pub fn init_setup<G: GraphicsApi>(
device: &WgpuDevice,
options: RuntimeOptions,
) -> WgpuSetupExpand description
Like init_setup_async, but synchronous.
On wasm, it is necessary to use init_setup_async instead.
A device brought up on a G other than AutoGraphicsApi is reached
through the client this initializes, and is not among the devices
Runtime::enumerate_devices lists: those ids index the auto backend’s
adapters, which is what a client created lazily resolves them against.
§Panics
Where device pins a graphics API and G names another: see
init_setup_async.