1use rand::Rng; 2 3/// Generates a valid random 3DS UniqueId (20‑bit). 4/// Range: 0x00000 ..= 0xFFFFF 5pub fn generate_unique_id() -> u32 { 6 let mut rng = rand::thread_rng(); 7 rng.gen_range(0x00000..=0xFFFFF) 8}