Struct csfml_window_sys::sfContextSettings
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pub struct sfContextSettings { pub depth_bits: u32, pub stencil_bits: u32, pub antialiasing_level: u32, pub major_version: u32, pub minor_version: u32, pub attribute_flags: u32, }
Fields
depth_bits: u32
Bits of the depth buffer.
stencil_bits: u32
Bits of the stencil buffer.
antialiasing_level: u32
Level of antialiasing.
major_version: u32
Major number of the context version
minor_version: u32
Minor number of the context version
attribute_flags: u32
The attribute flags to create the context with
Trait Implementations
impl Copy for sfContextSettings
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impl Debug for sfContextSettings
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impl Ord for sfContextSettings
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fn cmp(&self, __arg_0: &sfContextSettings) -> Ordering
This method returns an Ordering
between self
and other
. Read more
impl PartialOrd for sfContextSettings
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fn partial_cmp(&self, __arg_0: &sfContextSettings) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, __arg_0: &sfContextSettings) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, __arg_0: &sfContextSettings) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, __arg_0: &sfContextSettings) -> bool
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, __arg_0: &sfContextSettings) -> bool
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more
impl Eq for sfContextSettings
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impl PartialEq for sfContextSettings
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fn eq(&self, __arg_0: &sfContextSettings) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &sfContextSettings) -> bool
This method tests for !=
.
impl Clone for sfContextSettings
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fn clone(&self) -> sfContextSettings
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more