Struct cushy::styles::OklabHue

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#[repr(C)]
pub struct OklabHue<T = f32>(/* private fields */);
Expand description

A hue type for the Oklab color space.

It’s measured in degrees.

The hue is a circular type, where 0 and 360 is the same, and it’s normalized to (-180, 180] when it’s converted to a linear number (like f32). This makes many calculations easier, but may also have some surprising effects if it’s expected to act as a linear number.

Implementations§

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impl<T> OklabHue<T>

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pub const fn new(angle: T) -> OklabHue<T>

Create a new hue, specified in the default unit for the angle type T.

f32, f64 and other real number types represent degrees, while u8 simply represents the range [0, 360] as [0, 256].

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pub fn into_inner(self) -> T

Get the internal representation without normalizing or converting it.

f32, f64 and other real number types represent degrees, while u8 simply represents the range [0, 360] as [0, 256].

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pub fn into_format<U>(self) -> OklabHue<U>
where U: FromAngle<T>,

Convert into another angle type.

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pub fn from_format<U>(hue: OklabHue<U>) -> OklabHue<T>
where T: FromAngle<U>,

Convert from another angle type.

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impl<T> OklabHue<T>
where T: RealAngle,

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pub fn from_degrees(degrees: T) -> OklabHue<T>

Create a new hue from degrees. This is an alias for new.

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pub fn from_radians(radians: T) -> OklabHue<T>

Create a new hue from radians, instead of degrees.

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pub fn into_raw_degrees(self) -> T

Get the internal representation as degrees, without normalizing it.

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pub fn into_raw_radians(self) -> T

Get the internal representation as radians, without normalizing it.

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impl<T> OklabHue<T>

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pub fn into_degrees(self) -> T

Get the hue as degrees, in the range (-180, 180].

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pub fn into_radians(self) -> T

Convert the hue to radians, in the range (-π, π].

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impl<T> OklabHue<T>

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pub fn into_positive_degrees(self) -> T

Convert the hue to positive degrees, in the range [0, 360).

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pub fn into_positive_radians(self) -> T

Convert the hue to positive radians, in the range [0, 2π).

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impl<T> OklabHue<T>

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pub fn from_cartesian(a: T, b: T) -> OklabHue<T>
where T: Add<Output = T> + Neg<Output = T>,

Returns a hue from a and b, normalized to [0°, 360°).

If a and b are both 0, returns 0,

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pub fn into_cartesian(self) -> (T, T)

Returns a and b values for this hue, normalized to [-1, 1].

They will have to be multiplied by a radius values, such as saturation, value, chroma, etc., to represent a specific color.

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impl<T> OklabHue<&T>

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pub fn copied(&self) -> OklabHue<T>
where T: Copy,

Get an owned, copied version of this hue.

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pub fn cloned(&self) -> OklabHue<T>
where T: Clone,

Get an owned, cloned version of this hue.

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impl<T> OklabHue<&mut T>

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pub fn set(&mut self, value: OklabHue<T>)

Update this hue with a new value.

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pub fn as_ref(&self) -> OklabHue<&T>

Borrow this hue’s value as shared references.

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pub fn copied(&self) -> OklabHue<T>
where T: Copy,

Get an owned, copied version of this hue.

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pub fn cloned(&self) -> OklabHue<T>
where T: Clone,

Get an owned, cloned version of this hue.

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impl<C> OklabHue<C>

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pub fn iter<'a>(&'a self) -> <&'a OklabHue<C> as IntoIterator>::IntoIter
where &'a OklabHue<C>: IntoIterator,

Return an iterator over the hues in the wrapped collection.

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pub fn iter_mut<'a>( &'a mut self ) -> <&'a mut OklabHue<C> as IntoIterator>::IntoIter
where &'a mut OklabHue<C>: IntoIterator,

Return an iterator that allows modifying the hues in the wrapped collection.

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pub fn get<'a, I, T>( &'a self, index: I ) -> Option<OklabHue<&'a <I as SliceIndex<[T]>>::Output>>
where T: 'a, C: AsRef<[T]>, I: SliceIndex<[T]> + Clone,

Get a hue, or slice of hues, with references to the values at index. See slice::get for details.

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pub fn get_mut<'a, I, T>( &'a mut self, index: I ) -> Option<OklabHue<&'a mut <I as SliceIndex<[T]>>::Output>>
where T: 'a, C: AsMut<[T]>, I: SliceIndex<[T]> + Clone,

Get a hue, or slice of hues, that allows modifying the values at index. See slice::get_mut for details.

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impl<T> OklabHue<Vec<T>>

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pub fn with_capacity(capacity: usize) -> OklabHue<Vec<T>>

Create a struct with a vector with a minimum capacity. See Vec::with_capacity for details.

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pub fn push(&mut self, value: OklabHue<T>)

Push an additional hue onto the hue vector. See Vec::push for details.

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pub fn pop(&mut self) -> Option<OklabHue<T>>

Pop a hue from the hue vector. See Vec::pop for details.

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pub fn clear(&mut self)

Clear the hue vector. See Vec::clear for details.

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pub fn drain<R>(&mut self, range: R) -> OklabHueIter<Drain<'_, T>>
where R: RangeBounds<usize> + Clone,

Return an iterator that moves hues out of the specified range.

Trait Implementations§

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impl<T> AbsDiffEq for OklabHue<T>
where T: Zero + AngleEq<Mask = bool> + Sub<Output = T> + RealAngle + AbsDiffEq + Clone + SignedAngle, <T as AbsDiffEq>::Epsilon: HalfRotation + Mul<Output = <T as AbsDiffEq>::Epsilon>,

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type Epsilon = <T as AbsDiffEq>::Epsilon

Used for specifying relative comparisons.
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fn default_epsilon() -> <OklabHue<T> as AbsDiffEq>::Epsilon

The default tolerance to use when testing values that are close together. Read more
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fn abs_diff_eq( &self, other: &OklabHue<T>, epsilon: <T as AbsDiffEq>::Epsilon ) -> bool

A test for equality that uses the absolute difference to compute the approximate equality of two numbers.
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fn abs_diff_ne( &self, other: &OklabHue<T>, epsilon: <T as AbsDiffEq>::Epsilon ) -> bool

The inverse of AbsDiffEq::abs_diff_eq.
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impl Add<OklabHue> for f32

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type Output = OklabHue

The resulting type after applying the + operator.
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fn add(self, other: OklabHue) -> OklabHue

Performs the + operation. Read more
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impl<T> Add<T> for OklabHue<T>
where T: Add<Output = T>,

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type Output = OklabHue<T>

The resulting type after applying the + operator.
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fn add(self, other: T) -> OklabHue<T>

Performs the + operation. Read more
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impl<T> Add for OklabHue<T>
where T: Add<Output = T>,

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type Output = OklabHue<T>

The resulting type after applying the + operator.
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fn add(self, other: OklabHue<T>) -> OklabHue<T>

Performs the + operation. Read more
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impl AddAssign<OklabHue> for f32

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fn add_assign(&mut self, other: OklabHue)

Performs the += operation. Read more
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impl<T> AddAssign<T> for OklabHue<T>
where T: AddAssign,

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fn add_assign(&mut self, other: T)

Performs the += operation. Read more
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impl<T> AddAssign for OklabHue<T>
where T: AddAssign,

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fn add_assign(&mut self, other: OklabHue<T>)

Performs the += operation. Read more
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impl<T> Clone for OklabHue<T>
where T: Clone,

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fn clone(&self) -> OklabHue<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T> Debug for OklabHue<T>
where T: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T> Default for OklabHue<T>
where T: Default,

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fn default() -> OklabHue<T>

Returns the “default value” for a type. Read more
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impl<C, T> Extend<T> for OklabHue<C>
where C: Extend<T>,

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fn extend<I>(&mut self, iter: I)
where I: IntoIterator<Item = T>,

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl From<OklabHue<f64>> for f32

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fn from(hue: OklabHue<f64>) -> f32

Converts to this type from the input type.
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impl From<OklabHue> for f32

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fn from(hue: OklabHue) -> f32

Converts to this type from the input type.
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impl<T> From<T> for OklabHue<T>

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fn from(degrees: T) -> OklabHue<T>

Converts to this type from the input type.
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impl<'a, 'b, T> IntoIterator for &'a OklabHue<&'b [T]>

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type Item = OklabHue<&'a T>

The type of the elements being iterated over.
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type IntoIter = OklabHueIter<Iter<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <&'a OklabHue<&'b [T]> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<'a, 'b, T> IntoIterator for &'a OklabHue<&'b mut [T]>

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type Item = OklabHue<&'a T>

The type of the elements being iterated over.
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type IntoIter = OklabHueIter<Iter<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <&'a OklabHue<&'b mut [T]> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T, const N: usize> IntoIterator for &'a OklabHue<[T; N]>

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type Item = OklabHue<&'a T>

The type of the elements being iterated over.
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type IntoIter = OklabHueIter<Iter<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <&'a OklabHue<[T; N]> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T> IntoIterator for &'a OklabHue<Box<[T]>>

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type Item = OklabHue<&'a T>

The type of the elements being iterated over.
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type IntoIter = OklabHueIter<Iter<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <&'a OklabHue<Box<[T]>> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T> IntoIterator for &'a OklabHue<Vec<T>>

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type Item = OklabHue<&'a T>

The type of the elements being iterated over.
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type IntoIter = OklabHueIter<Iter<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <&'a OklabHue<Vec<T>> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<'a, 'b, T> IntoIterator for &'a mut OklabHue<&'b mut [T]>

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type Item = OklabHue<&'a mut T>

The type of the elements being iterated over.
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type IntoIter = OklabHueIter<IterMut<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <&'a mut OklabHue<&'b mut [T]> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T, const N: usize> IntoIterator for &'a mut OklabHue<[T; N]>

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type Item = OklabHue<&'a mut T>

The type of the elements being iterated over.
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type IntoIter = OklabHueIter<IterMut<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <&'a mut OklabHue<[T; N]> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T> IntoIterator for &'a mut OklabHue<Box<[T]>>

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type Item = OklabHue<&'a mut T>

The type of the elements being iterated over.
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type IntoIter = OklabHueIter<IterMut<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <&'a mut OklabHue<Box<[T]>> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T> IntoIterator for &'a mut OklabHue<Vec<T>>

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type Item = OklabHue<&'a mut T>

The type of the elements being iterated over.
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type IntoIter = OklabHueIter<IterMut<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <&'a mut OklabHue<Vec<T>> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T> IntoIterator for OklabHue<&'a [T]>

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type Item = OklabHue<&'a T>

The type of the elements being iterated over.
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type IntoIter = OklabHueIter<Iter<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <OklabHue<&'a [T]> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T> IntoIterator for OklabHue<&'a mut [T]>

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type Item = OklabHue<&'a mut T>

The type of the elements being iterated over.
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type IntoIter = OklabHueIter<IterMut<'a, T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <OklabHue<&'a mut [T]> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<T, const N: usize> IntoIterator for OklabHue<[T; N]>

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type Item = OklabHue<T>

The type of the elements being iterated over.
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type IntoIter = OklabHueIter<IntoIter<T, N>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <OklabHue<[T; N]> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<T> IntoIterator for OklabHue<Vec<T>>

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type Item = OklabHue<T>

The type of the elements being iterated over.
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type IntoIter = OklabHueIter<IntoIter<T>>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <OklabHue<Vec<T>> as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl<T> PartialEq<T> for OklabHue<T>
where T: AngleEq<Mask = bool> + PartialEq,

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fn eq(&self, other: &T) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> PartialEq for OklabHue<T>
where T: AngleEq<Mask = bool> + PartialEq,

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fn eq(&self, other: &OklabHue<T>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ProtoColor for OklabHue

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fn hue(&self) -> OklabHue

Returns the hue of this prototype color.
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fn saturation(&self) -> Option<ZeroToOne>

Returns the saturation of this prototype color, if available.
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fn into_source( self, saturation_if_not_provided: impl Into<ZeroToOne> ) -> ColorSource

Returns a color source built from this prototype color
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impl<T> RelativeEq for OklabHue<T>
where T: Zero + AngleEq<Mask = bool> + Sub<Output = T> + RealAngle + Clone + RelativeEq + SignedAngle, <T as AbsDiffEq>::Epsilon: HalfRotation + Mul<Output = <T as AbsDiffEq>::Epsilon>,

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fn default_max_relative() -> <OklabHue<T> as AbsDiffEq>::Epsilon

The default relative tolerance for testing values that are far-apart. Read more
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fn relative_eq( &self, other: &OklabHue<T>, epsilon: <T as AbsDiffEq>::Epsilon, max_relative: <T as AbsDiffEq>::Epsilon ) -> bool

A test for equality that uses a relative comparison if the values are far apart.
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fn relative_ne( &self, other: &OklabHue<T>, epsilon: <OklabHue<T> as AbsDiffEq>::Epsilon, max_relative: <OklabHue<T> as AbsDiffEq>::Epsilon ) -> bool

The inverse of RelativeEq::relative_eq.
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impl<T> SaturatingAdd<T> for OklabHue<T>
where T: SaturatingAdd<Output = T>,

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type Output = OklabHue<T>

The resulting type.
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fn saturating_add(self, other: T) -> OklabHue<T>

Returns the sum of self and other, but saturates instead of overflowing.
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impl<T> SaturatingAdd for OklabHue<T>
where T: SaturatingAdd<Output = T>,

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type Output = OklabHue<T>

The resulting type.
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fn saturating_add(self, other: OklabHue<T>) -> OklabHue<T>

Returns the sum of self and other, but saturates instead of overflowing.
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impl<T> SaturatingSub<T> for OklabHue<T>
where T: SaturatingSub<Output = T>,

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type Output = OklabHue<T>

The resulting type.
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fn saturating_sub(self, other: T) -> OklabHue<T>

Returns the difference of self and other, but saturates instead of overflowing.
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impl<T> SaturatingSub for OklabHue<T>
where T: SaturatingSub<Output = T>,

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type Output = OklabHue<T>

The resulting type.
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fn saturating_sub(self, other: OklabHue<T>) -> OklabHue<T>

Returns the difference of self and other, but saturates instead of overflowing.
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impl Sub<OklabHue> for f32

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type Output = OklabHue

The resulting type after applying the - operator.
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fn sub(self, other: OklabHue) -> OklabHue

Performs the - operation. Read more
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impl<T> Sub<T> for OklabHue<T>
where T: Sub<Output = T>,

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type Output = OklabHue<T>

The resulting type after applying the - operator.
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fn sub(self, other: T) -> OklabHue<T>

Performs the - operation. Read more
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impl<T> Sub for OklabHue<T>
where T: Sub<Output = T>,

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type Output = OklabHue<T>

The resulting type after applying the - operator.
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fn sub(self, other: OklabHue<T>) -> OklabHue<T>

Performs the - operation. Read more
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impl SubAssign<OklabHue> for f32

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fn sub_assign(&mut self, other: OklabHue)

Performs the -= operation. Read more
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impl<T> SubAssign<T> for OklabHue<T>
where T: SubAssign,

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fn sub_assign(&mut self, other: T)

Performs the -= operation. Read more
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impl<T> SubAssign for OklabHue<T>
where T: SubAssign,

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fn sub_assign(&mut self, other: OklabHue<T>)

Performs the -= operation. Read more
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impl<T> UlpsEq for OklabHue<T>
where T: Zero + AngleEq<Mask = bool> + Sub<Output = T> + RealAngle + Clone + UlpsEq + SignedAngle, <T as AbsDiffEq>::Epsilon: HalfRotation + Mul<Output = <T as AbsDiffEq>::Epsilon>,

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fn default_max_ulps() -> u32

The default ULPs to tolerate when testing values that are far-apart. Read more
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fn ulps_eq( &self, other: &OklabHue<T>, epsilon: <T as AbsDiffEq>::Epsilon, max_ulps: u32 ) -> bool

A test for equality that uses units in the last place (ULP) if the values are far apart.
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fn ulps_ne( &self, other: &OklabHue<T>, epsilon: <OklabHue<T> as AbsDiffEq>::Epsilon, max_ulps: u32 ) -> bool

The inverse of UlpsEq::ulps_eq.
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impl<T> Copy for OklabHue<T>
where T: Copy,

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impl<T> Eq for OklabHue<T>
where T: AngleEq<Mask = bool> + Eq,

Auto Trait Implementations§

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impl<T> Freeze for OklabHue<T>
where T: Freeze,

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impl<T> RefUnwindSafe for OklabHue<T>
where T: RefUnwindSafe,

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impl<T> Send for OklabHue<T>
where T: Send,

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impl<T> Sync for OklabHue<T>
where T: Sync,

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impl<T> Unpin for OklabHue<T>
where T: Unpin,

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impl<T> UnwindSafe for OklabHue<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar> ) -> T

Converts self into C, using the provided parameters.
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impl<A> Cast for A

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fn cast<To>(self) -> To
where To: CastFrom<A>,

Casts self to the To type. This may be a lossy operation.
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impl<A> CastFrom<A> for A

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fn from_cast(from: A) -> A

Returns from as Self.
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impl<A, B> CastInto<A> for B
where A: CastFrom<B>,

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fn cast_into(self) -> A

Returns self as To.
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<!> for T

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fn from(t: !) -> T

Converts to this type from the input type.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar> ) -> T

Converts self into C, using the provided parameters.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<Unit> IntoComponents<Unit> for Unit
where Unit: Copy,

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fn into_components(self) -> (Unit, Unit)

Extracts this type’s 2d vector components.
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fn to_vec<Type>(self) -> Type
where Type: FromComponents<Unit>,

Converts this type to another type using FromComponents and IntoComponents.
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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoReadOnly<T> for T

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fn into_read_only(self) -> ReadOnly<T>

Returns self as a ReadOnly.
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T> IntoValue<Option<T>> for T

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fn into_value(self) -> Value<Option<T>>

Returns this type as a Value.
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impl<T> IntoValue<T> for T

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fn into_value(self) -> Value<T>

Returns this type as a Value.
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impl<I> MakeWidgetList for I

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fn make_widget_list(self) -> WidgetList

Returns self as a WidgetList.
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fn and<W>(self, widget: W) -> WidgetList
where W: MakeWidget,

Adds widget to self and returns the updated list.
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fn into_rows(self) -> Stack

Returns self as a vertical Stack of rows.
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fn into_columns(self) -> Stack

Returns self as a horizontal Stack of columns.
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fn into_layers(self) -> Layers

Returns self as Layers, with the widgets being stacked in the Z direction.
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fn into_wrap(self) -> Wrap

Returns a Wrap that lays the children out horizontally, wrapping into additional rows as needed.
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fn into_list(self) -> List

Returns self as an unordered List.
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,