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Module biscuit

Module biscuit 

Source

Functions§

draw
Draw the biscuit. Reads:
draw_powerup
J9 juice: the marker shimmers. Each character of the 5-wide marker samples its own foreground color from a horizontally-traveling wave between a bright peak, a dim trough, and an accent highlight on the off-phase. The bg stays a constant low-key tint, so what the player sees is the TEXT itself sliding through colors — not a flashing box. In the final 20% of life the wave speeds up and the trough darkens so a soon-to-expire powerup visibly accelerates without losing legibility.
focal_point
Screen coordinates of the focal cell (“the asshole”) for the given zoom level + biscuit rect. Used by hands::draw to orbit the ring around the visual cuque center rather than the bounding-box center (which differs by up to 1 column in TINY/FULL because each art’s asshole_col isn’t exactly width / 2).
level_count
level_label