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use cgmath;
pub type Vector2f = cgmath::Vector2<f32>;
pub type Vector3f = cgmath::Vector3<f32>;
pub type Vector4f = cgmath::Vector4<f32>;
pub type Vector2i = cgmath::Vector2<i32>;
pub type Vector3i = cgmath::Vector3<i32>;
pub type Vector2u = cgmath::Vector2<u32>;
pub type Vector3u = cgmath::Vector3<u32>;
pub type Matrix4f = cgmath::Matrix4<f32>;
pub type Deg = cgmath::Deg<f32>;
pub type Rad = cgmath::Rad<f32>;
pub type Euler = cgmath::Euler<Deg>;
pub type Quaternion = cgmath::Quaternion<f32>;