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// Copyright 2022 The ChromiumOS Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
use std::cell::RefMut;
use std::collections::VecDeque;
use thiserror::Error;
use crate::DecodedFormat;
use crate::Resolution;
pub mod h264;
pub mod h265;
pub mod vp8;
pub mod vp9;
pub type Result<T> = std::result::Result<T, Error>;
#[derive(Error, Debug)]
pub enum Error {
#[error(transparent)]
StatelessBackendError(#[from] StatelessBackendError),
#[error(transparent)]
Other(#[from] anyhow::Error),
}
#[derive(Error, Debug)]
pub enum StatelessBackendError {
#[error("not enough resources to proceed with the operation now")]
OutOfResources,
#[error("this resource is not ready")]
ResourceNotReady,
#[error("this format is not supported")]
UnsupportedFormat,
#[error("negotiation failed")]
NegotiationFailed(anyhow::Error),
#[error(transparent)]
Other(#[from] anyhow::Error),
}
pub type StatelessBackendResult<T> = std::result::Result<T, StatelessBackendError>;
pub(crate) trait VideoDecoderBackend<FormatInfo> {
/// The type that the backend returns as a result of a decode operation.
/// This will usually be some backend-specific type with a resource and a
/// resource pool so that said buffer can be reused for another decode
/// operation when it goes out of scope.
type Handle: DecodedHandle + Clone;
/// Returns the current coded resolution of the bitstream being processed.
/// This may be None if we have not read the stream parameters yet.
fn coded_resolution(&self) -> Option<Resolution>;
/// Returns the current display resolution of the bitstream being processed.
/// This may be None if we have not read the stream parameters yet.
fn display_resolution(&self) -> Option<Resolution>;
/// Gets the number of output resources allocated by the backend.
fn num_resources_total(&self) -> usize;
/// Gets the number of output resources left in the backend.
fn num_resources_left(&self) -> usize;
/// Gets the chosen format. This is set to a default after the decoder reads
/// enough stream metadata from the bitstream. Some buffers need to be
/// processed first before the default format can be set.
fn format(&self) -> Option<DecodedFormat>;
/// Try altering the decoded format.
fn try_format(&mut self, format_info: &FormatInfo, format: DecodedFormat) -> Result<()>;
}
/// Trait for objects allowing to negotiate the output format of a decoder.
///
/// A decoder always has a valid output format set, but that format can change if the stream
/// requests it. When this happens, the decoder stops accepting new input and a `FormatChanged`
/// event is emitted, carrying a negotiator trait object that allows the client to acknowledge that
/// the format change took place, and (in the future) negotiate its specifics.
///
/// When the object is dropped, the decoder can accept and process new input again.
pub trait DecoderFormatNegotiator<'a> {
/// Gets the number of output resources allocated by the backend.
fn num_resources_total(&self) -> usize;
/// Returns the current coded resolution of the bitstream being processed.
/// This may be None if we have not read the stream parameters yet.
fn coded_resolution(&self) -> Resolution;
}
/// Helper to implement `DecoderFormatNegotiator` for stateless decoders.
struct StatelessDecoderFormatNegotiator<'a, D, H, F>
where
D: VideoDecoder,
F: Fn(&mut D, &H),
{
decoder: &'a mut D,
format_hint: H,
apply_format: F,
}
impl<'a, D, H, F> StatelessDecoderFormatNegotiator<'a, D, H, F>
where
D: VideoDecoder,
F: Fn(&mut D, &H),
{
/// Creates a new format negotiator.
///
/// `decoder` is the decoder negotiation is done for. The decoder is exclusively borrowed as
/// long as this object exists.
///
/// `format_hint` is a codec-specific structure describing the properties of the format.
///
/// `apply_format` is a closure called when the object is dropped, and is responsible for
/// applying the format and allowing decoding to resume.
fn new(decoder: &'a mut D, format_hint: H, apply_format: F) -> Self {
Self {
decoder,
format_hint,
apply_format,
}
}
}
impl<'a, D, H, F> DecoderFormatNegotiator<'a> for StatelessDecoderFormatNegotiator<'a, D, H, F>
where
D: VideoDecoder,
F: Fn(&mut D, &H),
{
fn num_resources_total(&self) -> usize {
self.decoder.num_resources_total()
}
fn coded_resolution(&self) -> Resolution {
self.decoder.coded_resolution().unwrap()
}
}
impl<'a, D, H, F> Drop for StatelessDecoderFormatNegotiator<'a, D, H, F>
where
D: VideoDecoder,
F: Fn(&mut D, &H),
{
fn drop(&mut self) {
(self.apply_format)(self.decoder, &self.format_hint)
}
}
/// Events that can be retrieved using the `next_event` method of a decoder.
pub enum DecoderEvent<'a> {
/// The next frame has been decoded.
FrameReady(Box<dyn DecodedHandle>),
/// The format of the stream has changed and action is required.
FormatChanged(Box<dyn DecoderFormatNegotiator<'a> + 'a>),
}
/// Decoder implementations can use this struct to represent their decoding state.
#[derive(Default)]
enum DecodingState<T> {
/// Decoder will ignore all input until format and resolution information passes by.
#[default]
AwaitingStreamInfo,
/// Decoder is stopped until the client has confirmed the output format.
AwaitingFormat(T),
/// Decoder is currently decoding input.
Decoding,
}
#[derive(Debug, Error)]
/// Error possibly returned by the `decode` method..
pub enum DecodeError {
#[error("cannot accept more input until pending events are processed")]
CheckEvents,
#[error("decoder error: {0}")]
DecoderError(#[from] anyhow::Error),
#[error("backend error: {0}")]
BackendError(#[from] StatelessBackendError),
}
/// Stateless video decoder interface.
///
/// A stateless decoder differs from a stateful one in that its input and output queues are not
/// operating independently: a new decode unit can only be processed if there is already an output
/// resource available to receive its decoded content.
///
/// Therefore `decode` can refuse work if there is no output resource available at the time of
/// calling, in which case the caller is responsible for calling `decode` again with the same
/// parameters after processing at least one pending output frame and returning it to the decoder.
pub trait VideoDecoder {
/// Try to decode the `bitstream` represented by `timestamp`.
///
/// This method will return `DecodeError::CheckEvents` if processing cannot take place until
/// pending events are handled. This could either be because a change of output format has
/// been detected that the client should acknowledge, or because there are no available output
/// resources and dequeueing and returning pending frames will fix that. After the cause has
/// been addressed, the client is responsible for calling this method again with the same data.
fn decode(&mut self, timestamp: u64, bitstream: &[u8]) -> std::result::Result<(), DecodeError>;
/// Flush the decoder i.e. finish processing all pending decode requests and make sure the
/// resulting frames are ready to be retrieved via `next_event`.
fn flush(&mut self);
/// Gets the number of output resources left in the backend.
fn num_resources_left(&self) -> usize;
/// Gets the number of output resources allocated by the backend.
fn num_resources_total(&self) -> usize;
/// Returns the current coded resolution of the bitstream being processed.
/// This may be None if we have not read the stream parameters yet.
fn coded_resolution(&self) -> Option<Resolution>;
/// Returns the next event, if there is any pending.
fn next_event(&mut self) -> Option<DecoderEvent>;
}
pub trait DynHandle {
/// Gets an exclusive reference to the backend handle of this picture.
/// Assumes that this picture is backed by a handle and panics if not the case.
fn dyn_mappable_handle_mut<'a>(&'a mut self) -> Box<dyn MappableHandle + 'a>;
}
/// A trait for types that can be mapped into the client's address space.
pub trait MappableHandle {
/// Read the contents of `self` into `buffer`.
///
/// The size of `buffer` must be equal to `image_size()`, or an error will be returned.
fn read(&mut self, buffer: &mut [u8]) -> Result<()>;
/// Returns the size of the `buffer` argument required to call `read` on this handle.
fn image_size(&mut self) -> usize;
}
/// Instructs the decoder on whether it should block on the decode operations.
/// Nonblocking mode is conditional on backend support.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum BlockingMode {
Blocking,
NonBlocking,
}
impl Default for BlockingMode {
fn default() -> Self {
Self::Blocking
}
}
/// The handle type used by the stateless decoder backend. The only requirement
/// from implementors is that they give access to the underlying handle and
/// that they can be (cheaply) cloned.
pub trait DecodedHandle {
fn dyn_picture_mut(&self) -> RefMut<dyn DynHandle>;
/// Returns the timestamp of the picture.
fn timestamp(&self) -> u64;
/// Returns the display resolution at the time this handle was decoded.
fn display_resolution(&self) -> Resolution;
/// Returns `true` if this handle has been completely decoded.
fn is_ready(&self) -> bool;
/// Wait until this handle has been completely rendered.
fn sync(&self) -> StatelessBackendResult<()>;
}
/// A queue where decoding jobs wait until they are completed, at which point they can be
/// retrieved.
struct ReadyFramesQueue<T: DecodedHandle> {
/// Queue of all the frames waiting to be sent to the client.
queue: VecDeque<T>,
}
impl<T: DecodedHandle> Default for ReadyFramesQueue<T> {
fn default() -> Self {
Self {
queue: Default::default(),
}
}
}
impl<T: DecodedHandle> ReadyFramesQueue<T> {
/// Push `handle` to the back of the queue.
fn push(&mut self, handle: T) {
self.queue.push_back(handle)
}
}
impl<T: DecodedHandle> Extend<T> for ReadyFramesQueue<T> {
fn extend<I: IntoIterator<Item = T>>(&mut self, iter: I) {
self.queue.extend(iter)
}
}
/// Allows us to manipulate the frames list like an iterator without consuming it and resetting its
/// display order counter.
impl<'a, T: DecodedHandle> Iterator for &'a mut ReadyFramesQueue<T> {
type Item = T;
/// Returns the next frame (if any) waiting to be dequeued.
fn next(&mut self) -> Option<T> {
self.queue.pop_front()
}
}
#[cfg(test)]
pub(crate) mod tests {
use crate::decoders::BlockingMode;
use crate::decoders::DecodeError;
use crate::decoders::DecodedHandle;
use crate::decoders::DecoderEvent;
use crate::decoders::VideoDecoder;
/// Stream that can be used in tests, along with the CRC32 of all of its frames.
pub struct TestStream {
/// Bytestream to decode.
pub stream: &'static [u8],
/// Expected CRC for each frame, one per line.
pub crcs: &'static str,
}
/// Run the codec-specific `decoding_loop` on a `decoder` with a given `test`, linearly
/// decoding the stream until its end.
///
/// If `check_crcs` is `true`, then the expected CRCs of the decoded images are compared
/// against the existing result. We may want to set this to false when using a decoder backend
/// that does not produce actual frames.
///
/// `dump_yuv` will dump all the decoded frames into `/tmp/framexxx.yuv`. Set this to true in
/// order to debug the output of the test.
pub fn test_decode_stream<D, L>(
decoding_loop: L,
mut decoder: D,
test: &TestStream,
check_crcs: bool,
dump_yuv: bool,
) where
D: VideoDecoder,
L: Fn(&mut D, &[u8], &mut dyn FnMut(Box<dyn DecodedHandle>)),
{
let mut crcs = test.crcs.lines().enumerate();
decoding_loop(&mut decoder, test.stream, &mut |handle| {
let (frame_num, expected_crc) = crcs.next().expect("decoded more frames than expected");
if check_crcs || dump_yuv {
let mut picture = handle.dyn_picture_mut();
let mut backend_handle = picture.dyn_mappable_handle_mut();
let buffer_size = backend_handle.image_size();
let mut nv12 = vec![0; buffer_size];
backend_handle.read(&mut nv12).unwrap();
if dump_yuv {
std::fs::write(format!("/tmp/frame{:03}.yuv", frame_num), &nv12).unwrap();
}
if check_crcs {
let frame_crc = format!("{:08x}", crc32fast::hash(&nv12));
assert_eq!(frame_crc, expected_crc, "at frame {}", frame_num);
}
}
});
assert_eq!(crcs.next(), None, "decoded less frames than expected");
}
/// Simple decoding loop that plays the stream once from start to finish.
pub fn simple_playback_loop<'a, D, I>(
decoder: &mut D,
stream_iter: I,
on_new_frame: &mut dyn FnMut(Box<dyn DecodedHandle>),
blocking_mode: BlockingMode,
) where
D: VideoDecoder,
I: Iterator<Item = &'a [u8]>,
{
// Closure that drains all pending decoder events and calls `on_new_frame` on each
// completed frame.
let mut check_events = |decoder: &mut D| {
while let Some(event) = decoder.next_event() {
match event {
DecoderEvent::FrameReady(frame) => {
on_new_frame(frame);
}
DecoderEvent::FormatChanged(_) => {}
}
}
};
for (frame_num, packet) in stream_iter.enumerate() {
loop {
match decoder.decode(frame_num as u64, packet) {
Ok(()) => {
if blocking_mode == BlockingMode::Blocking {
check_events(decoder);
}
// Break the loop so we can process the next NAL if we sent the current one
// successfully.
break;
}
Err(DecodeError::CheckEvents) => check_events(decoder),
Err(e) => panic!("{:#}", e),
}
}
}
decoder.flush();
check_events(decoder);
}
}