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lich/
lich.rs

1use cuneus::compute::*;
2use cuneus::prelude::*;
3
4cuneus::uniform_params! {
5    struct LichParams {
6    cloud_density: f32,
7    lightning_intensity: f32,
8    branch_count: f32,
9    feedback_decay: f32,
10    base_color: [f32; 3],
11    _pad1: f32,
12    color_shift: f32,
13    spectrum_mix: f32,
14    _pad2: [f32; 2]}
15}
16
17struct LichShader {
18    base: RenderKit,
19    compute_shader: ComputeShader,
20    current_params: LichParams}
21
22impl LichShader {
23    fn clear_buffers(&mut self, core: &Core) {
24        // Clear multipass ping-pong buffers
25        self.compute_shader.clear_all_buffers(core);
26    }
27}
28
29impl ShaderManager for LichShader {
30    fn init(core: &Core) -> Self {
31        let base = RenderKit::new(core);
32
33        let passes = vec![
34            PassDescription::new("lightning", &[]),
35            PassDescription::new("feedback", &["lightning", "feedback"]), // Self-feedback!
36            PassDescription::new("main_image", &["feedback"]),
37        ];
38
39        let config = ComputeShader::builder()
40            .with_multi_pass(&passes)
41            .with_custom_uniforms::<LichParams>()
42            .with_workgroup_size([16, 16, 1])
43            .with_texture_format(cuneus::compute::COMPUTE_TEXTURE_FORMAT_RGBA16)
44            .with_label("Lich Lightning")
45            .build();
46
47        let compute_shader = cuneus::compute_shader!(core, "shaders/lich.wgsl", config);
48
49        let initial_params = LichParams {
50            cloud_density: 3.0,
51            lightning_intensity: 1.0,
52            branch_count: 1.0,
53            feedback_decay: 0.98,
54            base_color: [1.0, 1.0, 1.0],
55            _pad1: 0.0,
56            color_shift: 2.0,
57            spectrum_mix: 0.5,
58            _pad2: [0.0; 2]};
59
60        // Initialize custom uniform with initial parameters
61        compute_shader.set_custom_params(initial_params, &core.queue);
62
63        Self {
64            base,
65            compute_shader,
66            current_params: initial_params}
67    }
68
69    fn update(&mut self, core: &Core) {
70        // Handle export
71        self.compute_shader.handle_export(core, &mut self.base);
72
73        // Update time
74        let current_time = self.base.controls.get_time(&self.base.start_time);
75        let delta = 1.0 / 60.0;
76        self.compute_shader
77            .set_time(current_time, delta, &core.queue);
78    }
79
80    fn resize(&mut self, core: &Core) {
81        self.compute_shader
82            .resize(core, core.size.width, core.size.height);
83    }
84
85    fn render(&mut self, core: &Core) -> Result<(), cuneus::SurfaceError> {
86        let mut frame = self.base.begin_frame(core)?;
87
88        let mut params = self.current_params;
89        let mut changed = false;
90        let mut should_start_export = false;
91        let mut export_request = self.base.export_manager.get_ui_request();
92        let mut controls_request = self
93            .base
94            .controls
95            .get_ui_request(&self.base.start_time, &core.size, self.base.fps_tracker.fps());
96
97        let full_output = if self.base.key_handler.show_ui {
98            self.base.render_ui(core, |ctx| {
99                RenderKit::apply_default_style(ctx);
100
101                egui::Window::new("Lich Lightning")
102                    .collapsible(true)
103                    .resizable(true)
104                    .default_width(300.0)
105                    .show(ctx, |ui| {
106                        egui::CollapsingHeader::new("Lightning Parameters")
107                            .default_open(true)
108                            .show(ui, |ui| {
109                                changed |= ui
110                                    .add(
111                                        egui::Slider::new(&mut params.cloud_density, 0.0..=24.0)
112                                            .text("Seed"),
113                                    )
114                                    .changed();
115                                changed |= ui
116                                    .add(
117                                        egui::Slider::new(
118                                            &mut params.lightning_intensity,
119                                            0.1..=6.0,
120                                        )
121                                        .text("Lightning"),
122                                    )
123                                    .changed();
124                                changed |= ui
125                                    .add(
126                                        egui::Slider::new(&mut params.branch_count, 0.0..=2.0)
127                                            .text("Branch"),
128                                    )
129                                    .changed();
130                                changed |= ui
131                                    .add(
132                                        egui::Slider::new(&mut params.feedback_decay, 0.1..=1.5)
133                                            .text("Decay"),
134                                    )
135                                    .changed();
136                            });
137
138                        egui::CollapsingHeader::new("Color Settings")
139                            .default_open(false)
140                            .show(ui, |ui| {
141                                let mut color = params.base_color;
142                                if ui.color_edit_button_rgb(&mut color).changed() {
143                                    params.base_color = color;
144                                    changed = true;
145                                }
146                                changed |= ui
147                                    .add(
148                                        egui::Slider::new(&mut params.color_shift, 0.1..=20.0)
149                                            .text("Temperature"),
150                                    )
151                                    .changed();
152                                changed |= ui
153                                    .add(
154                                        egui::Slider::new(&mut params.spectrum_mix, 0.0..=1.0)
155                                            .text("Spectral"),
156                                    )
157                                    .changed();
158                            });
159
160                        ui.separator();
161                        ShaderControls::render_controls_widget(ui, &mut controls_request);
162
163                        ui.separator();
164                        should_start_export =
165                            ExportManager::render_export_ui_widget(ui, &mut export_request);
166
167                        ui.separator();
168                        ui.label("Electric lightning with atomic buffer accumulation");
169                    });
170            })
171        } else {
172            self.base.render_ui(core, |_ctx| {})
173        };
174
175        self.compute_shader.dispatch(&mut frame.encoder, core);
176
177        self.base.renderer.render_to_view(&mut frame.encoder, &frame.view, &self.compute_shader.get_output_texture().bind_group);
178
179        // Apply UI changes
180        if controls_request.should_clear_buffers {
181            self.clear_buffers(core);
182        }
183        self.base.apply_control_request(controls_request.clone());
184
185        self.base.export_manager.apply_ui_request(export_request);
186        if should_start_export {
187            self.base.export_manager.start_export();
188        }
189
190        if changed {
191            self.current_params = params;
192            self.compute_shader.set_custom_params(params, &core.queue);
193        }
194
195        self.base.end_frame(core, frame, full_output);
196
197        Ok(())
198    }
199
200    fn handle_input(&mut self, core: &Core, event: &WindowEvent) -> bool {
201        self.base.default_handle_input(core, event)
202    }
203}
204
205fn main() -> Result<(), Box<dyn std::error::Error>> {
206    env_logger::init();
207    let (app, event_loop) = ShaderApp::new("Lich Lightning", 800, 600);
208    app.run(event_loop, LichShader::init)
209}