Expand description
This crate contains computational geometry algorithms for Rust CV.
§Triangulation
In this problem we know the relative pose of cameras and the Bearing of the same feature
observed in each camera frame. We want to find the point of intersection from all cameras.
pthe point we are trying to triangulateathe normalized keypoint on camera Abthe normalized keypoint on camera BOthe optical center of a camera@the virtual image plane
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p--------b--------O
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OStructs§
- MinSquares
Triangulator - This solves triangulation problems by simply minimizing the squared reprojection error of all observances.
- Relative
DltTriangulator - Based on algorithm 12 from “Multiple View Geometry in Computer Vision, Second Edition”