Function crystalorb_bevy_networking_turbulence::server_system [−][src]
pub fn server_system<WorldType: World>(
server: ResMut<'_, Server<WorldType>>,
time: Res<'_, Time>,
net: ResMut<'_, NetworkResource>
)
pub fn server_system<WorldType: World>(
server: ResMut<'_, Server<WorldType>>,
time: Res<'_, Time>,
net: ResMut<'_, NetworkResource>
)