cubecl_server/device_events/fence.rs
1use crate::device_events::{Event, EventApi};
2#[cfg(multi_threading)]
3use crate::memory_management::drop_queue;
4use crate::server::ServerError;
5
6/// An event recorded on a stream and handed out, so a caller can wait for that
7/// stream's work from outside the server.
8///
9/// The server sits behind a mutex or a channel, so a synchronize that blocked
10/// while holding it would stall every other logical stream too. Recording an
11/// event costs the host nothing: the server records one and returns, and
12/// whoever holds the fence waits on its own time.
13///
14/// Named for the trait it is not: `memory_management::drop_queue::Fence` is the
15/// contract, and this is the implementation of it that a device event gives
16/// you. Backends alias it back to `Fence` for their own call sites. Named in
17/// prose rather than linked because that trait is `multi_threading`-only while
18/// this type is not — the fence itself is two driver calls and wants no
19/// threads.
20///
21/// Its event is created and destroyed outright rather than recycled through the
22/// pool an [`EventProfiler`](super::EventProfiler) keeps: a fence is raised from
23/// `StreamBackend::flush`, which is handed a stream and nothing else, so there
24/// is no pool in reach without threading one through that trait. Pool these too
25/// once something else needs the same argument.
26pub struct EventFence<A: EventApi> {
27 event: Event<A>,
28}
29
30impl<A: EventApi> EventFence<A> {
31 /// Record a fence at the current position of `stream`.
32 ///
33 /// # Panics
34 ///
35 /// A fence that never recorded cannot be waited on, and every caller takes
36 /// one by value expecting to be able to. There is no useful weaker answer
37 /// than failing here.
38 pub fn new(stream: A::Stream) -> Self {
39 let event = Event::new().expect("the fence needs an event");
40 event
41 .record(stream)
42 .expect("the fence needs its event recorded");
43
44 Self { event }
45 }
46
47 /// Block until the device has reached this fence, so everything enqueued on
48 /// its stream beforehand is done.
49 ///
50 /// # Errors
51 ///
52 /// The fault the wait reveals, when the stream itself failed.
53 pub fn wait_sync(self) -> Result<(), ServerError> {
54 Ok(self.event.wait()?)
55 }
56
57 /// Make `stream` wait for this fence on the device, so work queued on it
58 /// afterwards runs behind the fenced stream's. Does not block the host.
59 ///
60 /// # Panics
61 ///
62 /// A refused dependency would let `stream` run ahead of work it must
63 /// follow, which is a wrong answer rather than a slow one.
64 pub fn wait_async(self, stream: A::Stream) {
65 self.event
66 .wait_async(stream)
67 .expect("the stream has to wait on the fence");
68 }
69}
70
71impl<A: EventApi> core::fmt::Debug for EventFence<A> {
72 fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
73 write!(f, "{}Fence", A::BACKEND)
74 }
75}
76
77/// The drop queue is where a fence pays off — a freed host buffer waits on one
78/// rather than on the server — and it is `multi_threading`-only, so the impl is
79/// too. Everything above it is the same fence either way.
80#[cfg(multi_threading)]
81impl<A: EventApi> drop_queue::Fence for EventFence<A> {
82 fn wait(self) -> Result<(), ServerError> {
83 self.wait_sync()
84 }
85}