Skip to main content

debugscreen/
debugscreen.rs

1use cuneus::audio::SynthesisManager;
2use cuneus::compute::{ComputeShader, PassDescription, COMPUTE_TEXTURE_FORMAT_RGBA16};
3use cuneus::{Core, RenderKit, ShaderApp, ShaderControls, ShaderManager};
4use cuneus::WindowEvent;
5
6struct DebugScreen {
7    base: RenderKit,
8    compute_shader: ComputeShader,
9    audio_synthesis: Option<SynthesisManager>,
10    generate_note: bool}
11
12impl ShaderManager for DebugScreen {
13    fn init(core: &Core) -> Self {
14        // Create texture display layout - needed to show compute shader output on screen
15        // This layout defines how to bind the texture (binding 0) and sampler (binding 1) for rendering
16        let base = RenderKit::new(core);
17
18        // Multi-pass configuration:
19        // Pass 1 "effect": self-feedback for temporal trail
20        // Pass 2 "main_image": reads effect output, overlays text
21        let passes = vec![
22            PassDescription::new("effect", &["effect"]),
23            PassDescription::new("main_image", &["effect"]),
24        ];
25
26        let config = ComputeShader::builder()
27            .with_entry_point("effect")
28            .with_multi_pass(&passes)
29            .with_mouse()
30            .with_fonts()
31            .with_audio(1024)
32            .with_workgroup_size([16, 16, 1])
33            .with_texture_format(COMPUTE_TEXTURE_FORMAT_RGBA16)
34            .with_label("Debug Screen")
35            .build();
36
37        let compute_shader = cuneus::compute_shader!(core, "shaders/debugscreen.wgsl", config);
38
39        // init audio synthesis system
40        let audio_synthesis = match SynthesisManager::new() {
41            Ok(mut synth) => {
42                if let Err(_e) = synth.start_gpu_synthesis() {
43                    None
44                } else {
45                    Some(synth)
46                }
47            }
48            Err(_e) => None};
49
50        Self {
51            base,
52            compute_shader,
53            audio_synthesis,
54            generate_note: false}
55    }
56
57    fn update(&mut self, core: &Core) {
58        // Update time
59        let current_time = self.base.controls.get_time(&self.base.start_time);
60        let delta = 1.0 / 60.0;
61        self.compute_shader
62            .set_time(current_time, delta, &core.queue);
63
64        // Update mouse data
65        if let Some(mouse_uniform) = &mut self.compute_shader.mouse_uniform {
66            mouse_uniform.data = self.base.mouse_tracker.uniform;
67            mouse_uniform.update(&core.queue);
68        }
69
70        // Handle audio generation
71        if self.generate_note {
72            if self.base.time_uniform.data.frame % 60 == 0 {
73                if let Some(ref mut synth) = self.audio_synthesis {
74                    let frequency = 220.0 + self.base.mouse_tracker.uniform.position[1] * 440.0;
75                    let active = self.base.mouse_tracker.uniform.buttons[0] & 1 != 0;
76                    let amp = if active { 0.1 } else { 0.0 };
77                    synth.set_voice(0, frequency, amp, active);
78                }
79            }
80        } else if let Some(ref mut synth) = self.audio_synthesis {
81            synth.set_voice(0, 440.0, 0.0, false);
82        }
83
84        if let Some(ref mut synth) = self.audio_synthesis {
85            synth.update();
86        }
87    }
88
89    fn resize(&mut self, core: &Core) {
90        self.base.default_resize(core, &mut self.compute_shader);
91    }
92
93    fn render(&mut self, core: &Core) -> Result<(), cuneus::SurfaceError> {
94        let mut frame = self.base.begin_frame(core)?;
95
96        let mut controls_request = self
97            .base
98            .controls
99            .get_ui_request(&self.base.start_time, &core.size, self.base.fps_tracker.fps());
100
101        let mouse_pos = self.base.mouse_tracker.uniform.position;
102        let raw_pos = self.base.mouse_tracker.raw_position;
103        let mouse_buttons = self.base.mouse_tracker.uniform.buttons[0];
104        let mouse_wheel = self.base.mouse_tracker.uniform.wheel;
105
106        let full_output = if self.base.key_handler.show_ui {
107            self.base.render_ui(core, |ctx| {
108                ctx.global_style_mut(|style| {
109                    style.visuals.window_fill =
110                        egui::Color32::from_rgba_premultiplied(0, 0, 0, 180);
111                });
112
113                egui::Window::new("Debug Screen").show(ctx, |ui| {
114                    ui.heading("Controls");
115                    ShaderControls::render_controls_widget(ui, &mut controls_request);
116
117                    ui.separator();
118                    ui.heading("Mouse Debug");
119                    ui.label(format!(
120                        "Position (normalized): {:.3}, {:.3}",
121                        mouse_pos[0], mouse_pos[1]
122                    ));
123                    ui.label(format!(
124                        "Position (pixels): {:.1}, {:.1}",
125                        raw_pos[0], raw_pos[1]
126                    ));
127                    ui.label(format!("Buttons: {mouse_buttons:#b}"));
128                    ui.label(format!(
129                        "Wheel: {:.2}, {:.2}",
130                        mouse_wheel[0], mouse_wheel[1]
131                    ));
132
133                    ui.separator();
134                    ui.heading("Audio Test");
135                    if ui.button("Press 5 to generate a simple note").clicked() {
136                        self.generate_note = !self.generate_note;
137                    }
138
139                    if ui.input(|i| i.key_pressed(egui::Key::Num5)) {
140                        self.generate_note = !self.generate_note;
141                    }
142
143                    let audio_status = if self.generate_note {
144                        "🔊 Note playing"
145                    } else {
146                        "🔇 No audio"
147                    };
148                    ui.label(audio_status);
149
150                    if let Some(ref synth) = self.audio_synthesis {
151                        if synth.is_gpu_synthesis_enabled() {
152                            ui.label("✓ Audio synthesis ready");
153                        } else {
154                            ui.label("⚠ Audio synthesis not active");
155                        }
156                    } else {
157                        ui.label("❌ Audio synthesis unavailable");
158                    }
159
160                    ui.separator();
161                    ui.label("Controls:");
162                    ui.label("• Scroll wheel");
163                    ui.label("• Press 'H' to toggle this UI");
164                    ui.label("• Press 'F' to toggle fullscreen");
165                    ui.label("• Press '5' to generate audio note");
166                });
167            })
168        } else {
169            self.base.render_ui(core, |_ctx| {})
170        };
171
172        self.base.apply_control_request(controls_request);
173
174        // Create command encoder
175
176        self.compute_shader.dispatch(&mut frame.encoder, core);
177
178        self.base.renderer.render_to_view(&mut frame.encoder, &frame.view, &self.compute_shader.get_output_texture().bind_group);
179
180        self.base.end_frame(core, frame, full_output);
181
182        Ok(())
183    }
184
185    fn handle_input(&mut self, core: &Core, event: &WindowEvent) -> bool {
186        if self.base.default_handle_input(core, event) {
187            return true;
188        }
189        self.base.handle_mouse_input(core, event, false)
190    }
191}
192
193fn main() -> Result<(), Box<dyn std::error::Error>> {
194    env_logger::init();
195    cuneus::gst::init()?;
196
197    let (app, event_loop) = ShaderApp::new("Debug Screen", 800, 600);
198
199    app.run(event_loop, DebugScreen::init)
200}