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Module client

Module client 

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Compute client module.

Structsยง

Client
The Client is the entry point to require tasks from the Server. It should be obtained for a specific device via the Compute struct.
Graph
A captured graph produced by Client::stop_capture: a recorded launch sequence that replay re-runs against its original buffers, skipping the launch path it was recorded from. Cheap to clone (shares one backend graph).
ProfileWindow
A profiling window opened by Client::profile_start, closed by Client::profile_end or dropped by Client::profile_abandon.