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#[cfg(feature = "android")]
pub mod android_config;
#[cfg(feature = "apple")]
pub mod apple_config;
#[cfg(feature = "android")]
pub use android_config::*;
#[cfg(feature = "apple")]
pub use apple_config::*;
use crossbow::Permission;
use serde::{Deserialize, Serialize};
use std::path::PathBuf;
#[derive(Debug, Clone, Deserialize, Serialize, Default)]
pub struct CrossbowMetadata {
pub app_name: Option<String>,
#[serde(default)]
pub assets: Vec<PathBuf>,
#[serde(default)]
pub permissions: Vec<Permission>,
pub icon: Option<PathBuf>,
#[cfg(feature = "android")]
#[serde(default)]
pub android: AndroidConfig,
#[cfg(feature = "apple")]
#[serde(default)]
pub apple: AppleConfig,
}
impl CrossbowMetadata {
#[cfg(feature = "android")]
pub fn get_android_assets(&self) -> &[PathBuf] {
if !self.android.assets.is_empty() {
&self.android.assets
} else {
&self.assets
}
}
#[cfg(feature = "apple")]
pub fn get_apple_assets(&self) -> &[PathBuf] {
if !self.apple.assets.is_empty() {
&self.apple.assets
} else {
&self.assets
}
}
#[cfg(feature = "android")]
pub fn get_android_resources(&self) -> &[PathBuf] {
&self.android.resources
}
#[cfg(feature = "apple")]
pub fn get_apple_resources(&self) -> &[PathBuf] {
&self.apple.resources
}
}