Expand description
Compositing the stored layer pixels into a canvas image (R10).
The layers are drawn bottom to top (the first child of a folder is its bottom layer) with visibility, opacity, blending mode, clipping, layer masks and folders. Vector, gradient and correction layers, which CSP draws when it opens a file, are drawn from their settings; text and 3D layers without stored pixels are skipped and counted in the report.
Rendering uses the mipmap level nearest above the wanted scale, so a
render at the size of CanvasPreview decodes only that level. Colours
are blended as premultiplied f32 in the stored (sRGB) values. The
mapping of LayerComposite values to modes is in BlendMode; its
confidence is recorded in docs/spec/.
Animated files are drawn at a frame (render_frame, R17): only the
cel an animation folder shows at that frame, keyframed layers moved by
their transform and cameras applied to their folders. render draws
the current frame as CSP’s canvas shows it, without the camera (a
keyframed layer’s LayerRenderMipmap is not stored: CSP rebuilds it
from TimeLineOriginalMipmap). Light-table reference layers are never
drawn.
Structs§
- Render
Options - Options for
render. - Render
Report - What the renderer did, by layer count.
Enums§
- Blend
Mode - Blending modes, numbered as in
LayerComposite.
Functions§
- psnr
- PSNR in dB of the RGB channels after compositing both images on white.
- render
- Render the canvas. The image has the canvas size ×
options.scale. An animated file is drawn at its current frame (see the module notes). - render_
frame - Render the canvas as a frame’s state changes it (see
Animation::frame_state). Crop toAnimation::framefor what an image-sequence export shows. - render_
like_ preview - Render at the size of the stored
CanvasPreview.