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use cursive_core::{
theme::{Color, ColorStyle, BaseColor},
View,
Printer,
Vec2
};
use std::{
time::Instant,
fmt::Display
};
mod loading;
pub use loading::*;
// to do: multiline button and table view
/// Horizontal divider view
///
/// # Example
/// ```
/// # use cursive_extras::*;
/// # use cursive::views::{Dialog, LinearLayout};
/// let mut root = cursive::default();
/// # root.set_theme(better_theme());
/// root.add_fullscreen_layer(
/// Dialog::around(
/// LinearLayout::horizontal()
/// .child(select_view!{
/// "item1" => 1,
/// "item2" => 2,
/// "item3" => 3
/// })
/// .child(HDivider::new())
/// .child(select_view!{
/// "item4" => 4,
/// "item5" => 5,
/// "item6" => 6
/// })
/// )
/// .button("Quit", |v| v.quit())
/// .title("Horizontal Divider Example")
/// );
/// root.run();
/// ```
#[derive(Copy, Clone)]
pub struct HDivider(usize);
impl HDivider {
/// Creates new horizontal divider
pub fn new() -> HDivider {
HDivider(0)
}
}
impl View for HDivider {
fn draw(&self, printer: &Printer) {
for i in 0..self.0 {
printer.print((0, i), "│")
}
}
fn required_size(&mut self,constraint: Vec2) -> Vec2 {
self.0 = constraint.y;
Vec2::new(1, constraint.y)
}
}
/// Vertical divider view
///
/// # Example
/// ```
/// # use cursive_extras::*;
/// # use cursive::views::{Dialog, LinearLayout};
/// let mut root = cursive::default();
/// # root.set_theme(better_theme());
/// root.add_fullscreen_layer(
/// Dialog::around(
/// LinearLayout::vertical()
/// .child(select_view!{
/// "item1" => 1,
/// "item2" => 2,
/// "item3" => 3
/// })
/// .child(VDivider::new())
/// .child(select_view!{
/// "item4" => 4,
/// "item5" => 5,
/// "item6" => 6
/// })
/// )
/// .button("Quit", |v| v.quit())
/// .title("Vertical Divider Example")
/// );
/// root.run();
/// ```
#[derive(Copy, Clone)]
pub struct VDivider(usize);
impl VDivider {
/// Creates new vertical divider
pub fn new() -> VDivider {
VDivider(0)
}
}
impl View for VDivider {
fn draw(&self, printer: &Printer) {
for i in 0..self.0 {
printer.print((i, 0), "─")
}
}
fn required_size(&mut self,constraint: Vec2) -> Vec2 {
self.0 = constraint.x;
Vec2::new(constraint.x, 1)
}
}
/// View that can be used to report an application's status.
/// It is meant to be placed at the bottom of the main Cursive layer
///
/// # Examples
///
/// ## Reporting Application Status
/// ```
/// # use cursive_extras::*;
/// # use cursive::{
/// # views::{Dialog, LinearLayout},
/// # view::Nameable,
/// # event::Event
/// # };
/// let mut root = cursive::default();
/// # root.set_theme(better_theme());
/// root.add_fullscreen_layer(
/// LinearLayout::vertical()
/// .child(
/// Dialog::text("Yes")
/// .button("Quit", |v| v.quit())
/// .title("StatusView Example")
/// )
/// .child(StatusView::new().with_name("status"))
/// );
/// root.set_fps(30);
/// root.set_global_callback(Event::Refresh, |view| {
/// let mut status = view.find_name::<StatusView>("status").expect("StatusView does not exist!");
/// status.info("Application Status");
/// status.update();
/// });
/// root.run();
/// ```
///
/// ## Reporting an Error
/// ```
/// # use cursive_extras::*;
/// # use cursive::{
/// # views::{Dialog, LinearLayout},
/// # view::Nameable,
/// # event::Event
/// # };
/// let mut root = cursive::default();
/// # root.set_theme(better_theme());
/// root.add_fullscreen_layer(
/// LinearLayout::vertical()
/// .child(
/// Dialog::text("Yes")
/// .button("Quit", |v| v.quit())
/// .title("StatusView Example")
/// )
/// .child(StatusView::new().with_name("status"))
/// );
///
/// root.set_fps(30);
/// root.set_global_callback(Event::Refresh, |view| {
/// let error: Result<&str, &str> = Err("Error: Houston, we have a problem!");
/// let mut status = view.find_name::<StatusView>("status").expect("StatusView does not exist!");
/// report_error!(status, error);
/// status.update();
/// });
/// root.run();
/// ```
pub struct StatusView {
cur_msg: String,
time: Instant,
error: bool
}
impl StatusView {
/// Create a new `StatusView`
pub fn new() -> StatusView {
StatusView {
cur_msg: String::new(),
time: Instant::now(),
error: false
}
}
/// This will clear the `StatusView` if called more than 5 seconds after the text
/// was set
pub fn update(&mut self) {
if self.time.elapsed().as_secs() > 5 {
self.cur_msg = String::new();
self.time = Instant::now();
self.error = false;
}
}
/// Set the text in the `StatusView` with error formatting (bright red text)
pub fn report_error<T: Display>(&mut self, text: T) {
self.cur_msg = text.to_string();
self.time = Instant::now();
self.error = true;
}
/// Set the text in the `StatusView` with normal formatting (white text)
pub fn info<T: Display>(&mut self, text: T) {
self.cur_msg = text.to_string();
self.time = Instant::now();
}
}
impl View for StatusView {
fn draw(&self, printer: &Printer) {
if printer.size.x == 0 && printer.size.y == 0 && !self.cur_msg.is_empty() {
return;
}
let text_color = ColorStyle::from(
if self.error {
Color::Light(BaseColor::Red)
}
else {
Color::Light(BaseColor::White)
}
);
printer.with_color(text_color, |printer| printer.print((0, 0), &self.cur_msg))
}
fn required_size(&mut self, constraint: Vec2) -> Vec2 {
let y = !self.cur_msg.is_empty() as usize;
Vec2::new(constraint.x, y)
}
}