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Module effects

Module effects 

Source

Functions§

draw_misclicks
Render screen-anchored “misclick” tap particles. These ignore the biscuit rect — they live at the exact column/row the click missed at, so dead-zone clicks visibly register even if no game state changed.
draw_particles
Render auto/click/golden/confetti particles. Positions are resolved against the CURRENT biscuit rect from each particle’s fractional anchor, so they travel with the biscuit on zoom/resize. area is the visual clip (same as the resolution target).