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#[derive(Copy, Clone, PartialEq)]
pub enum Rotation {
None,
Allowed,
}
#[derive(Clone)]
pub struct Item<T> {
pub data: T,
pub w: usize,
pub h: usize,
pub rot: Rotation,
}
impl<T> Item<T> {
#[inline]
pub fn new(data: T, w: usize, h: usize, rot: Rotation) -> Self {
Self { data, w, h, rot }
}
#[inline]
pub(crate) fn sort_priority(&self) -> usize {
let area = self.w * self.h;
let longest_side = self.w.max(self.h);
area + longest_side
}
}