Skip to main content

draw_misclicks

Function draw_misclicks 

Source
pub fn draw_misclicks(frame: &mut Frame<'_>, particles: &[MisclickParticle])
Expand description

Render screen-anchored “misclick” tap particles. These ignore the biscuit rect — they live at the exact column/row the click missed at, so dead-zone clicks visibly register even if no game state changed.