = include_str!("shaders/color_blind.wgsl");
150pub(crate) const WGSL_TONEMAP: &str = include_str!("shaders/tonemap.wgsl");
151pub(crate) const WGSL_PARTICLES: &str = include_str!("shaders/particles.wgsl");
152
153pub mod color_blindness;
154
155pub use color_blindness::ColorBlindMode;
157
158pub use accesskit::{
161 ActionHandler, ActionRequest, ActivationHandler, DeactivationHandler, Node, NodeId, Role, Tree,
162 TreeId, TreeUpdate,
163};
164pub use accesskit_winit::Adapter as ShieldWallAdapter;
165
166pub use cvkg_core::{ColorTheme, SceneUniforms};
168
169pub use renderer::SurtrRenderer;
170
171pub mod svg_filter_graph;
173pub use types::{SvgAnimation, SvgModel};
174pub use vertex::{InstanceData, Vertex};