debugscreen/
debugscreen.rs1use cuneus::audio::SynthesisManager;
2use cuneus::compute::{ComputeShader, PassDescription, COMPUTE_TEXTURE_FORMAT_RGBA16};
3use cuneus::{Core, RenderKit, ShaderApp, ShaderControls, ShaderManager};
4use cuneus::WindowEvent;
5
6struct DebugScreen {
7 base: RenderKit,
8 compute_shader: ComputeShader,
9 audio_synthesis: Option<SynthesisManager>,
10 generate_note: bool}
11
12impl ShaderManager for DebugScreen {
13 fn init(core: &Core) -> Self {
14 let base = RenderKit::new(core);
17
18 let passes = vec![
22 PassDescription::new("effect", &["effect"]),
23 PassDescription::new("main_image", &["effect"]),
24 ];
25
26 let config = ComputeShader::builder()
27 .with_entry_point("effect")
28 .with_multi_pass(&passes)
29 .with_mouse()
30 .with_fonts()
31 .with_audio(1024)
32 .with_workgroup_size([16, 16, 1])
33 .with_texture_format(COMPUTE_TEXTURE_FORMAT_RGBA16)
34 .with_label("Debug Screen")
35 .build();
36
37 let compute_shader = cuneus::compute_shader!(core, "shaders/debugscreen.wgsl", config);
38
39 let audio_synthesis = match SynthesisManager::new() {
41 Ok(mut synth) => {
42 if let Err(_e) = synth.start_gpu_synthesis() {
43 None
44 } else {
45 Some(synth)
46 }
47 }
48 Err(_e) => None};
49
50 Self {
51 base,
52 compute_shader,
53 audio_synthesis,
54 generate_note: false}
55 }
56
57 fn update(&mut self, core: &Core) {
58 let current_time = self.base.controls.get_time(&self.base.start_time);
60 let delta = 1.0 / 60.0;
61 self.compute_shader
62 .set_time(current_time, delta, &core.queue);
63
64 if let Some(mouse_uniform) = &mut self.compute_shader.mouse_uniform {
66 mouse_uniform.data = self.base.mouse_tracker.uniform;
67 mouse_uniform.update(&core.queue);
68 }
69
70 if self.generate_note {
72 if self.base.time_uniform.data.frame % 60 == 0 {
73 if let Some(ref mut synth) = self.audio_synthesis {
74 let frequency = 220.0 + self.base.mouse_tracker.uniform.position[1] * 440.0;
75 let active = self.base.mouse_tracker.uniform.buttons[0] & 1 != 0;
76 let amp = if active { 0.1 } else { 0.0 };
77 synth.set_voice(0, frequency, amp, active);
78 }
79 }
80 } else if let Some(ref mut synth) = self.audio_synthesis {
81 synth.set_voice(0, 440.0, 0.0, false);
82 }
83
84 if let Some(ref mut synth) = self.audio_synthesis {
85 synth.update();
86 }
87 }
88
89 fn resize(&mut self, core: &Core) {
90 self.base.default_resize(core, &mut self.compute_shader);
91 }
92
93 fn render(&mut self, core: &Core) -> Result<(), cuneus::SurfaceError> {
94 let mut frame = self.base.begin_frame(core)?;
95
96 let mut controls_request = self
97 .base
98 .controls
99 .get_ui_request(&self.base.start_time, &core.size, self.base.fps_tracker.fps());
100
101 let mouse_pos = self.base.mouse_tracker.uniform.position;
102 let raw_pos = self.base.mouse_tracker.raw_position;
103 let mouse_buttons = self.base.mouse_tracker.uniform.buttons[0];
104 let mouse_wheel = self.base.mouse_tracker.uniform.wheel;
105
106 let full_output = if self.base.key_handler.show_ui {
107 self.base.render_ui(core, |ctx| {
108 ctx.global_style_mut(|style| {
109 style.visuals.window_fill =
110 egui::Color32::from_rgba_premultiplied(0, 0, 0, 180);
111 });
112
113 egui::Window::new("Debug Screen").show(ctx, |ui| {
114 ui.heading("Controls");
115 ShaderControls::render_controls_widget(ui, &mut controls_request);
116
117 ui.separator();
118 ui.heading("Mouse Debug");
119 ui.label(format!(
120 "Position (normalized): {:.3}, {:.3}",
121 mouse_pos[0], mouse_pos[1]
122 ));
123 ui.label(format!(
124 "Position (pixels): {:.1}, {:.1}",
125 raw_pos[0], raw_pos[1]
126 ));
127 ui.label(format!("Buttons: {mouse_buttons:#b}"));
128 ui.label(format!(
129 "Wheel: {:.2}, {:.2}",
130 mouse_wheel[0], mouse_wheel[1]
131 ));
132
133 ui.separator();
134 ui.heading("Audio Test");
135 if ui.button("Press 5 to generate a simple note").clicked() {
136 self.generate_note = !self.generate_note;
137 }
138
139 if ui.input(|i| i.key_pressed(egui::Key::Num5)) {
140 self.generate_note = !self.generate_note;
141 }
142
143 let audio_status = if self.generate_note {
144 "🔊 Note playing"
145 } else {
146 "🔇 No audio"
147 };
148 ui.label(audio_status);
149
150 if let Some(ref synth) = self.audio_synthesis {
151 if synth.is_gpu_synthesis_enabled() {
152 ui.label("✓ Audio synthesis ready");
153 } else {
154 ui.label("⚠ Audio synthesis not active");
155 }
156 } else {
157 ui.label("❌ Audio synthesis unavailable");
158 }
159
160 ui.separator();
161 ui.label("Controls:");
162 ui.label("• Scroll wheel");
163 ui.label("• Press 'H' to toggle this UI");
164 ui.label("• Press 'F' to toggle fullscreen");
165 ui.label("• Press '5' to generate audio note");
166 });
167 })
168 } else {
169 self.base.render_ui(core, |_ctx| {})
170 };
171
172 self.base.apply_control_request(controls_request);
173
174 self.compute_shader.dispatch(&mut frame.encoder, core);
177
178 self.base.renderer.render_to_view(&mut frame.encoder, &frame.view, &self.compute_shader.get_output_texture().bind_group);
179
180 self.base.end_frame(core, frame, full_output);
181
182 Ok(())
183 }
184
185 fn handle_input(&mut self, core: &Core, event: &WindowEvent) -> bool {
186 if self.base.default_handle_input(core, event) {
187 return true;
188 }
189 self.base.handle_mouse_input(core, event, false)
190 }
191}
192
193fn main() -> Result<(), Box<dyn std::error::Error>> {
194 env_logger::init();
195 cuneus::gst::init()?;
196
197 let (app, event_loop) = ShaderApp::new("Debug Screen", 800, 600);
198
199 app.run(event_loop, DebugScreen::init)
200}