pub struct Draw {
pub shader: ShaderHandle,
pub mesh: MeshHandle,
pub mesh_index: MeshIndex,
/* private fields */
}
Expand description
A draw call.
Fields§
§shader: ShaderHandle
§mesh: MeshHandle
§mesh_index: MeshIndex
Implementations§
source§impl Draw
impl Draw
sourcepub fn new(shader: ShaderHandle, mesh: MeshHandle) -> Self
pub fn new(shader: ShaderHandle, mesh: MeshHandle) -> Self
Creates a new and empty draw call.
sourcepub fn set_uniform_variable<F, V>(&mut self, field: F, variable: V)where
F: Into<HashValue<str>>,
V: Into<UniformVariable>,
pub fn set_uniform_variable<F, V>(&mut self, field: F, variable: V)where
F: Into<HashValue<str>>,
V: Into<UniformVariable>,
Binds the named field with UniformVariable
.
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Draw
impl Send for Draw
impl Sync for Draw
impl Unpin for Draw
impl UnwindSafe for Draw
Blanket Implementations§
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