Skip to main content

jfa/
jfa.rs

1use cuneus::compute::*;
2use cuneus::prelude::*;
3
4cuneus::uniform_params! {
5    struct JfaParams {
6    a: f32,
7    b: f32,
8    c: f32,
9    d: f32,
10    scale: f32,
11    n: f32,
12    gamma: f32,
13    color_intensity: f32,
14    color_r: f32,
15    color_g: f32,
16    color_b: f32,
17    color_w: f32,
18    accumulation_speed: f32,
19    fade_speed: f32,
20    freeze_accumulation: f32,
21    pattern_floor_add: f32,
22    pattern_temp_add: f32,
23    pattern_v_offset: f32,
24    pattern_temp_mul1: f32,
25    pattern_temp_mul2_3: f32,
26    _padding0: f32,
27    _padding1: f32,
28    _padding2: f32,
29    _pad_m: f32,
30    }
31}
32
33struct JfaShader {
34    base: RenderKit,
35    compute_shader: ComputeShader,
36    current_params: JfaParams}
37
38impl ShaderManager for JfaShader {
39    fn init(core: &Core) -> Self {
40        let initial_params = JfaParams {
41            a: -2.7,
42            b: 0.7,
43            c: 0.2,
44            d: 0.2,
45            scale: 0.3,
46            n: 10.0,
47            gamma: 2.1,
48            color_intensity: 1.0,
49            color_r: 1.0,
50            color_g: 2.0,
51            color_b: 3.0,
52            color_w: 4.0,
53            accumulation_speed: 0.1,
54            fade_speed: 0.99,
55            freeze_accumulation: 0.0,
56            pattern_floor_add: 1.0,
57            pattern_temp_add: 0.1,
58            pattern_v_offset: 0.7,
59            pattern_temp_mul1: 0.7,
60            pattern_temp_mul2_3: 3.0,
61            _padding0: 0.0,
62            _padding1: 0.0,
63            _padding2: 0.0,
64            _pad_m: 0.0,
65        };
66        let base = RenderKit::new(core);
67
68        // Create multipass system: seed_points -> flood_step -> color_accumulate -> main_image
69        let passes = vec![
70            PassDescription::new("seed_points", &["seed_points"]), // self-feedback
71            PassDescription::new("flood_step", &["seed_points", "flood_step"]), // reads seed_points + self-feedback
72            PassDescription::new("color_accumulate", &["seed_points", "flood_step", "color_accumulate"]), // reads all 3
73            PassDescription::new("main_image", &["color_accumulate"]),
74        ];
75
76        let config = ComputeShader::builder()
77            .with_entry_point("seed_points")
78            .with_multi_pass(&passes)
79            .with_custom_uniforms::<JfaParams>()
80            .with_workgroup_size([16, 16, 1])
81            .with_texture_format(COMPUTE_TEXTURE_FORMAT_RGBA16)
82            .with_label("JFA Unified")
83            .build();
84
85        let compute_shader = cuneus::compute_shader!(core, "shaders/jfa.wgsl", config);
86
87        compute_shader.set_custom_params(initial_params, &core.queue);
88
89        Self {
90            base,
91            compute_shader,
92            current_params: initial_params}
93    }
94
95    fn update(&mut self, core: &Core) {
96        // Handle export
97        self.compute_shader.handle_export(core, &mut self.base);
98
99        let current_time = self.base.controls.get_time(&self.base.start_time);
100        let delta = 1.0 / 60.0;
101        self.compute_shader
102            .set_time(current_time, delta, &core.queue);
103    }
104
105    fn resize(&mut self, core: &Core) {
106        self.base.default_resize(core, &mut self.compute_shader);
107    }
108
109    fn render(&mut self, core: &Core) -> Result<(), cuneus::SurfaceError> {
110        let mut frame = self.base.begin_frame(core)?;
111
112        // Execute multi-pass compute shader: seed_points -> flood_step -> color_accumulate -> main_image
113        self.compute_shader.dispatch(&mut frame.encoder, core);
114
115        self.base.renderer.render_to_view(&mut frame.encoder, &frame.view, &self.compute_shader.get_output_texture().bind_group);
116
117        // Handle UI and controls
118        let mut params = self.current_params;
119        let mut changed = false;
120        let mut should_start_export = false;
121        let mut export_request = self.base.export_manager.get_ui_request();
122        let mut controls_request = self
123            .base
124            .controls
125            .get_ui_request(&self.base.start_time, &core.size, self.base.fps_tracker.fps());
126
127        let full_output = if self.base.key_handler.show_ui {
128            self.base.render_ui(core, |ctx| {
129                RenderKit::apply_default_style(ctx);
130
131                egui::Window::new("JFA - Simplified")
132                    .collapsible(true)
133                    .resizable(true)
134                    .default_width(280.0)
135                    .show(ctx, |ui| {
136                        egui::CollapsingHeader::new("JFA Parameters")
137                            .default_open(true)
138                            .show(ui, |ui| {
139                                changed |= ui
140                                    .add(
141                                        egui::Slider::new(&mut params.n, 1.0..=50.0)
142                                            .text("N (Frame Cycle)"),
143                                    )
144                                    .changed();
145                                ui.separator();
146                                changed |= ui
147                                    .add(
148                                        egui::Slider::new(
149                                            &mut params.accumulation_speed,
150                                            0.0..=3.0,
151                                        )
152                                        .text("Accumulation Speed"),
153                                    )
154                                    .changed();
155                                changed |= ui
156                                    .add(
157                                        egui::Slider::new(&mut params.fade_speed, 0.9..=1.0)
158                                            .text("Fade Speed"),
159                                    )
160                                    .changed();
161                            });
162
163                        egui::CollapsingHeader::new("Clifford Attractor")
164                            .default_open(false)
165                            .show(ui, |ui| {
166                                changed |= ui
167                                    .add(egui::Slider::new(&mut params.a, -5.0..=5.0).text("a"))
168                                    .changed();
169                                changed |= ui
170                                    .add(egui::Slider::new(&mut params.b, -5.0..=5.0).text("b"))
171                                    .changed();
172                                changed |= ui
173                                    .add(egui::Slider::new(&mut params.c, -5.0..=5.0).text("c"))
174                                    .changed();
175                                changed |= ui
176                                    .add(egui::Slider::new(&mut params.d, -5.0..=5.0).text("d"))
177                                    .changed();
178                                ui.separator();
179                                changed |= ui
180                                    .add(
181                                        egui::Slider::new(&mut params.scale, 0.1..=1.0)
182                                            .text("Scale"),
183                                    )
184                                    .changed();
185                            });
186
187                        egui::CollapsingHeader::new("Colors")
188                            .default_open(false)
189                            .show(ui, |ui| {
190                                ui.horizontal(|ui| {
191                                    ui.label("Color Pattern:");
192                                    let mut color =
193                                        [params.color_r, params.color_g, params.color_b];
194                                    if ui.color_edit_button_rgb(&mut color).changed() {
195                                        params.color_r = color[0];
196                                        params.color_g = color[1];
197                                        params.color_b = color[2];
198                                        changed = true;
199                                    }
200                                });
201                                changed |= ui
202                                    .add(
203                                        egui::Slider::new(&mut params.color_w, 0.0..=10.0)
204                                            .text("Color W"),
205                                    )
206                                    .changed();
207                                changed |= ui
208                                    .add(
209                                        egui::Slider::new(&mut params.color_intensity, 0.1..=3.0)
210                                            .text("Color Intensity"),
211                                    )
212                                    .changed();
213                                ui.separator();
214                                changed |= ui
215                                    .add(
216                                        egui::Slider::new(&mut params.gamma, 0.1..=4.0)
217                                            .text("Gamma"),
218                                    )
219                                    .changed();
220                            });
221
222                        ui.separator();
223                        ShaderControls::render_controls_widget(ui, &mut controls_request);
224
225                        ui.separator();
226                        should_start_export =
227                            ExportManager::render_export_ui_widget(ui, &mut export_request);
228
229                        ui.separator();
230                        ui.label(format!("Frame: {}", self.compute_shader.current_frame));
231                        ui.label("JFA with Clifford Attractor (Simplified)");
232                    });
233            })
234        } else {
235            self.base.render_ui(core, |_ctx| {})
236        };
237
238        // Handle control requests
239        if controls_request.is_paused != (params.freeze_accumulation > 0.5) {
240            params.freeze_accumulation = if controls_request.is_paused { 1.0 } else { 0.0 };
241            changed = true;
242        }
243
244        self.base.export_manager.apply_ui_request(export_request);
245        if controls_request.should_clear_buffers {
246            // Reset frame count to restart accumulation
247            self.compute_shader.current_frame = 0;
248        }
249        self.base.apply_control_request(controls_request);
250
251        if changed {
252            self.current_params = params;
253            self.compute_shader.set_custom_params(params, &core.queue);
254        }
255
256        if should_start_export {
257            self.base.export_manager.start_export();
258        }
259
260        self.base.end_frame(core, frame, full_output);
261
262        Ok(())
263    }
264
265    fn handle_input(&mut self, core: &Core, event: &WindowEvent) -> bool {
266        self.base.default_handle_input(core, event)
267    }
268}
269
270fn main() -> Result<(), Box<dyn std::error::Error>> {
271    env_logger::init();
272    let (app, event_loop) = ShaderApp::new("JFA", 800, 600);
273
274    app.run(event_loop, JfaShader::init)
275}