pub fn generate_entity_file(entity: &Entity) -> (String, String)
Generate the entity structs file for a single entity.
Produces {snake_name}.rs with {Name}V1, {Name}V2, …, and pub type {Name} = {Name}V{latest};.
{snake_name}.rs
{Name}V1
{Name}V2
pub type {Name} = {Name}V{latest};