Constants§
- CROUCHING_
ATTRIBUTE_ FLAG - CROUCHING_
SPEED - CROUCH_
JUMP_ HEIGHT - CROUCH_
JUMP_ HEIGHT_ GAIN - CT_SIDE
- DEFAULT_
BOMB_ TIME_ IN_ SECS - DEFAULT_
FREEZE_ TIME_ IN_ SECS - DEFAULT_
INFERNO_ DURATION_ IN_ SECS - DEFAULT_
ROUND_ TIME_ IN_ SECS - DEFAULT_
SERVER_ TICKRATE - DEFAULT_
SMOKE_ DURATION_ IN_ SECS - FOOTSTEP_
RANGE - GRAVITY
- JUMP_
HEIGHT - LADDER_
SPEED - PLAYER_
CROUCH_ EYE_ LEVEL - PLAYER_
CROUCH_ HEIGHT - PLAYER_
EYE_ LEVEL - PLAYER_
HEIGHT - PLAYER_
WIDTH - RUNNING_
SPEED - T_SIDE
Functions§
- jump_
speed - 0.5m * v^2 = m * g * h v = sqrt(2 * g * h)