Expand description
Core data types, internal structs, and rendering contexts.
Structs§
- Effect
Uniforms - Glass
Instance Uniforms - Per-draw-call glass instance parameters. Passed as push constants (fast path, no buffer allocation) or via a dedicated bind group for per-element blur sampling.
- Headless
Context - HeadlessContext — A rendering target for surface-less execution.
- Offscreen
Effect Config - SvgAnimation
- SvgModel
- SvgModel — A collection of tessellated triangles representing a vector icon.