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hipDeviceAttribute_t_hipDeviceAttributeMaxTexture1DLinear

Constant hipDeviceAttribute_t_hipDeviceAttributeMaxTexture1DLinear 

Source
pub const hipDeviceAttribute_t_hipDeviceAttributeMaxTexture1DLinear: hipDeviceAttribute_t = 41;
Expand description

< Maximum number of elements allocatable in a 1D linear < texture. Use cudaDeviceGetTexture1DLinearMaxWidth() < instead on Cuda.