[−][src]Crate csharpbindgen
csharpbindgen is a library for generating low-level C# bindings from Rust code.
It is currently in a very primitive state, largely designed for use by the Unity Pathfinder plugin and missing many features.
Quick start
The library is intended for use via a Cargo build script.
Here's an example of a simple program that converts some simple Rust code into C#:
let rust = r#" pub unsafe extern "C" fn my_func(foo: i32) -> f32 { /* ... */ } "#; let code = csharpbindgen::Builder::new("MyDll", rust.to_string()) .class_name("MyStuff") .generate() .unwrap(); println!("{}", code);
This will print out something like the following C# code:
// This file has been auto-generated, please do not edit it.
using System;
using System.Runtime.InteropServices;
internal class MyStuff {
[DllImport("MyDll")]
internal static extern float my_func(Int32 foo);
}
For a more complete example, see the Unity Pathfinder plugin's build.rs
.
Structs
Builder | A builder pattern for the Rust-to-C# conversion process. |
Enums
CSAccess | Enumeration for C#'s access modifiers. |
Error | This represents an error from the library. |