pub struct ReflectDsl<T: Struct, D: DslBundle = (), F: Format = RonFormat> { /* private fields */ }Expand description
Automatic ParseDsl implementation for any Bundle + Reflect struct.
If you find using the parse_dsl_impl macro burdensome, and just want to
use any bevy Bundle as a DSL, you can use ReflectDsl to use the struct
fields as DSL “methods”, and Reflect deserialization to parse
the arguments automatically.
§How to use
You have a type as follow:
use cuicui_chirp::ReflectDsl;
#[derive(Bundle, Reflect, Default)]
struct MyBundle {
transform: Transform,
visibility: Visibility,
}
// and you did register it with:
app.register_type::<MyBundle>();You want to use it in a DSL when parsing files. Consider the following
chirp file:
entity(row) {
entity (
transform (
translation: (x: 0.0, y: 0.0, z: 0.0),
rotation: (0.0, 0.0, 0.0, 1.0),
scale: (x: 1.0, y: 1.0, z: 1.0),
),
visibility Inherited,
);
}You want both LayoutDsl methods and fields of MyBundle to work in your
chirp files.
In order to do that, you should add the loader for the correct DSL as follow:
use cuicui_chirp::ReflectDsl;
// Add `ReflectDsl<MyBundle, _>` as an extension on the `LayoutDsl` DSL.
type Dsl = ReflectDsl<MyBundle, LayoutDsl>;
app.add_plugins((
// ...
// The loader now recognizes the methods `transform` and `visibility`.
// They were fields of `MyBundle`
cuicui_chirp::loader::Plugin::new::<Dsl>(),
));§Caveats
This doesn’t work with the dsl! macro. You can only use ReflectDsl with
scenes defined in chirp files.
Trait Implementations§
Source§impl<T: Clone + Struct, D: Clone + DslBundle, F: Clone + Format> Clone for ReflectDsl<T, D, F>
impl<T: Clone + Struct, D: Clone + DslBundle, F: Clone + Format> Clone for ReflectDsl<T, D, F>
Source§fn clone(&self) -> ReflectDsl<T, D, F>
fn clone(&self) -> ReflectDsl<T, D, F>
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<T: Debug + Struct, D: Debug + DslBundle, F: Debug + Format> Debug for ReflectDsl<T, D, F>
impl<T: Debug + Struct, D: Debug + DslBundle, F: Debug + Format> Debug for ReflectDsl<T, D, F>
Source§impl<T, D, F> DslBundle for ReflectDsl<T, D, F>
impl<T, D, F> DslBundle for ReflectDsl<T, D, F>
Source§fn insert(&mut self, cmds: &mut EntityCommands<'_, '_, '_>)
fn insert(&mut self, cmds: &mut EntityCommands<'_, '_, '_>)
Add given
Bundle to the entity.Source§fn node(
&mut self,
cmds: &mut EntityCommands<'_, '_, '_>,
f: impl FnOnce(&mut ChildBuilder<'_, '_, '_>),
)
fn node( &mut self, cmds: &mut EntityCommands<'_, '_, '_>, f: impl FnOnce(&mut ChildBuilder<'_, '_, '_>), )
Spawn the entity as a parent of other entities.
Auto Trait Implementations§
impl<T, D, F> Freeze for ReflectDsl<T, D, F>
impl<T, D, F> RefUnwindSafe for ReflectDsl<T, D, F>
impl<T, D, F> Send for ReflectDsl<T, D, F>
impl<T, D, F> Sync for ReflectDsl<T, D, F>
impl<T, D, F> Unpin for ReflectDsl<T, D, F>
impl<T, D, F> UnsafeUnpin for ReflectDsl<T, D, F>where
D: UnsafeUnpin,
T: UnsafeUnpin,
impl<T, D, F> UnwindSafe for ReflectDsl<T, D, F>
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impl<T, U> AsBindGroupShaderType<U> for T
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Sets the background color to an RGB value.