Structs§
- Aabb
- Axis-Aligned Bounding Box for efficient collision detection.
- BVHNode
- Node in the Bounding Volume Hierarchy tree.
- Collision
Checker - Collision checker using a Bounding Volume Hierarchy tree.
- Edge
- Triangle
- A triangle in 3D space used for ray intersection checks.
Enums§
Functions§
- load_
collision_ checker - Load a visibility checker from a pickle file if available; otherwise build from a .tri file.