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Module tiled_view

Module tiled_view 

Source

Structs§

TileSpec
Tiling spec for [tiled_view]: where the tiled axes start, how many there are, and how many nested tile levels each carries (levels == 1 is a single split). The per-level sizes are read from the buffer’s [grid…, level1…, …] dims.
TiledLayout
Tiling as a composable layout: splits each tiled axis into levels + 1 factors — one grid plus levels nested tile sizes — via a mixed-radix decomposition, expanding logical rank R to physical rank R + levels * n. The factors are read from the physical shape, laid out [pre, grid…, level1…, …, levelL…, post] (coarsest grid first, finest tile last). levels == 1 is a single split c -> (c / T, c % T).
TiledLayoutExpand
TiledViewLayout
Tiling above a strided buffer: TiledLayout’s split, then per-axis strides to a linear offset. The buffer is a plain strided tensor; tiling is explicit (start_axis / num_tiled), with no Tiler metadata on it.
TiledViewLayoutCompilationArg
TiledViewLayoutExpand

Type Aliases§

TiledView
View type alias for a tiled buffer seen through its logical coordinates.
TiledViewLaunch