Struct csfml_graphics_sys::sfRenderStates
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#[repr(C)]pub struct sfRenderStates { pub blendMode: sfBlendMode, pub transform: sfTransform, pub texture: *const sfTexture, pub shader: *const sfShader, }
Fields
blendMode: sfBlendMode
transform: sfTransform
texture: *const sfTexture
shader: *const sfShader