1pub mod achievements;
2pub mod biscuit;
3pub mod border;
4pub mod debug_pane;
5pub mod effects;
6pub mod hands;
7pub mod prestige;
8pub mod sidebar;
9pub mod stats;
10pub mod toast;
11pub mod upgrades;
12
13use ratatui::{prelude::*, widgets::*};
14
15use crate::format;
16use crate::game::state::{Buff, GameState, HUD_FLASH_TICKS, TICK_HZ};
17use crate::i18n::t;
18
19const VERSION: &str = env!("CARGO_PKG_VERSION");
23
24fn hud_title() -> String {
25 if VERSION == "0.0.0" {
26 match crate::build_info::GIT_BRANCH {
30 Some(branch) => format!(" CuqueClicker v0.0.0 (dev, {branch}) "),
31 None => " CuqueClicker v0.0.0 (dev) ".into(),
32 }
33 } else {
34 format!(" CuqueClicker v{VERSION} ")
35 }
36}
37
38#[derive(Copy, Clone, PartialEq, Eq, Debug)]
39pub enum Mode {
40 Game,
41 Stats,
42 Achievements,
43 Upgrades,
44 Prestige,
45}
46
47#[derive(Clone, Copy, PartialEq, Eq, Debug)]
51pub enum HelpAction {
52 OpenMode(Mode),
54 GrabGolden,
56 PrestigeReset,
58 Quit,
60}
61
62pub struct DrawOutput {
63 pub biscuit_rect: Rect,
64 pub golden_rect: Rect,
65 pub green_coin_rect: Rect,
70 pub play_area: Rect,
76 pub upgrade_rows: Vec<(usize, Rect)>,
82 pub fingerer_rows: Vec<(usize, Rect)>,
84 pub help_hits: Vec<(HelpAction, Rect)>,
90 pub prestige_reset_rect: Rect,
94}
95
96fn wrapped_height(text: &str, width: u16) -> u16 {
97 if width == 0 {
98 return text.lines().count().max(1) as u16;
99 }
100 let mut total: u16 = 0;
101 for line in text.split('\n') {
102 let mut row_len: u16 = 0;
103 let mut rows: u16 = 1;
104 for word in line.split_whitespace() {
105 let wlen = word.chars().count() as u16;
106 if row_len == 0 {
107 row_len = wlen.min(width);
108 } else if row_len + 1 + wlen <= width {
109 row_len += 1 + wlen;
110 } else {
111 rows += 1;
112 row_len = wlen.min(width);
113 }
114 }
115 total = total.saturating_add(rows);
116 }
117 total.max(1)
118}
119
120fn draw_zoom_indicator(frame: &mut Frame, area: Rect, label: &str) {
121 let text = format!("zoom {}", label);
122 let w = text.chars().count() as u16;
123 if area.width < w || area.height == 0 {
124 return;
125 }
126 let col = area.x + area.width - w;
127 let row = area.y + area.height - 1;
128 let buf = frame.buffer_mut();
129 buf.set_string(
130 col,
131 row,
132 &text,
133 Style::default().fg(Color::Rgb(120, 120, 120)),
134 );
135}
136
137pub fn draw(
138 frame: &mut Frame,
139 state: &GameState,
140 mode: Mode,
141 zoom_idx: usize,
142 debug: bool,
143 mouse_pos: Option<(u16, u16)>,
144) -> DrawOutput {
145 let lang = t();
146 let area = frame.area();
147 let cols = Layout::horizontal([Constraint::Min(1), Constraint::Length(38)]).split(area);
148
149 let help_text = match mode {
150 Mode::Game => lang.help_game,
151 Mode::Stats => lang.help_stats,
152 Mode::Achievements => lang.help_ach,
153 Mode::Upgrades => lang.help_upgrades,
154 Mode::Prestige => lang.help_prestige,
155 };
156 let help_height = wrapped_height(help_text, cols[0].width).max(1);
157 let left = Layout::vertical([
158 Constraint::Length(3),
159 Constraint::Min(1),
160 Constraint::Length(help_height),
161 ])
162 .split(cols[0]);
163
164 let gain_t = (state.cuques_flash_ticks as f32 / HUD_FLASH_TICKS as f32).clamp(0.0, 1.0);
176 let spend_t = (state.cuques_spend_flash_ticks as f32 / HUD_FLASH_TICKS as f32).clamp(0.0, 1.0);
177 const FLASH_GAIN: (f32, f32, f32) = (80.0, 255.0, 80.0); const FLASH_SPEND: (f32, f32, f32) = (255.0, 90.0, 90.0); const FLASH_REST: (f32, f32, f32) = (255.0, 255.0, 255.0);
180 let (peak, t) = if spend_t > gain_t {
181 (FLASH_SPEND, spend_t)
182 } else {
183 (FLASH_GAIN, gain_t)
184 };
185 let mix = 1.0 - t;
186 let r = peak.0 + (FLASH_REST.0 - peak.0) * mix;
187 let g = peak.1 + (FLASH_REST.1 - peak.1) * mix;
188 let b = peak.2 + (FLASH_REST.2 - peak.2) * mix;
189 let cuques_style = Style::default()
190 .fg(Color::Rgb(
191 r.clamp(0.0, 255.0) as u8,
192 g.clamp(0.0, 255.0) as u8,
193 b.clamp(0.0, 255.0) as u8,
194 ))
195 .add_modifier(Modifier::BOLD);
196 let mut hud_spans: Vec<Span> = vec![
197 Span::raw(format!("{}: ", lang.hud_cuques)),
198 Span::styled(format::big(state.displayed_cuques), cuques_style),
199 Span::raw(format!(
200 " {}: {}",
201 lang.hud_fps,
202 format::rate(state.displayed_fps)
203 )),
204 ];
205 if state.prestige > 0 {
206 hud_spans.push(Span::styled(
207 format!(
208 " {}: {} (+{:.0}%)",
209 lang.prestige_title.trim(),
210 state.prestige,
211 state.prestige as f64
212 ),
213 Style::default()
214 .fg(Color::Rgb(255, 215, 0))
215 .add_modifier(Modifier::BOLD),
216 ));
217 }
218 for b in &state.buffs {
219 let secs = b.ticks_remaining().div_ceil(TICK_HZ);
220 let (label, color) = match b {
221 Buff::ClickFrenzy { mult, .. } => (
222 format!(" [!! FRENZY x{} {}s]", *mult as u64, secs),
223 Color::Rgb(255, 80, 80),
224 ),
225 };
226 hud_spans.push(Span::styled(
227 label,
228 Style::default().fg(color).add_modifier(Modifier::BOLD),
229 ));
230 }
231 for (id, st) in &state.fingerers_state {
236 for m in &st.modifiers {
237 let crate::game::modifier::ModifierDuration::Ticks(remaining) = m.duration else {
238 continue;
239 };
240 let secs = remaining.div_ceil(TICK_HZ);
241 let idx = crate::game::fingerer::FINGERERS
242 .iter()
243 .position(|f| f.id == id);
244 let name = idx
245 .and_then(|i| lang.fingerer_names.get(i).copied())
246 .unwrap_or("?");
247 let mul = m.effects.iter().find_map(|e| match e {
251 crate::game::modifier::ModifierEffect::MulFactor(v) => Some(*v),
252 _ => None,
253 });
254 let label = match mul {
255 Some(v) => format!(" [++ {} x{} {}s]", name, v as u64, secs),
256 None => format!(" [++ {} {}s]", name, secs),
257 };
258 let color = match m.source {
259 crate::game::modifier::ModifierSource::PurpleCoin => Color::Rgb(220, 140, 255),
260 crate::game::modifier::ModifierSource::GreenCoin => Color::Rgb(120, 230, 140),
261 };
262 hud_spans.push(Span::styled(
263 label,
264 Style::default().fg(color).add_modifier(Modifier::BOLD),
265 ));
266 }
267 }
268 let title = hud_title();
269 border::draw_animated(frame, left[0], state, &title);
270 let hud_inner = Rect {
271 x: left[0].x + 1,
272 y: left[0].y + 1,
273 width: left[0].width.saturating_sub(2),
274 height: left[0].height.saturating_sub(2),
275 };
276 let hud = Paragraph::new(Line::from(hud_spans));
277 frame.render_widget(hud, hud_inner);
278
279 let biscuit_rect = biscuit::draw(frame, left[1], state, zoom_idx);
280 hands::draw(frame, left[1], biscuit_rect, state);
281 effects::draw_particles(frame, biscuit_rect, &state.particles);
282 effects::draw_misclicks(frame, &state.misclick_particles);
283 draw_zoom_indicator(
284 frame,
285 left[1],
286 biscuit::level_label(zoom_idx).unwrap_or("100%"),
287 );
288
289 if debug {
290 debug_pane::draw(frame, left[1]);
291 }
292 let golden_rect = match &state.golden {
293 Some(g) => biscuit::draw_golden(frame, g, biscuit_rect),
294 None => Rect::default(),
295 };
296 let green_coin_rect = match &state.green_coin {
297 Some(c) => biscuit::draw_green_coin(frame, c, biscuit_rect),
298 None => Rect::default(),
299 };
300
301 toast::draw(frame, left[1], state);
306
307 let help_hits = draw_help(frame, left[2], help_text, mode, mouse_pos);
312
313 let mut upgrade_rows: Vec<(usize, Rect)> = Vec::new();
314 let mut fingerer_rows: Vec<(usize, Rect)> = Vec::new();
315 let mut prestige_reset_rect = Rect::default();
316 match mode {
317 Mode::Game => fingerer_rows = sidebar::draw(frame, cols[1], state, mouse_pos),
318 Mode::Stats => stats::draw(frame, cols[1], state),
319 Mode::Achievements => achievements::draw(frame, cols[1], state),
320 Mode::Upgrades => upgrade_rows = upgrades::draw(frame, cols[1], state, mouse_pos),
321 Mode::Prestige => prestige_reset_rect = prestige::draw(frame, cols[1], state, mouse_pos),
322 }
323
324 DrawOutput {
325 biscuit_rect,
326 golden_rect,
327 green_coin_rect,
328 play_area: left[1],
329 upgrade_rows,
330 fingerer_rows,
331 help_hits,
332 prestige_reset_rect,
333 }
334}
335
336fn draw_help(
348 frame: &mut Frame,
349 area: Rect,
350 text: &str,
351 mode: Mode,
352 mouse_pos: Option<(u16, u16)>,
353) -> Vec<(HelpAction, Rect)> {
354 let mut hits: Vec<(HelpAction, Rect)> = Vec::new();
355 if area.width == 0 || area.height == 0 {
356 return hits;
357 }
358 let buf = frame.buffer_mut();
359 let mut cursor_x: u16 = 0;
360 let mut cursor_y: u16 = 0;
361 for line in text.split('\n') {
362 for token in line.split(" ") {
365 let token = token.trim();
366 if token.is_empty() {
367 continue;
368 }
369 let w = token.chars().count() as u16;
370 if cursor_x + w > area.width && cursor_x > 0 {
372 cursor_y += 1;
373 cursor_x = 0;
374 }
375 if cursor_y >= area.height {
376 break;
377 }
378 let action = map_help_token(token, mode);
379 if matches!(action, Some(HelpAction::Quit)) && !crate::platform::CAPABILITIES.can_quit {
385 continue;
386 }
387 let active = matches!(action, Some(HelpAction::OpenMode(m)) if m == mode);
388 let token_rect = Rect {
389 x: area.x + cursor_x,
390 y: area.y + cursor_y,
391 width: w.min(area.width.saturating_sub(cursor_x)),
392 height: 1,
393 };
394 let hovered = action.is_some()
404 && mouse_pos
405 .map(|(mx, my)| {
406 mx >= token_rect.x
407 && mx < token_rect.x + token_rect.width
408 && my == token_rect.y
409 })
410 .unwrap_or(false);
411 let mut style = if active {
412 Style::default()
413 .fg(Color::Rgb(255, 220, 120))
414 .add_modifier(Modifier::BOLD)
415 } else if action.is_some() {
416 Style::default()
417 .fg(Color::Rgb(180, 180, 180))
418 .add_modifier(Modifier::BOLD)
419 } else {
420 Style::default().fg(Color::DarkGray)
421 };
422 if hovered {
423 style = style
424 .fg(Color::Rgb(255, 255, 255))
425 .bg(Color::Rgb(40, 40, 50))
426 .add_modifier(Modifier::BOLD);
427 }
428 buf.set_string(token_rect.x, token_rect.y, token, style);
429 if let Some(a) = action {
430 hits.push((a, token_rect));
431 }
432 cursor_x += w + 2; }
434 cursor_y += 1;
435 cursor_x = 0;
436 if cursor_y >= area.height {
437 break;
438 }
439 }
440 hits
441}
442
443fn map_help_token(token: &str, mode: Mode) -> Option<HelpAction> {
447 let open = token.find('[')?;
450 let close = token[open + 1..].find(']')? + open + 1;
451 let key = &token[open + 1..close];
452 if key.eq_ignore_ascii_case("q") {
454 return Some(HelpAction::Quit);
455 }
456 if mode != Mode::Game && (key.contains("Esc") || key.contains("esc")) {
459 return Some(HelpAction::OpenMode(Mode::Game));
460 }
461 match (mode, key) {
463 (Mode::Game, "u") | (Mode::Game, "U") => Some(HelpAction::OpenMode(Mode::Upgrades)),
464 (Mode::Game, "p") | (Mode::Game, "P") => Some(HelpAction::OpenMode(Mode::Prestige)),
465 (Mode::Game, "s") | (Mode::Game, "S") => Some(HelpAction::OpenMode(Mode::Stats)),
466 (Mode::Game, "a") | (Mode::Game, "A") => Some(HelpAction::OpenMode(Mode::Achievements)),
467 (Mode::Game, "g") | (Mode::Game, "G") => Some(HelpAction::GrabGolden),
468 (Mode::Prestige, "r") | (Mode::Prestige, "R") => Some(HelpAction::PrestigeReset),
469 _ => None,
470 }
471}