1use ratatui::{prelude::*, widgets::*};
2
3use crate::format;
4use crate::game::fingerer::{self, FINGERERS};
5use crate::game::state::{GameState, PURCHASE_FLASH_TICKS, UNLOCK_FLASH_TICKS};
6use crate::i18n::t;
7use crate::ui::border;
8
9const ROWS_PER_FINGERER: u16 = 4;
10const FLASH_TINT: (f32, f32, f32) = (40.0, 230.0, 80.0);
11const UNAFFORDABLE_TINT: (f32, f32, f32) = (255.0, 60.0, 60.0);
12const UNLOCK_TINT: (f32, f32, f32) = (120.0, 255.0, 140.0);
16const FLASH_REST: (f32, f32, f32) = (200.0, 200.0, 210.0);
19const FLASH_CARRIER: (f32, f32, f32) = (255.0, 255.0, 255.0);
22const FLASH_CYCLE: f32 = 11.0;
23
24pub fn draw(
29 frame: &mut Frame,
30 area: Rect,
31 state: &GameState,
32 mouse_pos: Option<(u16, u16)>,
33) -> Vec<(usize, Rect)> {
34 let lang = t();
35 let mut lines: Vec<Line> = Vec::new();
36 let visible: Vec<usize> = (0..FINGERERS.len())
37 .filter(|&i| fingerer::visible(i, state.fingerer_count_idx(i), state.lifetime_cuques))
38 .collect();
39
40 for (slot, &i) in visible.iter().enumerate() {
41 if slot >= 10 {
42 break;
43 }
44 let hotkey = if slot == 9 {
45 '0'
46 } else {
47 (b'1' + slot as u8) as char
48 };
49 let k = &FINGERERS[i];
50 let owned = state.fingerer_count_idx(i);
51 let cost = state.cost(i);
52 let affordable = state.can_buy(i);
53 let cost_style = if affordable {
54 Style::default()
55 .fg(Color::Rgb(0, 255, 80))
56 .add_modifier(Modifier::BOLD)
57 } else {
58 Style::default().fg(Color::Rgb(220, 70, 70))
59 };
60 let name = lang.fingerer_names.get(i).copied().unwrap_or("?");
61 lines.push(Line::from(vec![
62 Span::styled(format!("[{}] ", hotkey), Style::default().fg(Color::Yellow)),
63 Span::raw(k.icon),
64 Span::raw(" "),
65 Span::styled(
66 name.to_string(),
67 Style::default().add_modifier(Modifier::BOLD),
68 ),
69 ]));
70 lines.push(Line::from(vec![
71 Span::raw(format!(" {}: {} ", lang.owned, owned)),
72 Span::styled(format!("{} {}", lang.cost, format::big(cost)), cost_style),
73 ]));
74 let mult = state.fingerer_mult(i);
75 let effective = k.fps_per_unit * mult;
76 let mult_tag = if mult > 1.0001 {
77 format!(" (x{:.1})", mult)
78 } else {
79 String::new()
80 };
81 lines.push(Line::from(format!(
82 " +{} {}{}",
83 format::rate(effective),
84 lang.fps_each,
85 mult_tag,
86 )));
87 lines.push(Line::raw(""));
88 }
89 let p = Paragraph::new(lines).block(Block::bordered().title(lang.fingerers_title));
90 frame.render_widget(p, area);
91
92 paint_flashes(frame, area, state, &visible);
93
94 let any_purchase = visible
98 .iter()
99 .filter_map(|&i| state.fingerer_flash_ticks.get(i).copied())
100 .max()
101 .unwrap_or(0);
102 let any_unaff = visible
103 .iter()
104 .filter_map(|&i| state.fingerer_unaffordable_flash.get(i).copied())
105 .max()
106 .unwrap_or(0);
107 let purchase_strength = border::plateau_fade(any_purchase, PURCHASE_FLASH_TICKS);
111 let unaff_strength = border::plateau_fade(any_unaff, PURCHASE_FLASH_TICKS / 2);
112 if unaff_strength > 0.001 {
118 border::paint_border_flash(
119 frame,
120 area,
121 state,
122 border::PANEL_UNAFFORDABLE_TINT,
123 border::PANEL_UNAFFORDABLE_CYCLE,
124 unaff_strength,
125 );
126 } else if purchase_strength > 0.001 {
127 border::paint_border_flash(
128 frame,
129 area,
130 state,
131 border::PANEL_PURCHASE_TINT,
132 border::PANEL_PURCHASE_CYCLE,
133 purchase_strength,
134 );
135 }
136
137 if area.width < 3 || area.height < 3 {
138 return Vec::new();
139 }
140 let inner_x = area.x + 1;
141 let inner_y = area.y + 1;
142 let inner_w = area.width.saturating_sub(2);
143 let inner_h = area.height.saturating_sub(2);
144 let mut rows: Vec<(usize, Rect)> = Vec::new();
145 for (slot, &i) in visible.iter().enumerate() {
146 if slot >= 10 {
147 break;
148 }
149 let row_top = slot as u16 * ROWS_PER_FINGERER;
150 if row_top >= inner_h {
151 break;
152 }
153 let height = (ROWS_PER_FINGERER - 1).min(inner_h - row_top);
155 rows.push((
156 i,
157 Rect {
158 x: inner_x,
159 y: inner_y + row_top,
160 width: inner_w,
161 height,
162 },
163 ));
164 }
165 paint_hover(frame, &rows, mouse_pos);
166 rows
167}
168
169fn paint_hover(frame: &mut Frame, rows: &[(usize, Rect)], mouse_pos: Option<(u16, u16)>) {
175 let Some((mx, my)) = mouse_pos else { return };
176 let Some(&(_, r)) = rows
177 .iter()
178 .find(|&&(_, r)| mx >= r.x && mx < r.x + r.width && my >= r.y && my < r.y + r.height)
179 else {
180 return;
181 };
182 let buf = frame.buffer_mut();
183 for dy in 0..r.height {
184 let y = r.y + dy;
185 if y >= buf.area.y + buf.area.height {
186 break;
187 }
188 for dx in 0..r.width {
189 let x = r.x + dx;
190 if x >= buf.area.x + buf.area.width {
191 break;
192 }
193 let cell = &mut buf[(x, y)];
194 if let Color::Rgb(r, g, b) = cell.fg {
198 cell.set_fg(Color::Rgb(
199 (r as u16 + 30).min(255) as u8,
200 (g as u16 + 30).min(255) as u8,
201 (b as u16 + 30).min(255) as u8,
202 ));
203 }
204 cell.modifier.insert(Modifier::BOLD);
205 cell.set_bg(Color::Rgb(28, 28, 36));
207 }
208 }
209}
210
211fn paint_flashes(frame: &mut Frame, area: Rect, state: &GameState, visible: &[usize]) {
212 if area.width < 3 || area.height < 3 {
213 return;
214 }
215 let phase = state.steady_phase as f32;
219 let inner_x = area.x + 1;
220 let inner_y = area.y + 1;
221 let inner_right = area.x + area.width - 1;
222 let inner_bottom = area.y + area.height - 1;
223 let bulk_amp = state.purchase_flash_strength.clamp(1.0, 3.0);
228 let buf = frame.buffer_mut();
229
230 for (slot, &fingerer_idx) in visible.iter().enumerate() {
231 if slot >= 10 {
232 break;
233 }
234 let purchase_ticks = state
235 .fingerer_flash_ticks
236 .get(fingerer_idx)
237 .copied()
238 .unwrap_or(0);
239 let unaff_ticks = state
240 .fingerer_unaffordable_flash
241 .get(fingerer_idx)
242 .copied()
243 .unwrap_or(0);
244 let unlock_ticks = state
245 .fingerer_unlock_flash
246 .get(fingerer_idx)
247 .copied()
248 .unwrap_or(0);
249 let (strength, tint, amp) = if purchase_ticks > 0 {
256 (
257 smoothstep(purchase_ticks as f32 / PURCHASE_FLASH_TICKS as f32),
258 FLASH_TINT,
259 bulk_amp,
260 )
261 } else if unaff_ticks > 0 {
262 (
263 smoothstep(unaff_ticks as f32 / (PURCHASE_FLASH_TICKS as f32 / 2.0)),
264 UNAFFORDABLE_TINT,
265 1.0,
266 )
267 } else if unlock_ticks > 0 {
268 (
269 smoothstep(unlock_ticks as f32 / UNLOCK_FLASH_TICKS as f32),
270 UNLOCK_TINT,
271 1.0,
272 )
273 } else {
274 continue;
275 };
276 if strength <= 0.001 {
277 continue;
278 }
279 let row_start = inner_y + slot as u16 * ROWS_PER_FINGERER;
280 let carrier_r = FLASH_REST.0 + (FLASH_CARRIER.0 - FLASH_REST.0) * strength;
283 let carrier_g = FLASH_REST.1 + (FLASH_CARRIER.1 - FLASH_REST.1) * strength;
284 let carrier_b = FLASH_REST.2 + (FLASH_CARRIER.2 - FLASH_REST.2) * strength;
285 for dy in 0..3u16 {
288 let row = row_start + dy;
289 if row >= inner_bottom {
290 break;
291 }
292 for col in inner_x..inner_right {
293 let rel = (col - area.x) as f32;
294 let wave01 =
295 (((rel + phase) * std::f32::consts::TAU / FLASH_CYCLE).sin() + 1.0) * 0.5;
296 let contribution = (wave01 * strength * amp).min(1.0);
297 let r = carrier_r + (tint.0 - carrier_r) * contribution;
298 let g = carrier_g + (tint.1 - carrier_g) * contribution;
299 let b = carrier_b + (tint.2 - carrier_b) * contribution;
300 let cell = &mut buf[(col, row)];
301 cell.set_fg(Color::Rgb(r as u8, g as u8, b as u8));
302 cell.modifier.insert(Modifier::BOLD);
303 }
304 }
305 }
306}
307
308fn smoothstep(t: f32) -> f32 {
309 let t = t.clamp(0.0, 1.0);
310 t * t * (3.0 - 2.0 * t)
311}