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Module types

Module types 

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Core data types, internal structs, and rendering contexts.

Structs§

EffectUniforms
GlassInstanceUniforms
Per-draw-call glass instance parameters. Passed as push constants (fast path, no buffer allocation) or via a dedicated bind group for per-element blur sampling.
HeadlessContext
HeadlessContext — A rendering target for surface-less execution.
OffscreenEffectConfig
SvgAnimation
SvgModel
SvgModel — A collection of tessellated triangles representing a vector icon.